Start logging: 20.09.2004 00:20

Mlix chuckles politely.

HP:266 Move:321 Mana:887 Secs:34 > 
Gralth closes his eyes and calmly utters the words, 'vrogg'.
Gralth appears to brighten with inner peace.

HP:266 Move:321 Mana:887 Secs:33 > 
Someone closes her eyes and calmly utters the words, 'vrogg'.

HP:266 Move:321 Mana:887 Secs:31 > 
Someone closes her eyes and calmly utters the words, 'vrogg'.

HP:266 Move:321 Mana:887 Secs:25 > l
The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d* ]
Antiphon the Paladin is standing here.
Mlix The Swirling Magi is standing here. (Invis)  (Red Aura) 
  Mlix is surrounded by a sphere of electricity!
Gralth ElfCrusher is floating here. (Red Aura) 
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Zephyr is AFK is standing here.
Blizzard Dorian Tudor is standing here.
Varruk Trollish Warrior is standing here. (Red Aura) 
Beatherb Borachon is standing here.
Beatherb Borachon is standing here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:266 Move:321 Mana:887 Secs:25 > 


          *** The MUD-Wide Global Battle Has Begun! ***


HP:1000 Move:321 Mana:1050 Secs:21 > 
Antiphon says, 'logged'

HP:1000 Move:321 Mana:1050 Secs:20 > c 'invis' selfOkay.
You vanish from existence.

HP:1000 Move:321 Mana:1020 Secs:20 > 
Beatherb says, 'logging'

HP:1000 Move:321 Mana:1020 Secs:19 > 
Mlix closes his eyes and calmly utters the words, 'shrink'.
Mlix shrinks down into a much smaller version of himself!

HP:1000 Move:321 Mana:1020 Secs:18 > 
Mocirne flies down.

HP:1000 Move:321 Mana:1020 Secs:17 > l
The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Antiphon the Paladin is standing here.
Mlix The Swirling Magi is standing here. (Invis)  (Red Aura) 
  Mlix is surrounded by a sphere of electricity!
Gralth ElfCrusher is floating here. (Red Aura) 
Zephyr is AFK is standing here.
Blizzard Dorian Tudor is standing here.
Varruk Trollish Warrior is standing here. (Red Aura) 
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Beatherb Borachon is standing here.
Beatherb Borachon is standing here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:321 Mana:1020 Secs:17 > 
The Horizon suddenly folds in on Blizzard, blotting him out of sight!

HP:1000 Move:321 Mana:1020 Secs:16 > 
Mlix leaves down.

HP:1000 Move:321 Mana:1020 Secs:16 > 
Beatherb grins evilly.

HP:1000 Move:321 Mana:1020 Secs:15 > 
Gralth flies down.

HP:1000 Move:321 Mana:1020 Secs:15 > d
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
(2) The corpse of Beatherb is lying here.
(2) The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Blizzard Dorian Tudor is standing here.
A brightly colored butterfly flitters around.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.

HP:1000 Move:320 Mana:1020 Secs:15 > 
Blizzard leaves north.

HP:1000 Move:320 Mana:1020 Secs:15 > 
Blizzard has arrived.

HP:1000 Move:320 Mana:1020 Secs:14 > 
Blizzard slams his forehead into yours, knocking you unconscious!

HP:979 Move:320 Mana:1020 Secs:13 > 
You suddenly regain your senses!
Blizzard misses you with his crush.

HP:965 Move:320 Mana:1020 Secs:12 > c 'clone'Impossible!  You can't concentrate enough!

HP:965 Move:320 Mana:1020 Secs:11 > 
Blizzard smashes his shield into your head, knocking you down!
Blizzard crushes you hard.
Blizzard crushes you very hard.

HP:920 Move:320 Mana:1020 Secs:10 > retMaybe you should get on your feet first?
stand
HP:920 Move:320 Mana:1020 Secs:9 > You quickly scramble to your feet!

HP:920 Move:320 Mana:1020 Secs:9 > 
You miss Blizzard with your pound.
Blizzard is in excellent condition.
Blizzard crushes you very hard.
Blizzard misses you with his crush.

HP:908 Move:320 Mana:1020 Secs:8 > retYou clumsily trip over your feet as you attempt to leave!

Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
You flee head over heels!

HP:908 Move:318 Mana:1020 Secs:8 > e
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
(2) The corpse of Beatherb is lying here.
(2) The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Blizzard Dorian Tudor is standing here.
A brightly colored butterfly flitters around.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.

HP:908 Move:317 Mana:1020 Secs:7 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:908 Move:317 Mana:905 Secs:6 > 
Blizzard mumbles quietly to himself.

HP:908 Move:317 Mana:905 Secs:5 > 
Blizzard smashes his head into Gangrel's, knocking him unconscious!
Gangrel is stunned, but will probably regain consciousness again.

HP:908 Move:317 Mana:905 Secs:3 > 
Blizzard crushes Gangrel extremely hard.
Gangrel is stunned, but will probably regain consciousness again.

HP:908 Move:317 Mana:905 Secs:2 > 
Blizzard crushes Gangrel extremely hard.
Gangrel is stunned, but will probably regain consciousness again.
Blizzard crushes Gangrel very hard.
Gangrel is stunned, but will probably regain consciousness again.

HP:908 Move:317 Mana:905 Secs:75 > c 'disi' bliOkay.
Blizzard screams in horror as he rapidly disintegrates away!

HP:908 Move:317 Mana:830 Secs:75 > c 'disi' blic 'disi' blic 'disi' blic 'disi' blic 'disi' blic 'disi' bli
You pound Blizzard hard.
Blizzard has quite a few wounds.
Blizzard crushes Gangrel extremely hard.
Gangrel is stunned, but will probably regain consciousness again.
Blizzard crushes Gangrel very hard.
Gangrel's eyes uncross as he regains his senses.

HP:908 Move:317 Mana:830 Secs:73 > Okay.
Blizzard screams in horror as he rapidly disintegrates away!

HP:908 Move:317 Mana:755 Secs:73 > 
Gangrel hits Blizzard hard.
You pound Blizzard hard.
Blizzard has quite a few wounds.
Blizzard crushes Gangrel very hard.
Blizzard crushes Gangrel hard.

HP:908 Move:317 Mana:755 Secs:71 > Okay.
A huge, pus-filled blister develops on your big toe!

HP:908 Move:317 Mana:717 Secs:71 > 
Blizzard says, 'doh'

HP:908 Move:317 Mana:717 Secs:70 > 
Gangrel hits Blizzard hard.
Blizzard smashes his shield into your head, knocking you down!
Blizzard misses Gangrel with his crush.
Blizzard misses Gangrel with his crush.

HP:887 Move:317 Mana:717 Secs:69 > Maybe you should get on your feet first?
stand
HP:887 Move:317 Mana:717 Secs:69 > Maybe you should get on your feet first?
stand
HP:887 Move:317 Mana:717 Secs:68 > Maybe you should get on your feet first?
stand
HP:887 Move:317 Mana:717 Secs:68 > Maybe you should get on your feet first?
stand
HP:887 Move:317 Mana:717 Secs:68 > You quickly scramble to your feet!

HP:887 Move:317 Mana:717 Secs:68 > point bliDo you not consider fighting as standing?

HP:887 Move:317 Mana:717 Secs:68 > Do you not consider fighting as standing?

HP:887 Move:317 Mana:717 Secs:68 > Do you not consider fighting as standing?

HP:887 Move:317 Mana:717 Secs:68 > You point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:887 Move:317 Mana:717 Secs:68 > point bli
Gangrel hits Blizzard hard.
You pound Blizzard hard.
Blizzard has some big nasty wounds and scratches.
Blizzard crushes Gangrel very hard.
Blizzard crushes Gangrel very hard.

HP:887 Move:317 Mana:717 Secs:67 > point bli
Blizzard says, 'wth'

HP:887 Move:317 Mana:717 Secs:67 > point bliYou point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:887 Move:317 Mana:717 Secs:67 > point bliYou point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:887 Move:317 Mana:717 Secs:66 > 
Gangrel hits Blizzard.
You pound Blizzard hard.
Blizzard looks pretty hurt.
Blizzard crushes Gangrel very hard.
Blizzard misses Gangrel with his crush.
A monarch butterfly flies away to the south.

HP:887 Move:317 Mana:717 Secs:65 > c 'disi' bliYou point at him.

HP:887 Move:317 Mana:717 Secs:65 > You point at him.

HP:887 Move:317 Mana:717 Secs:65 > Okay.
Blizzard watches you in terror as he disintegrates into oblivion!
Blizzard is dead!  R.I.P.
Your blood freezes as you hear Blizzard's death cry.

HP:887 Move:317 Mana:642 Secs:65 > l
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
(2) The corpse of Beatherb is lying here.
(2) The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Gangrel Blood Lust, Chaotic Fear Monger is floating here. (Red Aura) 
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.

HP:887 Move:317 Mana:642 Secs:63 > 
Blizzard OOCs, 'doh'

HP:887 Move:317 Mana:642 Secs:60 > 
A monarch butterfly flies into the room.

HP:887 Move:317 Mana:642 Secs:55 > c 'invis' selfOkay.
You vanish from existence.

HP:887 Move:317 Mana:612 Secs:53 > sc
You are 23 years old.
You are a Vampire Mage   (Level 68)
Str [18/60]  Int [19]  Wis [17]  Dex [17]  Con [15]  Chr [19].
HP: [887/1000]     Move: [317/321]     Mana: [612/1050].
Height: [6'9"]   Weight: [142 pounds].
Armor Class: [22/200]    Hitroll: [0]    Damroll: [0].
Gold Coins: [2,168,523]    Alignment: [-922]    Life: [7].
You have scored 0 exp this level.
You need 5,616,135 exp for the next level.
You have been playing for 2 days and 3 hours.
You are known as Gangrel Blood Lust, Chaotic Fear Monger
You are floating.
  You feel stronger.
  You feel protected.
  You can detect evil beings.
  You can detect magical properties.
  You are invisible.
  You can detect invisible things.

HP:887 Move:317 Mana:612 Secs:46 > c 'floa' acidOkay.
Three orbs of sizzling acid swirl into existence around you!

HP:887 Move:317 Mana:512 Secs:42 > 
Gralth flies into the room.

HP:887 Move:317 Mana:512 Secs:41 > 
Gralth flies away to the south.

HP:887 Move:317 Mana:512 Secs:40 > 
Gralth flies into the room.

HP:887 Move:317 Mana:512 Secs:38 > 
Antiphon gossips, 'haha that rocked'

HP:887 Move:317 Mana:512 Secs:38 > c 'acid' shiOkay.
A fiercely bubbling sphere of acid flares up around you!

HP:887 Move:317 Mana:312 Secs:36 > 
Gralth places the spear of darkness in the back of Gangrel, resulting in some strange noises and some blood!

HP:887 Move:317 Mana:312 Secs:36 > 
Gangrel misses Gralth with his hit.
Gralth pulverizes Gangrel with his mighty pierce.
Gralth pulverizes Gangrel with his mighty pierce.
Gralth pulverizes Gangrel with his mighty pierce.
Gralth pulverizes Gangrel with his mighty pierce.

HP:887 Move:317 Mana:312 Secs:35 > 
Gralth dodges the attack!
Gangrel misses Gralth with his hit.
Gralth pulverizes Gangrel with his mighty pierce.
Gralth pulverizes Gangrel with his mighty pierce.
Gralth pulverizes Gangrel with his mighty pierce.
Gralth misses Gangrel with his pierce.

HP:887 Move:317 Mana:312 Secs:33 > 
Gralth smashes his head into Gangrel's, knocking him unconscious!
Gangrel is stunned, but will probably regain consciousness again.

HP:887 Move:317 Mana:312 Secs:33 > point grYou point at him.
One of the orbs flies away from you and smashes into Gralth!
The orb explodes, covering him with boiling acid!

HP:887 Move:317 Mana:312 Secs:32 > point grpoint grpoint gr
You tickle Gralth as you pound him.
Gralth has a few scratches.
Gralth pulverizes Gangrel with his mighty pierce.
Gangrel is stunned, but will probably regain consciousness again.
Gralth pulverizes Gangrel with his mighty pierce.
Gangrel is stunned, but will probably regain consciousness again.
Gralth pulverizes Gangrel with his mighty pierce.
Gangrel is stunned, but will probably regain consciousness again.
Gralth pulverizes Gangrel with his mighty pierce.
Gangrel is stunned, but will probably regain consciousness again.

HP:887 Move:317 Mana:312 Secs:31 > point grYou point at him.
One of the orbs flies away from you and smashes into Gralth!
The orb explodes, covering him with boiling acid!

HP:887 Move:317 Mana:312 Secs:31 > point grYou point at him.
One of the orbs flies away from you and smashes into Gralth!
The orb explodes, covering him with boiling acid!

HP:887 Move:317 Mana:312 Secs:30 > point gr
You miss Gralth with your pound.
Gralth has some small wounds and bruises.
Gralth pierces Gangrel who falls lifeless to the ground!
Gangrel is suddenly whisked away to a safe location!

HP:887 Move:317 Mana:312 Secs:29 > You point at him.

HP:887 Move:317 Mana:312 Secs:29 > You point at him.

HP:887 Move:317 Mana:312 Secs:29 > You point at him.

HP:887 Move:317 Mana:312 Secs:29 > You point at him.

HP:887 Move:317 Mana:312 Secs:29 > 
You miss Gralth with your pound.
Gralth has some small wounds and bruises.
Varruk OOCs, 'ponder'

HP:887 Move:317 Mana:312 Secs:27 > c 'disi' Okay.
Gralth screams in horror as he rapidly disintegrates away!

HP:887 Move:317 Mana:237 Secs:27 > c 'disi' c 'disi' c 'disi' 
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth misses you with his pierce.
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
You tickle Gralth as you pound him.
Gralth has quite a few wounds.

HP:766 Move:317 Mana:237 Secs:25 > Okay.
Gralth screams in horror as he rapidly disintegrates away!

HP:766 Move:317 Mana:162 Secs:25 > 
Gralth slams his forehead into yours, knocking you unconscious!

HP:725 Move:317 Mana:162 Secs:25 > 

HP:538 Move:317 Mana:162 Secs:23 > c 'disi' All you can do right now is think about the stars!

HP:538 Move:317 Mana:162 Secs:23 > c 'disi' All you can do right now is think about the stars!

HP:538 Move:317 Mana:162 Secs:23 > All you can do right now is think about the stars!

HP:538 Move:317 Mana:162 Secs:23 > All you can do right now is think about the stars!

HP:538 Move:317 Mana:162 Secs:23 > c 'disi' All you can do right now is think about the stars!

HP:538 Move:317 Mana:162 Secs:22 > 

HP:344 Move:317 Mana:162 Secs:21 > c 'disi' All you can do right now is think about the stars!

HP:344 Move:317 Mana:162 Secs:21 > retAll you can do right now is think about the stars!

HP:344 Move:317 Mana:162 Secs:20 > 

HP:149 Move:317 Mana:162 Secs:19 > retAll you can do right now is think about the stars!

HP:149 Move:317 Mana:162 Secs:19 > retAll you can do right now is think about the stars!

HP:149 Move:317 Mana:162 Secs:18 > retAll you can do right now is think about the stars!

HP:149 Move:317 Mana:162 Secs:18 > retGralth drives a horrific pierce straight into your heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is standing here.
Dracu the Raiser of the Dead, Chaos Knight is sleeping here. (Red Aura) 
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:16 > 
The Horizon suddenly folds in on Blizzard, blotting him out of sight!

HP:1000 Move:321 Mana:1000 Secs:16 > 
Dracu awakens.

HP:1000 Move:321 Mana:1000 Secs:15 > 
Dracu clambers to her feet.
Dracu slowly rises off the floor and hovers in mid-air.

HP:1000 Move:321 Mana:1000 Secs:15 > d
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]

HP:1000 Move:320 Mana:1000 Secs:14 > c 'invis' selfOkay.
You vanish from existence.

HP:1000 Move:320 Mana:970 Secs:13 > nAlas, you cannot go that way...

HP:1000 Move:320 Mana:970 Secs:11 > w
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A small red songbird hops merrily around here.
A tiny honeybee buzzes around in the air.

HP:1000 Move:319 Mana:970 Secs:10 > wAlas, you cannot go that way...

HP:1000 Move:319 Mana:970 Secs:9 > wAlas, you cannot go that way...

HP:1000 Move:319 Mana:970 Secs:9 > sAlas, you cannot go that way...

HP:1000 Move:319 Mana:970 Secs:8 > n
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.

HP:1000 Move:318 Mana:970 Secs:7 > w
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
A tiny chipmunk darts through the grass.
A little girl kneels in the sand, weeping softly.

HP:1000 Move:317 Mana:970 Secs:6 > wAlas, you cannot go that way...

HP:1000 Move:317 Mana:970 Secs:6 > wAlas, you cannot go that way...

HP:1000 Move:317 Mana:970 Secs:6 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Varruk is lying here.
A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Xanth is lying here.

HP:1000 Move:316 Mana:970 Secs:5 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A tiny honeybee buzzes around in the air.
A tiny chipmunk darts through the grass.

HP:1000 Move:315 Mana:970 Secs:5 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:1000 Move:314 Mana:970 Secs:4 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A tiny honeybee buzzes around in the air.
A tiny chipmunk darts through the grass.

HP:1000 Move:313 Mana:970 Secs:3 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Varruk is lying here.
A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Xanth is lying here.

HP:1000 Move:312 Mana:970 Secs:3 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A brightly colored butterfly flitters around.

HP:1000 Move:311 Mana:970 Secs:2 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.

HP:1000 Move:310 Mana:970 Secs:1 > s
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
Blizzard's bloody, severed ear is here.
(2) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
A harmless garter snake slithers along the ground.

HP:1000 Move:309 Mana:970 Secs:75 > sAlas, you cannot go that way...

HP:1000 Move:309 Mana:970 Secs:74 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.

HP:1000 Move:308 Mana:970 Secs:73 > 
The Demons in Hell howl in anger as one of their own is destroyed!
A monarch butterfly flies into the room.

HP:1000 Move:308 Mana:970 Secs:70 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:1000 Move:308 Mana:855 Secs:69 > l
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Gangrel Blood Lust, Chaotic Fear Monger is floating here. (Red Aura) 
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:1000 Move:308 Mana:855 Secs:67 > 
Mlix has arrived.

HP:1000 Move:308 Mana:855 Secs:62 > c 'acid' shiOkay.
You are already affected by this spell.

HP:1000 Move:308 Mana:655 Secs:61 > 
Mlix leaves west.

HP:1000 Move:308 Mana:655 Secs:61 > 
Suddenly, Varruk stabs you in the back!
Acid splashes onto him, burning him horribly!
Varruk is stunned, but will probably regain consciousness again.
That really did HURT!

HP:541 Move:308 Mana:655 Secs:58 > 
Mocirne flies into the room.

HP:541 Move:308 Mana:655 Secs:58 > 
You pound Varruk.
Varruk is mortally wounded, and will die soon, if not aided.
Varruk is in awful condition.

HP:541 Move:308 Mana:655 Secs:56 > 
Mocirne places a dagger in the back of Varruk, resulting in some strange noises, a lot of blood, and a corpse.
The Demons in Hell howl in anger as one of their own is destroyed!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.

HP:541 Move:308 Mana:655 Secs:56 > 
Gangrel strikes out at Dracu with the fury of a madman!
Gangrel lunges at Dracu and attacks!
Gangrel misses Dracu with his hit.
A tiny honeybee strikes out at Gangrel with the fury of a madman!
A tiny honeybee lunges at Gangrel and attacks!
A tiny honeybee tickles Gangrel as it stings him.

HP:541 Move:308 Mana:655 Secs:56 > 
A monarch butterfly growls darkly at Dracu as it remembers her!
Dracu quickly evades a monarch butterfly's attack!

HP:541 Move:308 Mana:655 Secs:55 > 
A tiny honeybee misses Gangrel with its sting.
Dracu pulverizes Gangrel with her mighty pierce.
Dracu pulverizes Gangrel with her mighty pierce.
Gangrel hits Dracu hard.

HP:541 Move:308 Mana:655 Secs:54 > retYou clumsily trip over your feet as you attempt to leave!

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
You flee head over heels!

HP:541 Move:307 Mana:655 Secs:53 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
The corpse of Varruk is lying here.
A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Xanth is lying here.

HP:541 Move:306 Mana:655 Secs:52 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!

HP:541 Move:306 Mana:540 Secs:47 > l
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
The corpse of Varruk is lying here.
A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Xanth is lying here.
Gangrel Blood Lust, Chaotic Fear Monger is floating here. (Red Aura) 

HP:541 Move:306 Mana:540 Secs:46 > c 'disi' Upon who should the spell be cast?

HP:541 Move:306 Mana:540 Secs:38 > group allGangrel is now a member of your group.

HP:541 Move:306 Mana:540 Secs:36 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]

HP:541 Move:305 Mana:540 Secs:35 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:541 Move:304 Mana:540 Secs:35 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]

HP:541 Move:303 Mana:540 Secs:34 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
The corpse of Varruk is lying here.
A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Xanth is lying here.
Gangrel Blood Lust, Chaotic Fear Monger is floating here. (Red Aura) 

HP:541 Move:302 Mana:540 Secs:34 > 
Mlix has arrived.
Mlix has arrived.

HP:541 Move:302 Mana:540 Secs:34 > 
Mlix stares at Gangrel intently and utters, 'sleep'.
Mlix whispers a word to Gangrel as he drifts off into sleep...

HP:541 Move:302 Mana:540 Secs:29 > c 'disi' 2.mlixOkay.
Mlix screams in horror as he rapidly disintegrates away!

HP:541 Move:302 Mana:465 Secs:28 > c 'disi' 2.mlix
Mlix panics, and attempts to flee!
Mlix leaves north.

HP:541 Move:302 Mana:465 Secs:27 > Cannot find the target of your spell!

HP:541 Move:302 Mana:465 Secs:26 > c 'disi' 2.mlixCannot find the target of your spell!

HP:541 Move:302 Mana:465 Secs:25 > 
Mlix has arrived.

HP:541 Move:302 Mana:465 Secs:25 > c 'disi' 2.mlix
Mlix stares at you and utters the words, 'sleep'.
A huge, pus-filled blister develops on Mlix's big toe!

HP:541 Move:302 Mana:465 Secs:25 > Okay.
Mlix screams in horror as he rapidly disintegrates away!

HP:541 Move:302 Mana:390 Secs:25 > c 'disi' 2.mlix
Mlix barely hits you.
You pound Mlix.
Mlix has quite a few wounds.

HP:538 Move:302 Mana:390 Secs:24 > c 'disi' 2.mlix
Mlix stares at you and utters the words, 'sleep'.
A harmless trail of magic spills out from him, and weakly vanishes.

HP:538 Move:302 Mana:390 Secs:24 > c 'disi' 2.mlixOkay.
Mlix screams in horror as he rapidly disintegrates away!

HP:538 Move:302 Mana:315 Secs:23 > c 'disi' 2.mlix
Mlix barely hits you.
Acid splashes onto him, burning him horribly!
You miss Mlix with your pound.
Mlix has quite a few wounds.

HP:534 Move:302 Mana:315 Secs:22 > c 'disi' 2.mlix
Mlix stares at you and utters the words, 'sleep'.
You instantly collapse as your mind helplessly slips away......

HP:534 Move:302 Mana:315 Secs:22 > In your dreams, or what?

HP:534 Move:302 Mana:315 Secs:21 > In your dreams, or what?

HP:534 Move:302 Mana:315 Secs:21 > In your dreams, or what?

HP:534 Move:302 Mana:315 Secs:21 > Mlix barely hits you.
Okay.
Mlix screams in horror as he rapidly disintegrates away!

HP:531 Move:302 Mana:240 Secs:20 > point mli
Mlix stares at you and utters the words, 'disintegrate'.
You scream in horror as parts of you disintegrate away!

HP:398 Move:302 Mana:240 Secs:20 > point mli
Varruk stealthly retreats from the battle.

HP:398 Move:302 Mana:240 Secs:19 > point mliMlix barely hits you.
You pound Mlix.
Mlix has some big nasty wounds and scratches.
Mlix barely hits you.
Acid splashes onto him, burning him horribly!
You point at him.

HP:391 Move:302 Mana:240 Secs:18 > You point at him.

HP:391 Move:302 Mana:240 Secs:18 > You point at him.

HP:391 Move:302 Mana:240 Secs:18 > c 'disi' 2.mlixOkay.
Mlix screams in horror as he rapidly disintegrates away!

HP:391 Move:302 Mana:165 Secs:18 > 
Varruk places a primal warspear in the back of Mlix, resulting in some strange noises, a lot of blood, and a corpse.
Varruk twitches in pain as pure electricity engulfs him!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.

HP:391 Move:302 Mana:165 Secs:18 > c 'disi' 2.mlix
You miss Mlix with your pound.
Mlix looks pretty hurt.
Mlix barely hits you.

HP:388 Move:302 Mana:165 Secs:16 > Cannot find the target of your spell!

HP:388 Move:302 Mana:165 Secs:16 > 
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a sphere of electricity!
Dracu the Raiser of the Dead, Chaos Knight is sleeping here. (Red Aura) 
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!
Mlix leaves down.

HP:1000 Move:321 Mana:1000 Secs:11 > d
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Blizzard is lying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:320 Mana:1000 Secs:10 > s
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:319 Mana:1000 Secs:9 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Zelrox is lying here.
The corpse of Antiphon is lying here.

HP:1000 Move:318 Mana:1000 Secs:8 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:8 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:7 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:317 Mana:1000 Secs:7 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:316 Mana:1000 Secs:6 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A brightly colored butterfly flitters around.

HP:1000 Move:315 Mana:1000 Secs:6 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of Antiphon is lying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:314 Mana:1000 Secs:5 > s
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a sphere of electricity!
Mocirne - Eviscerator is here, fighting Beatherb! (Red Aura) 
  Mocirne glows with a bright light!
Blizzard Dorian Tudor is here, fighting Gralth!
A brightly colored butterfly flitters around.
Beatherb Borachon is lying here, stunned.
Gralth ElfCrusher is lying here, stunned. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:313 Mana:1000 Secs:5 > 
Mocirne massacres Beatherb with his pierce.
Beatherb is stunned, but will probably regain consciousness again.
Mocirne massacres Beatherb with his pierce.
Beatherb is stunned, but will probably regain consciousness again.
Mocirne massacres Beatherb with his pierce.
Beatherb's eyes uncross as he regains his senses.
Blizzard barely crushes Gralth.
Gralth is stunned, but will probably regain consciousness again.
Blizzard barely crushes Gralth.
Gralth is stunned, but will probably regain consciousness again.

HP:1000 Move:313 Mana:1000 Secs:4 > 
Mocirne stares at Beatherb intently and utters, 'disintegrate'.
Beatherb screams in horror as he rapidly disintegrates away!
Beatherb panics, and attempts to flee!

HP:1000 Move:313 Mana:1000 Secs:4 > 
Blizzard barely crushes Gralth.
Gralth's eyes uncross as he regains his senses.
Blizzard barely crushes Gralth.

HP:1000 Move:313 Mana:1000 Secs:2 > c 'clone'
Mlix utters the words, 'celestial fury'.
Hundreds of meteors rain from the heavens, pummeling the room!
A hail of meteorites painfully smashes into your frail body!
That really did HURT!
Mocirne is pummeled with a fury of celestial meteorites!
Blizzard is pummeled with a fury of celestial meteorites!
A stray meteorite smashes a monarch butterfly in the head, killing it!
A monarch butterfly is dead!  R.I.P.
Your blood freezes as you hear a monarch butterfly's death cry.
A stray meteorite smashes Gralth in the head, killing him!
Gralth is dead!  R.I.P.
Your blood freezes as you hear Gralth's death cry.

HP:720 Move:313 Mana:1000 Secs:2 > Impossible!  You can't concentrate enough!

HP:720 Move:313 Mana:1000 Secs:2 > 
Mlix utters the words, 'celestial fury'.
Hundreds of meteors rain from the heavens, pummeling the room!
A hail of meteorites painfully smashes into your frail body!
That really did HURT!
Mocirne is pummeled with a fury of celestial meteorites!
Blizzard is pummeled with a fury of celestial meteorites!

HP:463 Move:313 Mana:1000 Secs:1 > 
Blizzard misses Mlix with his crush.
Blizzard crushes Mlix very hard.
Blizzard twitches in pain as pure electricity engulfs him!
Mocirne pierces Mlix very hard.
Mocirne twitches in pain as pure electricity engulfs him!
Mocirne misses Mlix with his pierce.
Mocirne pierces Mlix very hard.
Mocirne twitches in pain as pure electricity engulfs him!
You miss Mlix with your pound.
Mlix has a few scratches.
Mlix barely hits you.

HP:460 Move:313 Mana:1000 Secs:75 > 
Mlix utters the words, 'celestial fury'.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Beatherb in the head, killing him!
Beatherb is dead!  R.I.P.
Your blood freezes as you hear Beatherb's death cry.
A hail of meteorites painfully smashes into your frail body!
Mocirne is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Blizzard in the head, killing him!
Blizzard is dead!  R.I.P.
Your blood freezes as you hear Blizzard's death cry.

HP:323 Move:313 Mana:1000 Secs:75 > retYou clumsily trip over your feet as you attempt to leave!

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
A little grey squirrel darts back and forth collecting nuts.
You flee head over heels!

HP:323 Move:312 Mana:1000 Secs:75 > 
A vial of holy water flies into the room and explodes right in Nefarious's face!
Clear water splashes onto her body as her skin starts melting away!

HP:323 Move:312 Mana:1000 Secs:74 > s
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]

HP:323 Move:311 Mana:1000 Secs:74 > s
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
A tiny chipmunk darts through the grass.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about her business here.

HP:323 Move:310 Mana:1000 Secs:73 > n
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]

HP:323 Move:309 Mana:1000 Secs:72 > n
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:323 Move:308 Mana:1000 Secs:72 > c 'invis' selfOkay.
You vanish from existence.

HP:323 Move:308 Mana:970 Secs:71 > ww
Algol comes flying in from the west and off to the east!

HP:323 Move:308 Mana:970 Secs:69 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
A tiny honeybee buzzes around in the air.

HP:323 Move:307 Mana:970 Secs:69 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]

HP:323 Move:306 Mana:970 Secs:69 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
A tiny honeybee buzzes around in the air.

HP:323 Move:305 Mana:970 Secs:68 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:323 Move:304 Mana:970 Secs:68 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
(2) The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a sphere of electricity!

HP:323 Move:303 Mana:970 Secs:67 > 
Mlix stares at Algol intently and utters, 'disintegrate'.
Algol screams in horror as he rapidly disintegrates away!

HP:323 Move:303 Mana:970 Secs:67 > eThe fence seems to be closed.
open fence
HP:323 Move:303 Mana:970 Secs:67 > It seems to be locked.

HP:323 Move:303 Mana:970 Secs:67 > 
Algol stealthly retreats from the battle.

HP:323 Move:303 Mana:970 Secs:66 > 
Mocirne flies into the room.

HP:323 Move:303 Mana:970 Secs:66 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:323 Move:302 Mana:970 Secs:66 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.

HP:323 Move:301 Mana:970 Secs:65 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:323 Move:300 Mana:970 Secs:65 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
(2) The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Mocirne - Eviscerator is here, fighting Mlix! (Red Aura) 
  Mocirne glows with a bright light!
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Mlix The Swirling Magi is here, fighting Mocirne! (Red Aura) 
  Mlix is surrounded by a sphere of electricity!

HP:323 Move:299 Mana:970 Secs:64 > 
Mocirne dodges the attack!
Mlix misses Mocirne with his hit.
Mocirne smacks Mlix in the face with a powerful roundhouse kick!
Mocirne twitches in pain as pure electricity engulfs him!
Mocirne pierces Mlix very hard.
Mocirne twitches in pain as pure electricity engulfs him!
Mocirne misses Mlix with his pierce.
Mocirne pierces Mlix very hard.
Mocirne twitches in pain as pure electricity engulfs him!

HP:323 Move:299 Mana:970 Secs:63 > 
Mocirne circles around Mlix and drives his spear straight into his neck!
Mocirne twitches in pain as pure electricity engulfs him!
Mlix is dead!  R.I.P.
With amazing force, Mocirne tears out Mlix's stomach!
Your blood freezes as you hear Mlix's death cry.

HP:323 Move:299 Mana:970 Secs:63 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:323 Move:299 Mana:855 Secs:62 > 
An earwig suddenly falls out of Dracu's ear and scurries off!

HP:323 Move:299 Mana:855 Secs:61 > 
Your mind floods with rage, and you turn on Mocirne, your enemy!
You barely pound Mocirne.
Mocirne has some big nasty wounds and scratches.

HP:323 Move:299 Mana:855 Secs:58 > 
Mocirne smashes you in the face with a powerful roundhouse kick!
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
You barely pound Mocirne.
Mocirne has some big nasty wounds and scratches.

HP:217 Move:299 Mana:855 Secs:57 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Dracu!
A cloud of fire rains down from the heavens, scorching Gangrel!
A cloud of fire rains down from the heavens, scorching Mocirne!

HP:217 Move:299 Mana:765 Secs:57 > 
Mocirne stealthly retreats from the battle.

HP:217 Move:299 Mana:765 Secs:56 > c 'fire rain'
Gangrel misses you with his hit.
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!

HP:132 Move:299 Mana:765 Secs:55 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Dracu!
A cloud of fire rains down from the heavens, scorching Gangrel!

HP:132 Move:299 Mana:675 Secs:55 > c 'fire rain'
Dracu panics, and attempts to flee!

HP:132 Move:299 Mana:675 Secs:54 > 
Gangrel misses you with his hit.
Algol places the spear of darkness in the back of Gangrel, resulting in some strange noises and some blood!

HP:132 Move:299 Mana:675 Secs:53 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Algol!
Gangrel is covered with flames, which boil his skin away to the bone!
Gangrel is suddenly whisked away to a safe location!

HP:132 Move:299 Mana:585 Secs:53 > 
Mocirne flies into the room.

HP:132 Move:299 Mana:585 Secs:52 > c 'fire rain'
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:51 > d
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
Mlix has arrived.
Mlix has arrived.

HP:1000 Move:320 Mana:1000 Secs:49 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A brightly colored butterfly flitters around.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:319 Mana:1000 Secs:48 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Varruk gossips, '*cackle*'

HP:1000 Move:318 Mana:1000 Secs:47 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
Antiphon the Paladin is standing here.
A brightly colored butterfly flitters around.

HP:1000 Move:317 Mana:1000 Secs:47 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.

HP:1000 Move:316 Mana:1000 Secs:46 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
Antiphon the Paladin is standing here.
A brightly colored butterfly flitters around.

HP:1000 Move:315 Mana:1000 Secs:46 > w
Antiphon leaves south.

HP:1000 Move:315 Mana:1000 Secs:46 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.

HP:1000 Move:314 Mana:1000 Secs:46 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:313 Mana:1000 Secs:45 > 
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Zelrox is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:312 Mana:1000 Secs:45 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:311 Mana:1000 Secs:45 > 
Mocirne flies into the room.

HP:1000 Move:311 Mana:1000 Secs:44 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:1000 Move:311 Mana:885 Secs:43 > 
Mocirne places a dagger in the back of Gangrel, resulting in some strange noises and some blood!

HP:1000 Move:311 Mana:885 Secs:42 > 
Gangrel barely hits Mocirne.
Mocirne smacks Gangrel in the face with a powerful roundhouse kick!
Mocirne pierces Gangrel very hard.
Mocirne misses Gangrel with his pierce.
Mocirne misses Gangrel with his pierce.

HP:1000 Move:311 Mana:885 Secs:41 > c 'fire rain'Mocirne dodges the attack!
Gangrel misses Mocirne with his hit.
Mocirne pierces Gangrel extremely hard.
Mocirne misses Gangrel with his pierce.
Mocirne pierces Gangrel extremely hard.
Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Gangrel!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching the huge treant!

HP:1000 Move:311 Mana:795 Secs:39 > c 'fire rain'
Mocirne panics, and attempts to flee!
Mocirne leaves west.

HP:1000 Move:311 Mana:795 Secs:39 > 
You struggle for breath as the huge treant lands a kick in your solar plexus!
Acid splashes onto it, burning it horribly!

HP:931 Move:311 Mana:795 Secs:38 > The huge treant massacres you with its thrash.
Acid splashes onto it, burning it horribly!
The huge treant misses you with its thrash.
The huge treant misses you with its thrash.
You miss Gangrel with your pound.
Gangrel looks pretty hurt.
Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Gangrel!
Gangrel is incapacitated and will slowly die, if not aided.
A cloud of fire rains down from the heavens, scorching the huge treant!

HP:905 Move:311 Mana:705 Secs:37 > 
Mocirne flies into the room.

HP:905 Move:311 Mana:705 Secs:37 > retThe huge treant massacres you with its thrash.
Acid splashes onto it, burning it horribly!
The huge treant massacres you with its thrash.
Acid splashes onto it, burning it horribly!
The huge treant massacres you with its thrash.
Acid splashes onto it, burning it horribly!
You messily pound Gangrel right into the ground!
Gangrel is suddenly whisked away to a safe location!
A Moldavian enchantress flies into the room.
You clumsily trip over your feet as you attempt to leave!

A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Zelrox is lying here.
A brightly colored butterfly flitters around.
You flee head over heels!

HP:842 Move:309 Mana:705 Secs:35 > 
Your blood freezes as you hear someone's death cry.
Your blood freezes as you hear someone's death cry.

HP:842 Move:309 Mana:705 Secs:35 > wAlas, you cannot go that way...

HP:842 Move:309 Mana:705 Secs:34 > wAlas, you cannot go that way...

HP:842 Move:309 Mana:705 Secs:34 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
A huge tree towers over you, watching the room menacingly.

HP:842 Move:308 Mana:705 Secs:34 > 
Mocirne flies away to the east.

HP:842 Move:308 Mana:705 Secs:33 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!

HP:842 Move:308 Mana:590 Secs:32 > 
Mocirne flies into the room.

HP:842 Move:308 Mana:590 Secs:32 > 
The huge treant growls darkly at you as it remembers you!
The huge treant slams its forehead into yours, knocking you unconscious!

HP:819 Move:308 Mana:590 Secs:30 > 
Suddenly, Mocirne stabs you in the back!

HP:319 Move:308 Mana:590 Secs:30 > 
You suddenly regain your senses!

HP:175 Move:308 Mana:590 Secs:29 > 
You miss the huge treant with your pound.
The huge treant has some small wounds and bruises.
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!
The huge treant massacres you with its thrash.
Acid splashes onto it, burning it horribly!
The huge treant massacres you with its thrash.
Acid splashes onto it, burning it horribly!
The huge treant massacres you with its thrash.
Acid splashes onto it, burning it horribly!

HP:55 Move:308 Mana:590 Secs:27 > c 'disi' mocOkay.
Mocirne screams in horror as he rapidly disintegrates away!

HP:55 Move:308 Mana:515 Secs:27 > c 'disi' moc
Mocirne stares at you and utters the words, 'disintegrate'.
You release a muted scream as you disintegrate into oblivion!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:24 > d
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Antiphon is lying here.
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:320 Mana:1000 Secs:23 > c 'invis' selfOkay.
You vanish from existence.

HP:1000 Move:320 Mana:970 Secs:22 > nAlas, you cannot go that way...

HP:1000 Move:320 Mana:970 Secs:20 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(2) The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:319 Mana:970 Secs:19 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Blizzard Dorian Tudor is standing here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:318 Mana:970 Secs:19 > 
Blizzard leaves east.

HP:1000 Move:318 Mana:970 Secs:18 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
(3) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
(2) The corpse of Antiphon is lying here.

HP:1000 Move:317 Mana:970 Secs:18 > e
Mlix has arrived.

HP:1000 Move:317 Mana:970 Secs:17 > 
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Blizzard Dorian Tudor is standing here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:316 Mana:970 Secs:17 > 
Mlix has arrived.

HP:1000 Move:316 Mana:970 Secs:17 > 
Mlix leaves south.

HP:1000 Move:316 Mana:970 Secs:17 > 
Blizzard leaves west.

HP:1000 Move:316 Mana:970 Secs:16 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:1000 Move:316 Mana:855 Secs:16 > 
A Moldavian enchantress flies away to the south.

HP:1000 Move:316 Mana:855 Secs:15 > 
Blizzard has arrived.

HP:1000 Move:316 Mana:855 Secs:15 > 
Blizzard leaves south.

HP:1000 Move:316 Mana:855 Secs:15 > 
Mlix has arrived.

HP:1000 Move:316 Mana:855 Secs:15 > 
Mlix leaves east.

HP:1000 Move:316 Mana:855 Secs:14 > c 'sleep' mlixCannot find the target of your spell!

HP:1000 Move:316 Mana:855 Secs:8 > c 'sleep' mlixCannot find the target of your spell!

HP:1000 Move:316 Mana:855 Secs:7 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(2) The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
Gangrel flies into the room.

HP:1000 Move:315 Mana:855 Secs:6 > c 'sleep' mlixCannot find the target of your spell!

HP:1000 Move:315 Mana:855 Secs:6 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

HP:1000 Move:314 Mana:855 Secs:6 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
(3) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
(2) The corpse of Antiphon is lying here.
Gangrel flies into the room.

HP:1000 Move:313 Mana:855 Secs:5 > e
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

HP:1000 Move:312 Mana:855 Secs:5 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(2) The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
Gangrel flies into the room.

HP:1000 Move:311 Mana:855 Secs:4 > 
Antiphon has arrived.

HP:1000 Move:311 Mana:855 Secs:4 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Antiphon is lying here.
A huge tree towers over you, watching the room menacingly.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

HP:1000 Move:310 Mana:855 Secs:4 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(2) The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
Gangrel flies into the room.

HP:1000 Move:309 Mana:855 Secs:3 > 
Antiphon has arrived.

HP:1000 Move:309 Mana:855 Secs:3 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

wHP:1000 Move:308 Mana:855 Secs:3 > 
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
(3) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
(2) The corpse of Antiphon is lying here.
Gangrel flies into the room.

HP:1000 Move:307 Mana:855 Secs:3 > wAlas, you cannot go that way...

HP:1000 Move:307 Mana:855 Secs:2 > 
A quivering horde of maggots consumes the corpse of Antiphon.
A quivering horde of maggots consumes the corpse of Antiphon.

HP:1000 Move:307 Mana:855 Secs:75 > c 'sleep' aCannot find the target of your spell!

HP:1000 Move:307 Mana:855 Secs:75 > e
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

HP:1000 Move:306 Mana:855 Secs:75 > c 'sleep' aCannot find the target of your spell!

HP:1000 Move:306 Mana:855 Secs:74 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(2) The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
Antiphon the Paladin is standing here.
Gangrel flies into the room.

HP:1000 Move:305 Mana:855 Secs:74 > c 'sleep' aOkay.
You whisper a word into his ear as he drifts off into a deep sleep...

HP:1000 Move:305 Mana:805 Secs:74 > 
Blizzard has arrived.

HP:1000 Move:305 Mana:805 Secs:69 > or all kill aYou order all your followers to "kill a"
Gangrel lunges at Antiphon and attacks!
Gangrel hits Antiphon hard.

HP:1000 Move:305 Mana:805 Secs:68 > 
Blizzard smashes his head into Gangrel's, knocking him unconscious!
Gangrel is stunned, but will probably regain consciousness again.

HP:1000 Move:305 Mana:805 Secs:67 > 
Antiphon suddenly raises his hand and intently stares at Gangrel!
Gangrel is lifted from the ground and thrown from the room!

HP:1000 Move:305 Mana:805 Secs:67 > c 'disi' aOkay.
Antiphon screams in horror as he rapidly disintegrates away!

HP:1000 Move:305 Mana:730 Secs:65 > c 'disi' ac 'disi' a
Antiphon misses you with his pierce.
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
You miss Antiphon with your pound.
Antiphon has some small wounds and bruises.

HP:922 Move:305 Mana:730 Secs:64 > 
Antiphon suddenly raises his hand and intently stares at you!
Instantly, you are lifted off the ground and thrown from the room!

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

You fly into the room, striking the ground hard!

HP:922 Move:305 Mana:730 Secs:64 > Cannot find the target of your spell!
An enormous fireball of holy power explodes into the room from the south!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!

HP:227 Move:305 Mana:730 Secs:63 > Cannot find the target of your spell!

HP:227 Move:305 Mana:730 Secs:63 > eAlas, you cannot go that way...

HP:227 Move:305 Mana:730 Secs:63 > retYou clumsily trip over your feet as you attempt to leave!

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
You flee head over heels!

HP:227 Move:304 Mana:730 Secs:61 > e
Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:227 Move:303 Mana:730 Secs:61 > e
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:227 Move:302 Mana:730 Secs:61 > e
Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:227 Move:301 Mana:730 Secs:60 > e
Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:227 Move:300 Mana:730 Secs:60 > w
Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:227 Move:299 Mana:730 Secs:60 > w
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:227 Move:298 Mana:730 Secs:59 > w
Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:227 Move:297 Mana:730 Secs:59 > w
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.

HP:227 Move:296 Mana:730 Secs:59 > w
Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
(2) The corpse of Antiphon is lying here.
A large pile of dust is laying here.
The corpse of Varruk is lying here.
A little brown rat scurries around, looking for food.

HP:227 Move:295 Mana:730 Secs:59 > w
Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:227 Move:294 Mana:730 Secs:58 > e
Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
(2) The corpse of Antiphon is lying here.
A large pile of dust is laying here.
The corpse of Varruk is lying here.
A little brown rat scurries around, looking for food.

HP:227 Move:293 Mana:730 Secs:58 > e
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.

HP:227 Move:292 Mana:730 Secs:58 > e
Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:227 Move:291 Mana:730 Secs:57 > sAlas, you cannot go that way...

HP:227 Move:291 Mana:730 Secs:57 > e
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:227 Move:290 Mana:730 Secs:57 > e
Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:227 Move:289 Mana:730 Secs:57 > w
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:227 Move:288 Mana:730 Secs:56 > w
Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:227 Move:287 Mana:730 Secs:56 > w
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.

HP:227 Move:286 Mana:730 Secs:56 > s
A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:227 Move:285 Mana:730 Secs:55 > s
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.

HP:227 Move:284 Mana:730 Secs:55 > eAlas, you cannot go that way...

HP:227 Move:284 Mana:730 Secs:55 > eAlas, you cannot go that way...

HP:227 Move:284 Mana:730 Secs:55 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(2) The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a sphere of electricity!
Antiphon the Paladin is standing here.
Blizzard Dorian Tudor is sleeping here.

HP:227 Move:283 Mana:730 Secs:54 > 
Mlix leaves west.

HP:227 Move:283 Mana:730 Secs:53 > 
Antiphon leaves north.

HP:227 Move:283 Mana:730 Secs:53 > 
Antiphon has arrived.

HP:227 Move:283 Mana:730 Secs:53 > 
Antiphon leaves south.

HP:227 Move:283 Mana:730 Secs:53 > 
Mlix has arrived.

HP:227 Move:283 Mana:730 Secs:52 > 
Antiphon has arrived.

HP:227 Move:283 Mana:730 Secs:51 > 
Mlix stares at Antiphon intently and utters, 'sleep'.
A small pink duck materializes, quacks angrily, then vanishes!

HP:227 Move:283 Mana:730 Secs:51 > 
Antiphon leaves north.

HP:227 Move:283 Mana:730 Secs:51 > 
Antiphon has arrived.

HP:227 Move:283 Mana:730 Secs:50 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon's goodness completely dissolves Mlix!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.
A violent firestorm of blue fire engulfs the room!
Antiphon watches with a smile as you dissolve helplessly beneath Antiphon...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'fire rain'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Nefarious the Malefic Angel is floating here. (Red Aura) 
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:47 > d
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]

HP:1000 Move:320 Mana:1000 Secs:47 > 
Suddenly, Varruk stabs you in the back!
Acid splashes onto him, burning him horribly!
That really did HURT!

HP:516 Move:320 Mana:1000 Secs:45 > 
You miss Varruk with your pound.
Varruk has quite a few wounds.
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!

HP:377 Move:320 Mana:1000 Secs:44 > 
You miss Varruk with your pound.
Varruk has quite a few wounds.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!

HP:237 Move:320 Mana:1000 Secs:42 > retYou clumsily trip over your feet as you attempt to leave!

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.
You flee head over heels!

HP:237 Move:319 Mana:1000 Secs:42 > 
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: s
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: s
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: s
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:40 > 
Blizzard has entered the game.
Blizzard has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:40 > d
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
(2) The corpse of Gralth is lying here.
(3) A large pile of dust is laying here.

HP:1000 Move:320 Mana:1000 Secs:39 > n
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:319 Mana:1000 Secs:38 > n
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
nA small red songbird hops merrily around here.

HP:1000 Move:318 Mana:1000 Secs:38 > Alas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:38 > nAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:38 > c 'invis' selfOkay.
You vanish from existence.

HP:1000 Move:318 Mana:970 Secs:36 > ss
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:317 Mana:970 Secs:34 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
(2) The corpse of Gralth is lying here.
(3) A large pile of dust is laying here.

HP:1000 Move:316 Mana:970 Secs:34 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:1000 Move:316 Mana:855 Secs:34 > eesThe fence seems to be closed.
open fence
HP:1000 Move:316 Mana:855 Secs:32 > The fence seems to be closed.
open fence
HP:1000 Move:316 Mana:855 Secs:31 > 
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of a garter snake is lying here.
A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Robbie is standing here.
A young maiden sits here quietly enjoying her picnic lunch.
Gangrel flies into the room.

HP:1000 Move:315 Mana:855 Secs:31 > There doesn't seem to be a fence here.

HP:1000 Move:315 Mana:855 Secs:31 > There doesn't seem to be a fence here.

HP:1000 Move:315 Mana:855 Secs:31 > w
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
Gangrel flies into the room.

HP:1000 Move:314 Mana:855 Secs:30 > wAlas, you cannot go that way...

HP:1000 Move:314 Mana:855 Secs:30 > wAlas, you cannot go that way...

HP:1000 Move:314 Mana:855 Secs:30 > wAlas, you cannot go that way...

HP:1000 Move:314 Mana:855 Secs:30 > wAlas, you cannot go that way...

HP:1000 Move:314 Mana:855 Secs:29 > s
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
Gangrel flies into the room.

HP:1000 Move:313 Mana:855 Secs:29 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:313 Mana:855 Secs:25 > n
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
Gangrel flies into the room.

HP:1000 Move:312 Mana:855 Secs:25 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:312 Mana:855 Secs:24 > wAlas, you cannot go that way...

HP:1000 Move:312 Mana:855 Secs:24 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:312 Mana:855 Secs:24 > e
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of a garter snake is lying here.
A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Gralth is lying here.
c 'sleep' v(3) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Nefarious the Malefic Angel is here, fighting Beatherb! (Red Aura) 
Beatherb Borachon is here, fighting Nefarious!
Robbie is standing here.
A young maiden sits here quietly enjoying her picnic lunch.
Gangrel flies into the room.

HP:1000 Move:311 Mana:855 Secs:23 > Cannot find the target of your spell!

HP:1000 Move:311 Mana:855 Secs:23 > 
Beatherb pulverizes Nefarious with his mighty bludgeon.
Beatherb pulverizes Nefarious with his mighty bludgeon.
Nefarious misses Beatherb with her pierce.
Beatherb panics, and attempts to flee!

HP:1000 Move:311 Mana:855 Secs:22 > eAlas, you cannot go that way...

HP:1000 Move:311 Mana:855 Secs:22 > 
Mlix has arrived.
Mlix has arrived.

HP:1000 Move:311 Mana:855 Secs:20 > 
Mlix leaves south.
Mlix leaves south.

HP:1000 Move:311 Mana:855 Secs:20 > w
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
Nefarious the Malefic Angel is floating here. (Red Aura) 
Gangrel flies into the room.

HP:1000 Move:310 Mana:855 Secs:20 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:310 Mana:855 Secs:19 > wAlas, you cannot go that way...

HP:1000 Move:310 Mana:855 Secs:19 > e
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of a garter snake is lying here.
A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Robbie is standing here.
A young maiden sits here quietly enjoying her picnic lunch.
Gangrel flies into the room.

HP:1000 Move:309 Mana:855 Secs:18 > eAlas, you cannot go that way...

HP:1000 Move:309 Mana:855 Secs:18 > n
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
(2) The corpse of Gralth is lying here.
(3) A large pile of dust is laying here.
Gangrel flies into the room.

HP:1000 Move:308 Mana:855 Secs:16 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.
Gangrel flies into the room.

HP:1000 Move:307 Mana:855 Secs:15 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Gangrel flies into the room.

HP:1000 Move:306 Mana:855 Secs:15 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
Varruk Trollish Warrior is standing here. (Red Aura) 
Gangrel flies into the room.

HP:1000 Move:305 Mana:855 Secs:14 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:305 Mana:855 Secs:14 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Gangrel flies into the room.

HP:1000 Move:304 Mana:855 Secs:13 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:304 Mana:855 Secs:13 > s
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
Blizzard's bloody, severed ear is here.
(2) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
A harmless garter snake slithers along the ground.
Gangrel flies into the room.

HP:1000 Move:303 Mana:855 Secs:12 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:303 Mana:855 Secs:12 > wAlas, you cannot go that way...

HP:1000 Move:303 Mana:855 Secs:12 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:303 Mana:855 Secs:12 > wAlas, you cannot go that way...

HP:1000 Move:303 Mana:855 Secs:11 > sAlas, you cannot go that way...

HP:1000 Move:303 Mana:855 Secs:11 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:303 Mana:855 Secs:11 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 
Gangrel flies into the room.
You hear Varruk approaching and quickly avoid his backstab!

HP:1000 Move:302 Mana:855 Secs:10 > c 'sleep' vImpossible!  You can't concentrate enough!

HP:1000 Move:302 Mana:855 Secs:10 > eNo!  You're fighting for your life!

HP:1000 Move:302 Mana:855 Secs:9 > 
You barely pound Varruk.
Varruk has a few scratches.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!

HP:864 Move:302 Mana:855 Secs:8 > 
The Angels in Heaven lament sorrowfully as one of their own perishes!

HP:864 Move:302 Mana:855 Secs:8 > retYou clumsily trip over your feet as you attempt to leave!

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
Blizzard's bloody, severed ear is here.
(2) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
A harmless garter snake slithers along the ground.
You flee head over heels!

HP:864 Move:301 Mana:855 Secs:7 > wAlas, you cannot go that way...

HP:864 Move:301 Mana:855 Secs:7 > wAlas, you cannot go that way...

HP:864 Move:301 Mana:855 Secs:6 > c 'sleep' vCannot find the target of your spell!

HP:864 Move:301 Mana:855 Secs:6 > sAlas, you cannot go that way...

HP:864 Move:301 Mana:855 Secs:5 > eAlas, you cannot go that way...

HP:864 Move:301 Mana:855 Secs:5 > eAlas, you cannot go that way...

HP:864 Move:301 Mana:855 Secs:4 > sAlas, you cannot go that way...

HP:864 Move:301 Mana:855 Secs:4 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 
Gangrel Blood Lust, Chaotic Fear Monger is floating here. (Red Aura) 
Varruk places a primal warspear in the back of Gangrel, resulting in some strange noises and some blood!

HP:864 Move:300 Mana:855 Secs:3 > c 'sleep' vOkay.
The spell dissipates uselessly as it strikes Varruk.

HP:864 Move:300 Mana:805 Secs:3 > 
Varruk dodges the attack!
Gangrel misses Varruk with his hit.
Varruk misses Gangrel with his pierce.
Varruk misses Gangrel with his pierce.
Varruk pulverizes Gangrel with his mighty pierce.
Varruk pulverizes Gangrel with his mighty pierce.

HP:864 Move:300 Mana:805 Secs:2 > c 'sleep' vOkay.
You whisper a word into his ear as he drifts off into a deep sleep...

HP:864 Move:300 Mana:755 Secs:1 > 
Gangrel barely hits Varruk.

HP:864 Move:300 Mana:755 Secs:75 > 
Varruk circles around Gangrel and thrusts a primal warspear into his back!

HP:864 Move:300 Mana:755 Secs:75 > 
Varruk pulverizes Gangrel with his mighty pierce.
Varruk pulverizes Gangrel with his mighty pierce.
Varruk misses Gangrel with his pierce.
Varruk pulverizes Gangrel with his mighty pierce.
Gangrel barely hits Varruk.

HP:864 Move:300 Mana:755 Secs:73 > c 'disi' vOkay.
Varruk screams in horror as he rapidly disintegrates away!

HP:864 Move:300 Mana:680 Secs:73 > c 'disi' vc 'disi' vc 'disi' vc 'disi' v
Varruk dodges the attack!
You miss Varruk with your pound.
Varruk has quite a few wounds.
Varruk pulverizes Gangrel with his mighty pierce.
Varruk suddenly steps back and lunges straight into Gangrel's heart!
Gangrel is suddenly whisked away to a safe location!
The Demons in Hell howl in anger as one of their own is destroyed!

HP:864 Move:300 Mana:680 Secs:71 > Okay.
Varruk screams in horror as he rapidly disintegrates away!

HP:864 Move:300 Mana:605 Secs:71 > 
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
You pound Varruk hard.
Varruk has some big nasty wounds and scratches.

HP:728 Move:300 Mana:605 Secs:69 > 
Varruk sighs loudly.

HP:728 Move:300 Mana:605 Secs:69 > Okay.
Varruk screams in horror as he rapidly disintegrates away!

HP:728 Move:300 Mana:530 Secs:69 > 
Varruk stealthly retreats from the battle.

HP:728 Move:300 Mana:530 Secs:69 > 
Suddenly, Varruk stabs you in the back!
Your acidshield kills Varruk, leaving a bubbling, bloody corpse!
The Demons in Hell howl in anger as one of their own is destroyed!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.
That really did HURT!

HP:244 Move:300 Mana:530 Secs:68 > c 'disi' v
The Demons in Hell howl in anger as one of their own is destroyed!
An enormous fireball of holy power explodes into the room from the north!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Your soul is torn asunder and destroyed as the holy inferno engulfs you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Varruk Trollish Warrior is standing here. (Red Aura) 
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:66 > d
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:1000 Move:320 Mana:1000 Secs:66 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:320 Mana:1000 Secs:63 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:1000 Move:320 Mana:885 Secs:63 > s
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:319 Mana:885 Secs:61 > 
Varruk gossips, 'cac'

HP:1000 Move:319 Mana:885 Secs:59 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:319 Mana:885 Secs:58 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:1000 Move:318 Mana:885 Secs:57 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:318 Mana:885 Secs:57 > s
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:317 Mana:885 Secs:57 > s
Salubri Pond
   This pond is about thirty feet across, and just nestles quietly in the
southwestern corner of the park.  The green-black water is home to mostly
just some fish and ducks, although turtles are a common sight as well.    
[ Exits: n d ]
Gangrel flies into the room.

HP:1000 Move:316 Mana:885 Secs:56 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:316 Mana:885 Secs:56 > 
Blizzard OOCs, 'damnit'

HP:1000 Move:316 Mana:885 Secs:56 > n
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:315 Mana:885 Secs:56 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:315 Mana:885 Secs:55 > wAlas, you cannot go that way...

HP:1000 Move:315 Mana:885 Secs:55 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:315 Mana:885 Secs:55 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
Gangrel flies into the room.

HP:1000 Move:314 Mana:885 Secs:54 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:314 Mana:885 Secs:54 > eAlas, you cannot go that way...

HP:1000 Move:314 Mana:885 Secs:54 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:314 Mana:885 Secs:53 > 
Varruk OOCs, 'hehe'

HP:1000 Move:314 Mana:885 Secs:53 > w
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:313 Mana:885 Secs:53 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:313 Mana:885 Secs:52 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
Gangrel flies into the room.

HP:1000 Move:312 Mana:885 Secs:52 > c 'sleep' vsCannot find the target of your spell!

HP:1000 Move:312 Mana:885 Secs:51 > s
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of the cardinal is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A tiny chipmunk darts through the grass.
Gangrel flies into the room.

HP:1000 Move:311 Mana:885 Secs:51 > n
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
Gangrel flies into the room.

HP:1000 Move:310 Mana:885 Secs:50 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
Gangrel flies into the room.

HP:1000 Move:309 Mana:885 Secs:50 > s
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
Gangrel flies into the room.

HP:1000 Move:308 Mana:885 Secs:50 > c 'sleep' vsCannot find the target of your spell!

HP:1000 Move:308 Mana:885 Secs:49 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
Gangrel flies into the room.

HP:1000 Move:307 Mana:885 Secs:49 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:1000 Move:306 Mana:885 Secs:49 > wThe fence seems to be closed.
open fence
HP:1000 Move:306 Mana:885 Secs:48 > You open the fence.

HP:1000 Move:306 Mana:885 Secs:48 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A tiny chipmunk darts through the grass.
Gangrel flies into the room.

HP:1000 Move:305 Mana:885 Secs:48 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
Gangrel flies into the room.

HP:1000 Move:304 Mana:885 Secs:48 > sAlas, you cannot go that way...

HP:1000 Move:304 Mana:885 Secs:47 > sAlas, you cannot go that way...

HP:1000 Move:304 Mana:885 Secs:47 > w
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Gangrel flies into the room.

HP:1000 Move:303 Mana:885 Secs:47 > wAlas, you cannot go that way...

HP:1000 Move:303 Mana:885 Secs:46 > s
South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
Gangrel flies into the room.

HP:1000 Move:302 Mana:885 Secs:46 > eAlas, you cannot go that way...

HP:1000 Move:302 Mana:885 Secs:45 > eAlas, you cannot go that way...

HP:1000 Move:302 Mana:885 Secs:45 > eAlas, you cannot go that way...

HP:1000 Move:302 Mana:885 Secs:44 > s
South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
Gangrel flies into the room.

HP:1000 Move:301 Mana:885 Secs:44 > n
South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
Gangrel flies into the room.

HP:1000 Move:300 Mana:885 Secs:42 > n
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
Gangrel flies into the room.

HP:1000 Move:299 Mana:885 Secs:42 > n
Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Gangrel flies into the room.

HP:1000 Move:298 Mana:885 Secs:42 > n
Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A tiny honeybee buzzes around in the air.
A Moldavian townsperson is hurridly going about her business here.
Gangrel flies into the room.

HP:1000 Move:297 Mana:885 Secs:42 > n
Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A brightly colored butterfly flitters around.
Gangrel flies into the room.

HP:1000 Move:296 Mana:885 Secs:41 > n
Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
Gangrel flies into the room.

HP:1000 Move:295 Mana:885 Secs:41 > n
Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Gangrel flies into the room.

HP:1000 Move:294 Mana:885 Secs:40 > e
Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Gangrel flies into the room.

HP:1000 Move:293 Mana:885 Secs:39 > w
Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
Gangrel flies into the room.

HP:1000 Move:292 Mana:885 Secs:39 > wAlas, you cannot go that way...

HP:1000 Move:292 Mana:885 Secs:38 > wAlas, you cannot go that way...

HP:1000 Move:292 Mana:885 Secs:38 > wAlas, you cannot go that way...

HP:1000 Move:292 Mana:885 Secs:38 > s
Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
Gangrel flies into the room.

HP:1000 Move:291 Mana:885 Secs:37 > s
Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A brightly colored butterfly flitters around.
Gangrel flies into the room.

HP:1000 Move:290 Mana:885 Secs:37 > HP:1000 Move:290 Mana:885 Secs:37 > ss
Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.
A tiny honeybee buzzes around in the air.
sA Moldavian townsperson is hurridly going about her business here.
Gangrel flies into the room.

HP:1000 Move:289 Mana:885 Secs:37 > 
Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Gangrel flies into the room.

HP:1000 Move:288 Mana:885 Secs:37 > s
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
Gangrel flies into the room.

HP:1000 Move:287 Mana:885 Secs:37 > s
South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
Nefarious the Malefic Angel is floating here. (Red Aura) 
Nefarious the Malefic Angel is floating here. (Red Aura) 
Gangrel flies into the room.

HP:1000 Move:286 Mana:885 Secs:36 > s
South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
Gangrel flies into the room.

HP:1000 Move:285 Mana:885 Secs:36 > 
South Citizen Lane
   The houses standing to either side of the lane are getting closer and
closer together.  Still relatively nice, and structurally sound, most are
made of different colors of brick.  However the amount of personal property
around these houses is quickly diminishing.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
Gangrel flies into the room.

HP:1000 Move:284 Mana:885 Secs:36 > sHP:1000 Move:284 Mana:885 Secs:36 > s
South End of Citizen Lane
   Citizen Lane stops at a dead end, surrounded by small brick houses.  
The homes here are tightly packed together, and each consist of only a
single large room, all of which you can enter.  
[ Exits: n e s w ]
Gangrel flies into the room.

HP:1000 Move:283 Mana:885 Secs:36 > 
A Tiny, Dirty House
   This is easily the smallest residence on Citizen Lane.  If you didn't
know any better, you'd think you were in the eastern slums.  The single
room is mostly bare, save for a rickety bed with a moth eaten mattress in
the corner, and a rough stone fireplace with gaping holes where large
sections of stone are simply missing.    
[ Exits: n ]
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.
Gangrel flies into the room.

HP:1000 Move:282 Mana:885 Secs:36 > sAlas, you cannot go that way...

HP:1000 Move:282 Mana:885 Secs:32 > HP:1000 Move:282 Mana:885 Secs:32 > n
South End of Citizen Lane
   Citizen Lane stops at a dead end, surrounded by small brick houses.  
The homes here are tightly packed together, and each consist of only a
single large room, all of which you can enter.  
[ Exits: n e s w ]
Gangrel flies into the room.

HP:1000 Move:281 Mana:885 Secs:31 > n
South Citizen Lane
   The houses standing to either side of the lane are getting closer and
closer together.  Still relatively nice, and structurally sound, most are
made of different colors of brick.  However the amount of personal property
around these houses is quickly diminishing.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
Gangrel flies into the room.

HP:1000 Move:280 Mana:885 Secs:31 > n
South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
Gangrel flies into the room.

HP:1000 Move:279 Mana:885 Secs:31 > n
South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
Gangrel flies into the room.

HP:1000 Move:278 Mana:885 Secs:31 > eAlas, you cannot go that way...

HP:1000 Move:278 Mana:885 Secs:30 > s
South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
Gangrel flies into the room.

HP:1000 Move:277 Mana:885 Secs:29 > eAlas, you cannot go that way...

HP:1000 Move:277 Mana:885 Secs:29 > s
South Citizen Lane
   The houses standing to either side of the lane are getting closer and
closer together.  Still relatively nice, and structurally sound, most are
made of different colors of brick.  However the amount of personal property
around these houses is quickly diminishing.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.
Gangrel flies into the room.

HP:1000 Move:276 Mana:885 Secs:28 > n
South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
Gangrel flies into the room.

HP:1000 Move:275 Mana:885 Secs:28 > n
South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
Gangrel flies into the room.

HP:1000 Move:274 Mana:885 Secs:27 > n
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Gangrel flies into the room.

HP:1000 Move:273 Mana:885 Secs:27 > e
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Gangrel flies into the room.

HP:1000 Move:272 Mana:885 Secs:26 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A tiny chipmunk darts through the grass.
Gangrel flies into the room.

HP:1000 Move:271 Mana:885 Secs:26 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:1000 Move:270 Mana:885 Secs:26 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:1000 Move:269 Mana:885 Secs:26 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
Nefarious the Malefic Angel is floating here. (Red Aura) 
Gangrel flies into the room.
Antiphon leaves south.

HP:1000 Move:268 Mana:885 Secs:25 > eNefarious flies away to the west.

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Gangrel flies into the room.

HP:1000 Move:267 Mana:885 Secs:25 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny honeybee buzzes around in the air.
A harmless garter snake slithers along the ground.
Gangrel flies into the room.

HP:1000 Move:266 Mana:885 Secs:24 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Gangrel flies into the room.

HP:1000 Move:265 Mana:885 Secs:23 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Gangrel flies into the room.

HP:1000 Move:264 Mana:885 Secs:23 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:1000 Move:263 Mana:885 Secs:22 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:1000 Move:262 Mana:885 Secs:22 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:1000 Move:261 Mana:885 Secs:21 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A little brown field mouse jumps through the grass.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

HP:1000 Move:260 Mana:885 Secs:21 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

HP:1000 Move:259 Mana:885 Secs:21 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
(3) A large pile of dust is laying here.
Gangrel flies into the room.

HP:1000 Move:258 Mana:885 Secs:21 > wAlas, you cannot go that way...

HP:1000 Move:258 Mana:885 Secs:20 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.
Gangrel flies into the room.

HP:1000 Move:257 Mana:885 Secs:20 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:1000 Move:256 Mana:885 Secs:20 > s
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:255 Mana:885 Secs:19 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
Gangrel flies into the room.

HP:1000 Move:254 Mana:885 Secs:19 > eAlas, you cannot go that way...

HP:1000 Move:254 Mana:885 Secs:18 > eAlas, you cannot go that way...

HP:1000 Move:254 Mana:885 Secs:18 > eAlas, you cannot go that way...

HP:1000 Move:254 Mana:885 Secs:18 > eAlas, you cannot go that way...

HP:1000 Move:254 Mana:885 Secs:18 > w
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:253 Mana:885 Secs:18 > 
Zephyr has arrived.

HP:1000 Move:253 Mana:885 Secs:17 > s
Salubri Pond
   This pond is about thirty feet across, and just nestles quietly in the
southwestern corner of the park.  The green-black water is home to mostly
just some fish and ducks, although turtles are a common sight as well.    
[ Exits: n d ]
Gangrel flies into the room.

HP:1000 Move:252 Mana:885 Secs:17 > wAlas, you cannot go that way...

HP:1000 Move:252 Mana:885 Secs:16 > eAlas, you cannot go that way...

HP:1000 Move:252 Mana:885 Secs:16 > eAlas, you cannot go that way...

HP:1000 Move:252 Mana:885 Secs:15 > c 'sleep' zCannot find the target of your spell!

HP:1000 Move:252 Mana:885 Secs:13 > wAlas, you cannot go that way...

HP:1000 Move:252 Mana:885 Secs:13 > c 'sleep' zCannot find the target of your spell!

HP:1000 Move:252 Mana:885 Secs:13 > n
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:251 Mana:885 Secs:12 > c 'sleep' zCannot find the target of your spell!

HP:1000 Move:251 Mana:885 Secs:11 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
Gangrel flies into the room.

HP:1000 Move:250 Mana:885 Secs:10 > c 'sleep' zCannot find the target of your spell!

HP:1000 Move:250 Mana:885 Secs:10 > w
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:249 Mana:885 Secs:9 > wAlas, you cannot go that way...

HP:1000 Move:249 Mana:885 Secs:9 > s
Salubri Pond
   This pond is about thirty feet across, and just nestles quietly in the
southwestern corner of the park.  The green-black water is home to mostly
just some fish and ducks, although turtles are a common sight as well.    
[ Exits: n d ]
Gangrel flies into the room.

HP:1000 Move:248 Mana:885 Secs:8 > n
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A small red songbird hops merrily around here.
A little girl kneels in the sand, weeping softly.
Gangrel flies into the room.

HP:1000 Move:247 Mana:885 Secs:7 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.
Gangrel flies into the room.

HP:1000 Move:246 Mana:885 Secs:6 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.
Gangrel flies into the room.

HP:1000 Move:245 Mana:885 Secs:5 > wAlas, you cannot go that way...

HP:1000 Move:245 Mana:885 Secs:5 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
Nefarious the Malefic Angel is floating here. (Red Aura) 
A little brown field mouse jumps through the grass.
A huge tree towers over you, watching the room menacingly.
Gangrel flies into the room.

HP:1000 Move:244 Mana:885 Secs:4 > c 'sleep' zCannot find the target of your spell!

HP:1000 Move:244 Mana:885 Secs:4 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Gangrel flies into the room.

HP:1000 Move:243 Mana:885 Secs:3 > eNamkor has arrived.

A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
A tiny chipmunk darts through the grass.
A little grey squirrel darts back and forth collecting nuts.
Gangrel flies into the room.

HP:1000 Move:242 Mana:885 Secs:3 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
Gangrel flies into the room.

HP:1000 Move:241 Mana:885 Secs:2 > s
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
Gangrel flies into the room.

HP:1000 Move:240 Mana:885 Secs:2 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:240 Mana:885 Secs:1 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Gangrel flies into the room.

HP:1000 Move:239 Mana:885 Secs:1 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Gangrel flies into the room.

HP:1000 Move:238 Mana:885 Secs:1 > e
The rain slows to a soft trickle, then stops.
Namkor has arrived.

HP:1000 Move:238 Mana:885 Secs:75 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 
Gangrel flies into the room.

HP:1000 Move:237 Mana:885 Secs:75 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
Gangrel flies into the room.

HP:1000 Move:236 Mana:885 Secs:75 > 
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Antiphon is lying here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.
Gangrel flies into the room.

HP:1000 Move:235 Mana:885 Secs:75 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
Gangrel flies into the room.

HP:1000 Move:234 Mana:885 Secs:74 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Gangrel flies into the room.

HP:1000 Move:233 Mana:885 Secs:74 > w
Namkor sweeps his leg out, sending Gangrel flying to the ground!
Gangrel strikes the ground hard, and is momentarily dazed!

HP:1000 Move:233 Mana:885 Secs:74 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:1000 Move:232 Mana:885 Secs:73 > 
The Demons in Hell howl in anger as one of their own is destroyed!

HP:1000 Move:232 Mana:885 Secs:72 > 
Antiphon has arrived.

HP:1000 Move:232 Mana:885 Secs:71 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:232 Mana:885 Secs:71 > 
Antiphon leaves north.

HP:1000 Move:232 Mana:885 Secs:71 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Varruk Trollish Warrior is here, fighting Namkor! (Red Aura) 
Gangrel Blood Lust, Chaotic Fear Monger is here, fighting Namkor! (Red Aura) 
Namkor of the Light is here, fighting Gangrel!
  Namkor glows with a bright light!

HP:1000 Move:231 Mana:885 Secs:70 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Blizzard Dorian Tudor is standing here.
A harmless garter snake slithers along the ground.

HP:1000 Move:230 Mana:885 Secs:69 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Gangrel Blood Lust, Chaotic Fear Monger is here, fighting Namkor! (Red Aura) 
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:1000 Move:229 Mana:885 Secs:69 > c 'sleep' vCannot find the target of your spell!

HP:1000 Move:229 Mana:885 Secs:69 > 
Gangrel barely hits Namkor.

HP:1000 Move:229 Mana:885 Secs:68 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.

HP:1000 Move:228 Mana:885 Secs:68 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zephyr is lying here.
The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:227 Mana:885 Secs:68 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.

HP:1000 Move:226 Mana:885 Secs:67 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 
Gangrel Blood Lust, Chaotic Fear Monger is here, sprawled out on the ground! (Red Aura) 
Namkor of the Light is here, fighting Gangrel!
  Namkor glows with a bright light!

HP:1000 Move:225 Mana:885 Secs:67 > 
Namkor hits Gangrel hard.
Gangrel barely hits Namkor.

HP:1000 Move:225 Mana:885 Secs:66 > s
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.

HP:1000 Move:224 Mana:885 Secs:66 > n
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Blizzard Dorian Tudor is standing here.
Varruk Trollish Warrior is standing here. (Red Aura) 
Gangrel Blood Lust, Chaotic Fear Monger is here, sprawled out on the ground! (Red Aura) 
Namkor of the Light is here, fighting Gangrel!
  Namkor glows with a bright light!

HP:1000 Move:223 Mana:885 Secs:65 > 
Blizzard leaves east.

HP:1000 Move:223 Mana:885 Secs:65 > 
Namkor hits Gangrel very hard.
Gangrel misses Namkor with his hit.
Blizzard has arrived.

HP:1000 Move:223 Mana:885 Secs:64 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Blizzard!
A cloud of fire rains down from the heavens, scorching Dracu!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching Varruk!
A cloud of fire rains down from the heavens, scorching Gangrel!
A cloud of fire rains down from the heavens, scorching Namkor!

HP:1000 Move:223 Mana:795 Secs:64 > 
Blizzard smashes his head into Mocirne's, knocking him unconscious!
Mocirne is stunned, but will probably regain consciousness again.

HP:1000 Move:223 Mana:795 Secs:64 > c 'fire rain'
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
Blizzard crushes you very hard.
Acid splashes onto him, burning him horribly!
Blizzard crushes you very hard.
Acid splashes onto him, burning him horribly!
You pound Blizzard hard.
Blizzard has some small wounds and bruises.
Namkor misses Gangrel with his hit.
Gangrel barely hits Namkor.
Varruk circles around you and thrusts a primal warspear into your back!
Your acidshield kills Varruk, leaving a bubbling, bloody corpse!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.
That really did HURT!

HP:440 Move:223 Mana:795 Secs:62 > ret
Gralth smashes his head into Blizzard's, knocking him unconscious!
Blizzard is stunned, but will probably regain consciousness again.

HP:440 Move:223 Mana:795 Secs:62 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Gralth!
A cloud of fire rains down from the heavens, scorching Blizzard!
Blizzard is stunned, but will probably regain consciousness again.
A cloud of fire rains down from the heavens, scorching Dracu!
A cloud of fire rains down from the heavens, scorching Mocirne!
Mocirne is stunned, but will probably regain consciousness again.
A cloud of fire rains down from the heavens, scorching Gangrel!
A cloud of fire rains down from the heavens, scorching Namkor!

HP:440 Move:223 Mana:705 Secs:62 > 
Namkor panics, and attempts to flee!
Namkor leaves west.
Gangrel quickly scrambles to his feet!

HP:440 Move:223 Mana:705 Secs:61 > 
Dracu stares at Blizzard intently and utters, 'pabraw'.
Dracu's hair falls out in clumps, and she drools uncontrollably!

HP:440 Move:223 Mana:705 Secs:61 > 
Gralth annihilates Blizzard with his deadly pierce!
Blizzard is stunned, but will probably regain consciousness again.
Gralth annihilates Blizzard with his deadly pierce!
Blizzard is stunned, but will probably regain consciousness again.
Gralth annihilates Blizzard with his deadly pierce!
Blizzard's eyes uncross as he regains his senses.
Gralth obliterates Blizzard with his powerful pierce.
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
You pound Blizzard hard.
Blizzard has quite a few wounds.

HP:354 Move:223 Mana:705 Secs:60 > You clumsily trip over your feet as you attempt to leave!

A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
A little brown field mouse jumps through the grass.
You flee head over heels!

HP:354 Move:222 Mana:705 Secs:60 > retYou clumsily trip over your feet as you attempt to leave!

The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Antiphon is lying here.
A little grey squirrel darts back and forth collecting nuts.
A huge tree towers over you, watching the room menacingly.
You flee head over heels!

HP:354 Move:221 Mana:705 Secs:59 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.
A little grey squirrel darts back and forth collecting nuts.

HP:354 Move:220 Mana:705 Secs:59 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A huge tree towers over you, watching the room menacingly.

HP:354 Move:219 Mana:705 Secs:58 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
A large pile of dust is laying here.

HP:354 Move:218 Mana:705 Secs:58 > e
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A huge tree towers over you, watching the room menacingly.

HP:354 Move:217 Mana:705 Secs:58 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.
A little grey squirrel darts back and forth collecting nuts.

HP:354 Move:216 Mana:705 Secs:58 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
(Invis) A member of the elite Enchanter's Guild patrols the area here.
  One orb of magic floats silently around her!

HP:354 Move:215 Mana:705 Secs:57 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
Antiphon leaves north.

HP:354 Move:214 Mana:705 Secs:57 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Namkor of the Light is here, fighting Gralth!
  Namkor glows with a bright light!
Gralth ElfCrusher is here, fighting Blizzard! (Red Aura) 
  Gralth glows with a brilliant white light!
Blizzard Dorian Tudor is here, fighting Dracu!
Dracu is here, sprawled out on the ground! (Red Aura) 
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Gangrel Blood Lust, Chaotic Fear Monger is here, fighting Namkor! (Red Aura) 

HP:354 Move:213 Mana:705 Secs:57 > 
Mocirne utters the words, 'vibgpoo xiur'.
The horrific, piercing wail of a Banshee fills the room!
That really did HURT!
Tendrils of magic wrap around Namkor, holding him tightly!
Gralth suddenly stops and drools while his mind is rearranged!

HP:99 Move:213 Mana:705 Secs:57 > 
Mocirne dodges the attack!
You miss Mocirne with your pound.
Mocirne has some big nasty wounds and scratches.
Mocirne misses you with his pierce.
Mocirne misses you with his pierce.
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!
Gangrel barely hits Namkor.
Namkor misses Gralth with his hit.
Blizzard crushes Dracu extremely hard.
Blizzard crushes Dracu extremely hard.
Dracu suddenly steps back and lunges straight into Blizzard's heart!
Blizzard is dead!  R.I.P.
Your blood freezes as you hear Blizzard's death cry.

HP:85 Move:213 Mana:705 Secs:56 > 
Dracu quickly scrambles to her feet!
Dracu slowly rises off the floor and hovers in mid-air.

HP:85 Move:213 Mana:705 Secs:56 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Gralth!
A cloud of fire rains down from the heavens, scorching Dracu!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching Gangrel!
Gangrel is mortally wounded, and will die soon, if not aided.

HP:85 Move:213 Mana:615 Secs:56 > c 'fire rain'
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor watches with a smile as you dissolve helplessly beneath Namkor...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:53 > d
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A little girl kneels in the sand, weeping softly.

HP:1000 Move:320 Mana:1000 Secs:51 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:1000 Move:319 Mana:1000 Secs:50 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:318 Mana:1000 Secs:50 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:50 > n
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
A large pile of dust is laying here.

HP:1000 Move:317 Mana:1000 Secs:49 > e
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:316 Mana:1000 Secs:48 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:315 Mana:1000 Secs:48 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Antiphon is lying here.
A member of the elite Enchanter's Guild patrols the area here.
A little grey squirrel darts back and forth collecting nuts.
A huge tree towers over you, watching the room menacingly.

HP:1000 Move:314 Mana:1000 Secs:48 > s
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
A little brown field mouse jumps through the grass.

HP:1000 Move:313 Mana:1000 Secs:47 > sw
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:1000 Move:312 Mana:1000 Secs:47 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 
Antiphon the Paladin is standing here.

HP:1000 Move:311 Mana:1000 Secs:47 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zephyr is lying here.
The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Beatherb Borachon is standing here.
A tiny chipmunk darts through the grass.

HP:1000 Move:310 Mana:1000 Secs:46 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.

HP:1000 Move:309 Mana:1000 Secs:45 > e
Antiphon leaves west.

HP:1000 Move:309 Mana:1000 Secs:45 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Gralth ElfCrusher is floating here. (Red Aura) 
  Gralth glows with a brilliant white light!
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:1000 Move:308 Mana:1000 Secs:45 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:1000 Move:307 Mana:1000 Secs:45 > 
Antiphon has arrived.

HP:1000 Move:307 Mana:1000 Secs:44 > s
Antiphon leaves east.

HP:1000 Move:307 Mana:1000 Secs:44 > 
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
A harmless garter snake slithers along the ground.

HP:1000 Move:306 Mana:1000 Secs:44 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 
Antiphon has arrived.

HP:1000 Move:305 Mana:1000 Secs:43 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Mocirne flies into the room.

HP:1000 Move:304 Mana:1000 Secs:43 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.
A little grey squirrel darts back and forth collecting nuts.

nHP:1000 Move:303 Mana:1000 Secs:42 > 
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
A Moldavian townsperson is going about his business here.

HP:1000 Move:302 Mana:1000 Secs:42 > wAlas, you cannot go that way...

HP:1000 Move:302 Mana:1000 Secs:42 > wAlas, you cannot go that way...

HP:1000 Move:302 Mana:1000 Secs:42 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Varruk is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:301 Mana:1000 Secs:41 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Beatherb Borachon is standing here.

HP:1000 Move:300 Mana:1000 Secs:41 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:1000 Move:299 Mana:1000 Secs:41 > 
Antiphon has arrived.

HP:1000 Move:299 Mana:1000 Secs:41 > e
Mocirne flies into the room.

HP:1000 Move:299 Mana:1000 Secs:40 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Gralth ElfCrusher is here, fighting Namkor! (Red Aura) 
  Gralth glows with a brilliant white light!
Namkor of the Light is here, fighting Gralth!
  Namkor glows with a bright light!

HP:1000 Move:298 Mana:1000 Secs:40 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:297 Mana:1000 Secs:40 > ewnn
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Antiphon is lying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Blizzard Dorian Tudor is standing here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:1000 Move:296 Mana:1000 Secs:40 > 
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:1000 Move:295 Mana:1000 Secs:40 > 
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Antiphon is lying here.
Mlix The Swirling Magi is lying here, stunned. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Blizzard Dorian Tudor is here, fighting Mlix!
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:1000 Move:294 Mana:1000 Secs:38 > Alas, you cannot go that way...

HP:1000 Move:294 Mana:1000 Secs:38 > Alas, you cannot go that way...

HP:1000 Move:294 Mana:1000 Secs:38 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:293 Mana:1000 Secs:37 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Gralth ElfCrusher is standing here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:292 Mana:1000 Secs:37 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:291 Mana:1000 Secs:36 > s
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
Beatherb's right leg is here.
The corpse of Megan is lying here.
The corpse of Robbie is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is lying here.
The corpse of Antiphon is lying here.
The corpse of a garter snake is lying here.
(3) A large pile of dust is laying here.
(3) The corpse of Beatherb is lying here.
The corpse of Gralth is lying here.
(4) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
A harmless garter snake slithers along the ground.

HP:1000 Move:290 Mana:1000 Secs:36 > s
The Patch of Cherry Trees
   A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass.  These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.    
[ Exits: n w ]
Algol has lost a nose here.
The corpse of Gralth is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
(2) A thin, gnarled cherry tree grows here.
A field mouse is taking advantage of the cherry droppings.
A brightly colored butterfly flitters around.

HP:1000 Move:289 Mana:1000 Secs:35 > n
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
Beatherb's right leg is here.
The corpse of Megan is lying here.
The corpse of Robbie is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is lying here.
The corpse of Antiphon is lying here.
The corpse of a garter snake is lying here.
(3) A large pile of dust is laying here.
(3) The corpse of Beatherb is lying here.
The corpse of Gralth is lying here.
(4) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
A harmless garter snake slithers along the ground.

HP:1000 Move:288 Mana:1000 Secs:35 > eAlas, you cannot go that way...

HP:1000 Move:288 Mana:1000 Secs:34 > n
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:287 Mana:1000 Secs:34 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
Blizzard Dorian Tudor is standing here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:1000 Move:286 Mana:1000 Secs:34 > e
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:1000 Move:285 Mana:1000 Secs:33 > n
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]

HP:1000 Move:284 Mana:1000 Secs:33 > wAlas, you cannot go that way...

HP:1000 Move:284 Mana:1000 Secs:32 > wAlas, you cannot go that way...

HP:1000 Move:284 Mana:1000 Secs:32 > s
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
sA caramel skinned woman dances wildly in the street.

HP:1000 Move:283 Mana:1000 Secs:32 > 
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
The corpse of Blizzard is lying here.

HP:1000 Move:282 Mana:1000 Secs:31 > wAlas, you cannot go that way...

HP:1000 Move:282 Mana:1000 Secs:31 > wAlas, you cannot go that way...

HP:1000 Move:282 Mana:1000 Secs:31 > s
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]

HP:1000 Move:281 Mana:1000 Secs:31 > eAlas, you cannot go that way...

HP:1000 Move:281 Mana:1000 Secs:30 > c 'disi' Upon who should the spell be cast?

HP:1000 Move:281 Mana:1000 Secs:25 > wAlas, you cannot go that way...

HP:1000 Move:281 Mana:1000 Secs:25 > s
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1000 Move:280 Mana:1000 Secs:24 > s
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]

HP:1000 Move:279 Mana:1000 Secs:24 > s
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west.  The faint sounds of a park can be heard to the
northwest.  
[ Exits: n e w ]

HP:1000 Move:278 Mana:1000 Secs:23 > sAlas, you cannot go that way...

HP:1000 Move:278 Mana:1000 Secs:22 > n
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]

HP:1000 Move:277 Mana:1000 Secs:22 > n
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]
A Moldavian townsperson is going about his business here.

HP:1000 Move:276 Mana:1000 Secs:21 > n
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]

HP:1000 Move:275 Mana:1000 Secs:21 > n
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
The corpse of Blizzard is lying here.

HP:1000 Move:274 Mana:1000 Secs:21 > n
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:1000 Move:273 Mana:1000 Secs:20 > n
Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]

HP:1000 Move:272 Mana:1000 Secs:20 > s
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:1000 Move:271 Mana:1000 Secs:19 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:1000 Move:270 Mana:1000 Secs:19 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
Blizzard's smouldering brains lie here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:269 Mana:1000 Secs:19 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:1000 Move:268 Mana:1000 Secs:19 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is here, fighting Namkor! (Red Aura) 
  Gralth glows with a brilliant white light!
Namkor of the Light is here, fighting Gralth!
  Namkor glows with a bright light!
Blizzard Dorian Tudor is here, fighting Nefarious!
Antiphon the Paladin is standing here.
Nefarious the Malefic Angel is lying here, stunned. (Red Aura) 

HP:1000 Move:267 Mana:1000 Secs:18 > 
Antiphon leaves north.

HP:1000 Move:267 Mana:1000 Secs:17 > 
Namkor tickles Gralth as he hits him.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Blizzard crushes Nefarious hard.
Nefarious is stunned, but will probably regain consciousness again.
Blizzard crushes Nefarious hard.
Nefarious is stunned, but will probably regain consciousness again.
Antiphon has arrived.

HP:1000 Move:267 Mana:1000 Secs:16 > 
Antiphon stares at Nefarious intently and utters, 'qroibgubt srak'.
Antiphon makes Nefarious's evil soul shiver and suffer!
Nefarious is stunned, but will probably regain consciousness again.

HP:1000 Move:267 Mana:1000 Secs:16 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Antiphon!
A cloud of fire rains down from the heavens, scorching Gralth!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Blizzard!
A cloud of fire rains down from the heavens, scorching Nefarious!
Nefarious is stunned, but will probably regain consciousness again.

HP:1000 Move:267 Mana:910 Secs:16 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Namkor makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Nefarious's evil soul shiver and suffer!
Nefarious is incapacitated and will slowly die, if not aided.
A violent firestorm of blue fire engulfs the room!

HP:745 Move:267 Mana:910 Secs:16 > c 'fire rain'
You pound Antiphon very hard.
Antiphon has some small wounds and bruises.
Antiphon pierces Nefarious who falls lifeless to the ground!
The Demons in Hell howl in anger as one of their own is destroyed!
Nefarious is dead!  R.I.P.
Your blood freezes as you hear Nefarious's death cry.
Gralth dodges the attack!
Namkor misses Gralth with his hit.
Gralth misses Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.

HP:745 Move:267 Mana:910 Secs:14 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Blizzard gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:432 Move:267 Mana:910 Secs:14 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Antiphon!
A cloud of fire rains down from the heavens, scorching Gralth!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Blizzard!

HP:432 Move:267 Mana:820 Secs:14 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:305 Move:267 Mana:820 Secs:14 > c 'fire rain'
Blizzard misses you with his crush.
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon misses you with his pierce.
You miss Antiphon with your pound.
Antiphon has quite a few wounds.
Gralth dodges the attack!
Namkor misses Gralth with his hit.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.

HP:230 Move:267 Mana:820 Secs:12 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Blizzard gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:70 Move:267 Mana:820 Secs:12 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Antiphon!
A cloud of fire rains down from the heavens, scorching Gralth!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Blizzard!

HP:70 Move:267 Mana:730 Secs:12 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor watches with a smile as you dissolve helplessly beneath Namkor...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'fire rain'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Nefarious the Malefic Angel is floating here. (Red Aura) 
Nefarious the Malefic Angel is floating here. (Red Aura) 
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:10 > d
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:320 Mana:1000 Secs:10 > w
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]
Nefarious the Malefic Angel is floating here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A Moldavian townsperson is going about her business here.

HP:1000 Move:319 Mana:1000 Secs:9 > 
Mlix leaves east.

HP:1000 Move:319 Mana:1000 Secs:8 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Nefarious!
A monarch butterfly is covered with flames, which boil its skin away to the bone!
A monarch butterfly is dead!  R.I.P.
Your blood freezes as you hear a monarch butterfly's death cry.
A tiny honeybee is covered with flames, which boil its skin away to the bone!
A tiny honeybee is dead!  R.I.P.
Your blood freezes as you hear a tiny honeybee's death cry.
A monarch butterfly is covered with flames, which boil its skin away to the bone!
A monarch butterfly is dead!  R.I.P.
A monarch butterfly's intestines pour out from its mouth and onto the ground!
Your blood freezes as you hear a monarch butterfly's death cry.
A townsperson is covered with flames, which boil her skin away to the bone!
A townsperson is dead!  R.I.P.
Your blood freezes as you hear a townsperson's death cry.

HP:1000 Move:319 Mana:910 Secs:7 > 
Nefarious hits you hard.
Acid splashes onto her, burning her horribly!
You miss Nefarious with your pound.
Nefarious has some small wounds and bruises.

HP:990 Move:319 Mana:910 Secs:6 > c 'fire rain'
Mlix has arrived.

HP:990 Move:319 Mana:910 Secs:5 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Mlix!
A cloud of fire rains down from the heavens, scorching Nefarious!

HP:990 Move:319 Mana:820 Secs:5 > 
Mlix barely hits you.
Acid splashes onto him, burning him horribly!
Nefarious hits you very hard.
Acid splashes onto her, burning her horribly!
You miss Nefarious with your pound.
Nefarious has quite a few wounds.

HP:974 Move:319 Mana:820 Secs:4 > 
Mlix tries to flee, but can't!

HP:974 Move:319 Mana:820 Secs:3 > c 'disi' 
Mlix panics, and attempts to flee!
Mlix leaves west.

HP:974 Move:319 Mana:820 Secs:3 > c 'disi' Upon who should the spell be cast?

HP:974 Move:319 Mana:820 Secs:3 > Upon who should the spell be cast?

HP:974 Move:319 Mana:820 Secs:3 > c 'disi' Upon who should the spell be cast?

HP:974 Move:319 Mana:820 Secs:3 > 
Nefarious hits you hard.
Acid splashes onto her, burning her horribly!

HP:964 Move:319 Mana:820 Secs:2 > eNo!  You're fighting for your life!

HP:964 Move:319 Mana:820 Secs:2 > eNo!  You're fighting for your life!
Mlix has arrived.

HP:964 Move:319 Mana:820 Secs:2 > 
Mlix leaves east.

HP:964 Move:319 Mana:820 Secs:2 > 
Mlix has arrived.

HP:964 Move:319 Mana:820 Secs:1 > 
Mlix stares at you and utters the words, 'sleep'.
A harmless trail of magic spills out from him, and weakly vanishes.

HP:964 Move:319 Mana:820 Secs:1 > wNo!  You're fighting for your life!

HP:964 Move:319 Mana:820 Secs:1 > wNo!  You're fighting for your life!

HP:964 Move:319 Mana:820 Secs:1 > 
You miss Nefarious with your pound.
Nefarious has quite a few wounds.
Nefarious hits you hard.
Acid splashes onto her, burning her horribly!

HP:953 Move:319 Mana:820 Secs:75 > c 'disi' Okay.
Nefarious screams in horror as she rapidly disintegrates away!

HP:953 Move:319 Mana:745 Secs:75 > c 'disi' 
You pound Nefarious.
Nefarious has quite a few wounds.
Nefarious hits you hard.
Acid splashes onto her, burning her horribly!

HP:943 Move:319 Mana:745 Secs:73 > Okay.
Nefarious screams in horror as she rapidly disintegrates away!

HP:943 Move:319 Mana:670 Secs:73 > c 'disi' 
You pound Nefarious hard.
Nefarious looks pretty hurt.
Nefarious hits you very hard.
Acid splashes onto her, burning her horribly!

HP:931 Move:319 Mana:670 Secs:71 > c 'disi' Okay.
Nefarious screams in horror as she rapidly disintegrates away!

HP:931 Move:319 Mana:595 Secs:71 > 
You pound Nefarious.
Nefarious is in awful condition.
Nefarious hits you very hard.
Acid splashes onto her, burning her horribly!

HP:919 Move:319 Mana:595 Secs:69 > c 'disi' Okay.
Nefarious watches you in terror as she disintegrates into oblivion!
Nefarious is suddenly whisked away to a safe location!

HP:919 Move:319 Mana:520 Secs:69 > 
Gralth OOCs, 'man i'mnot used to lag arghhhh'

HP:919 Move:319 Mana:520 Secs:68 > c 'disi' Upon who should the spell be cast?

HP:919 Move:319 Mana:520 Secs:67 > Upon who should the spell be cast?

HP:919 Move:319 Mana:520 Secs:67 > w
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of the cardinal is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:919 Move:318 Mana:520 Secs:66 > c 'disi' nCannot find the target of your spell!

HP:919 Move:318 Mana:520 Secs:64 > e
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]
The corpse of a townsperson is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of a monarch butterfly is lying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:919 Move:317 Mana:520 Secs:64 > c 'disi' nCannot find the target of your spell!

HP:919 Move:317 Mana:520 Secs:63 > e
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
A little grey squirrel darts back and forth collecting nuts.

HP:919 Move:316 Mana:520 Secs:62 > 
Mlix has arrived.

HP:919 Move:316 Mana:520 Secs:62 > e
The Patch of Cherry Trees
   A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass.  These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.    
[ Exits: n w ]
Algol has lost a nose here.
The corpse of Gralth is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
(2) A thin, gnarled cherry tree grows here.
A harmless garter snake slithers along the ground.

HP:919 Move:315 Mana:520 Secs:62 > w
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
A little grey squirrel darts back and forth collecting nuts.

HP:919 Move:314 Mana:520 Secs:61 > w
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]
The corpse of a townsperson is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of a monarch butterfly is lying here.

HP:919 Move:313 Mana:520 Secs:61 > sAlas, you cannot go that way...

HP:919 Move:313 Mana:520 Secs:61 > HP:919 Move:313 Mana:520 Secs:60 > nAlas, you cannot go that way...

HP:919 Move:313 Mana:520 Secs:60 > nAlas, you cannot go that way...

HP:919 Move:313 Mana:520 Secs:59 > nAlas, you cannot go that way...

HP:919 Move:313 Mana:520 Secs:59 > 
Mlix has arrived.

HP:919 Move:313 Mana:520 Secs:59 > HP:919 Move:313 Mana:520 Secs:59 > e
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
A little grey squirrel darts back and forth collecting nuts.

HP:919 Move:312 Mana:520 Secs:58 > n
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
A field mouse is taking advantage of the cherry droppings.
A Moldavian townsperson is going about her business here.

HP:919 Move:311 Mana:520 Secs:58 > wAlas, you cannot go that way...

HP:919 Move:311 Mana:520 Secs:58 > wAlas, you cannot go that way...

HP:919 Move:311 Mana:520 Secs:57 > n
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:919 Move:310 Mana:520 Secs:57 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:919 Move:309 Mana:520 Secs:56 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:919 Move:308 Mana:520 Secs:56 > e
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:919 Move:307 Mana:520 Secs:55 > s
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]

HP:919 Move:306 Mana:520 Secs:55 > wAlas, you cannot go that way...

HP:919 Move:306 Mana:520 Secs:54 > wAlas, you cannot go that way...

HP:919 Move:306 Mana:520 Secs:54 > n
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:919 Move:305 Mana:520 Secs:53 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:919 Move:304 Mana:520 Secs:53 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:919 Move:303 Mana:520 Secs:53 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:919 Move:302 Mana:520 Secs:53 > w
From the west, you hear the sounds of a huge earthquake!
Your blood freezes as you hear someone's death cry.

HP:919 Move:302 Mana:520 Secs:53 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
wThe corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Varruk is here, sprawled out on the ground! (Red Aura) 
Beatherb Borachon is here, fighting Namkor!
Namkor is here, sprawled out on the ground!
  Namkor glows with a bright light!

HP:919 Move:301 Mana:520 Secs:52 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:919 Move:300 Mana:520 Secs:52 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:919 Move:299 Mana:520 Secs:52 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:919 Move:298 Mana:520 Secs:51 > 
Your blood freezes as you hear someone's death cry.

HP:919 Move:298 Mana:520 Secs:51 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:919 Move:297 Mana:520 Secs:50 > c 'disi' nCannot find the target of your spell!

HP:919 Move:297 Mana:520 Secs:49 > w
Mocirne flies into the room.

HP:919 Move:297 Mana:520 Secs:48 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:919 Move:296 Mana:520 Secs:48 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:919 Move:295 Mana:520 Secs:48 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:919 Move:294 Mana:520 Secs:47 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:919 Move:293 Mana:520 Secs:47 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Blizzard Dorian Tudor is standing here.

HP:919 Move:292 Mana:520 Secs:46 > e
Namkor leaves west.

HP:919 Move:292 Mana:520 Secs:46 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
Mlix's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:919 Move:291 Mana:520 Secs:46 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A small red songbird hops merrily around here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Blizzard Dorian Tudor is standing here.

HP:919 Move:290 Mana:520 Secs:45 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:919 Move:289 Mana:520 Secs:45 > w
Mocirne flies into the room.

HP:919 Move:289 Mana:520 Secs:45 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:919 Move:288 Mana:520 Secs:45 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:919 Move:287 Mana:520 Secs:45 > 
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A tiny chipmunk darts through the grass.

HP:919 Move:286 Mana:520 Secs:45 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:919 Move:285 Mana:520 Secs:44 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:919 Move:284 Mana:520 Secs:44 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:919 Move:283 Mana:520 Secs:43 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:919 Move:282 Mana:520 Secs:43 > s
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
sThe corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:919 Move:281 Mana:520 Secs:43 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:919 Move:280 Mana:520 Secs:42 > s
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:919 Move:279 Mana:520 Secs:42 > s
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of the cardinal is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:919 Move:278 Mana:520 Secs:42 > n
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:919 Move:277 Mana:520 Secs:41 > eAlas, you cannot go that way...

HP:919 Move:277 Mana:520 Secs:41 > eAlas, you cannot go that way...

HP:919 Move:277 Mana:520 Secs:41 > w
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A little girl kneels in the sand, weeping softly.

HP:919 Move:276 Mana:520 Secs:40 > wAlas, you cannot go that way...

HP:919 Move:276 Mana:520 Secs:40 > wAlas, you cannot go that way...

HP:919 Move:276 Mana:520 Secs:40 > wAlas, you cannot go that way...

HP:919 Move:276 Mana:520 Secs:40 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:919 Move:275 Mana:520 Secs:39 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:919 Move:274 Mana:520 Secs:39 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Varruk is lying here.
(8) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Blizzard Dorian Tudor is standing here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:919 Move:273 Mana:520 Secs:38 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A small red songbird hops merrily around here.

HP:919 Move:272 Mana:520 Secs:38 > 
Antiphon has arrived.

HP:919 Move:272 Mana:520 Secs:38 > 
Antiphon leaves south.

HP:919 Move:272 Mana:520 Secs:38 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Varruk is lying here.
(8) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Blizzard Dorian Tudor is standing here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:919 Move:271 Mana:520 Secs:37 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:919 Move:270 Mana:520 Secs:37 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Varruk is lying here.
(8) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Blizzard Dorian Tudor is standing here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:919 Move:269 Mana:520 Secs:36 > c 'disi' n
Namkor leaves west.

HP:919 Move:269 Mana:520 Secs:35 > Cannot find the target of your spell!
Mocirne flies into the room.

HP:919 Move:269 Mana:520 Secs:35 > 
Namkor has arrived.

HP:919 Move:269 Mana:520 Secs:35 > e
Mocirne flies away to the east.

HP:919 Move:269 Mana:520 Secs:35 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Antiphon the Paladin is standing here.
A small red songbird hops merrily around here.
Antiphon leaves south.

HP:919 Move:268 Mana:520 Secs:35 > 
Mocirne flies away to the west.

HP:919 Move:268 Mana:520 Secs:34 > c 'disi' nCannot find the target of your spell!

HP:919 Move:268 Mana:520 Secs:34 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Varruk is lying here.
(8) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is here, fighting Namkor! (Red Aura) 
  Mocirne glows with a bright light!
Namkor of the Light is here, fighting Mocirne!
  Namkor glows with a bright light!
Blizzard Dorian Tudor is standing here.

HP:919 Move:267 Mana:520 Secs:33 > c 'disi' nOkay.
Namkor screams in horror as he rapidly disintegrates away!

HP:919 Move:267 Mana:445 Secs:33 > c 'disi' nc 'disi' n
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!

c 'disi' nHP:669 Move:267 Mana:445 Secs:32 > c 'disi' nc 'disi' n
You pound Namkor.
Namkor has quite a few wounds.
Mocirne pierces Namkor hard.
Mocirne pierces Namkor hard.
Mocirne misses Namkor with his pierce.
Mocirne dodges the attack!
Namkor misses Mocirne with his hit.

HP:669 Move:267 Mana:445 Secs:31 > 
Mocirne circles around Namkor and thrusts a dagger into his back!

HP:669 Move:267 Mana:445 Secs:31 > 
Blizzard slams his forehead into yours, knocking you unconscious!

HP:657 Move:267 Mana:445 Secs:31 > All you can do right now is think about the stars!

HP:657 Move:267 Mana:445 Secs:31 > All you can do right now is think about the stars!

HP:657 Move:267 Mana:445 Secs:31 > All you can do right now is think about the stars!

HP:657 Move:267 Mana:445 Secs:31 > All you can do right now is think about the stars!

HP:657 Move:267 Mana:445 Secs:31 > All you can do right now is think about the stars!

HP:657 Move:267 Mana:445 Secs:30 > 
Namkor makes your evil soul hurt and suffer!
You suddenly regain your senses!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:533 Move:267 Mana:445 Secs:30 > 
Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Mocirne, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Namkor, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Blizzard, scalding him horribly!
Deadly waves of superheated energy flood the room!

HP:292 Move:267 Mana:445 Secs:30 > c 'disi' nOkay.
Nefarious screams in horror as she rapidly disintegrates away!

HP:292 Move:267 Mana:370 Secs:30 > c 'disi' n
You pound Blizzard.
Blizzard has some big nasty wounds and scratches.
Nefarious massacres Namkor with her pierce.
Nefarious massacres Namkor with her pierce.
Blizzard misses you with his crush.
Blizzard crushes you very hard.
Acid splashes onto him, burning him horribly!
Mocirne misses Namkor with his pierce.
Mocirne pierces Namkor very hard.
Mocirne misses Namkor with his pierce.
Namkor misses Mocirne with his hit.

HP:278 Move:267 Mana:370 Secs:29 > c 'disi' nc 'disi' nHP:278 Move:267 Mana:370 Secs:29 > c 'disi' 
Algol stealthly retreats from the battle.

HP:278 Move:267 Mana:370 Secs:28 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes Nefarious's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:150 Move:267 Mana:370 Secs:28 > Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
You feel your internal organs liquifying into sludge as you boil alive!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Varruk Trollish Warrior is standing here. (Red Aura) 
Zephyr Kung Foo Fighting!! is sitting here, meditating quietly.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:26 > 
Namkor has entered the game.
Namkor has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:26 > d
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:1000 Move:320 Mana:1000 Secs:26 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:319 Mana:1000 Secs:25 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:318 Mana:1000 Secs:24 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:317 Mana:1000 Secs:24 > wAlas, you cannot go that way...

HP:1000 Move:317 Mana:1000 Secs:23 > wAlas, you cannot go that way...

HP:1000 Move:317 Mana:1000 Secs:23 > c 'disi' Upon who should the spell be cast?

HP:1000 Move:317 Mana:1000 Secs:22 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:316 Mana:1000 Secs:21 > s
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Mocirne flies into the room.

HP:1000 Move:315 Mana:1000 Secs:21 > 
Mlix has arrived.

HP:1000 Move:315 Mana:1000 Secs:21 > s
Mocirne flies away to the east.

HP:1000 Move:315 Mana:1000 Secs:20 > 
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:1000 Move:314 Mana:1000 Secs:20 > c 'disi' mCannot find the target of your spell!

HP:1000 Move:314 Mana:1000 Secs:18 > n
You hear Varruk approaching and quickly avoid his backstab!

HP:1000 Move:314 Mana:1000 Secs:18 > No!  You're fighting for your life!

HP:1000 Move:314 Mana:1000 Secs:18 > c 'disi' mYou miss Varruk with your pound.
Varruk has a few scratches.
Varruk misses you with his pierce.
Varruk obliterates you with his powerful pierce.
A primal warspear's point is dulled back down to normal!
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Cannot find the target of your spell!

HP:854 Move:314 Mana:1000 Secs:17 > c 'disi' mCannot find the target of your spell!

HP:854 Move:314 Mana:1000 Secs:17 > c 'disi' Okay.
Varruk screams in horror as he rapidly disintegrates away!

HP:854 Move:314 Mana:925 Secs:16 > c 'disi' 
You miss Varruk with your pound.
Varruk has quite a few wounds.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!

HP:669 Move:314 Mana:925 Secs:15 > c 'disi' c 'disi' 
Varruk panics, and attempts to flee!

HP:669 Move:314 Mana:925 Secs:15 > 
Suddenly, Varruk stabs you in the back!
Acid splashes onto him, burning him horribly!
That really did HURT!

HP:206 Move:314 Mana:925 Secs:14 > Okay.
Varruk screams in horror as he rapidly disintegrates away!

HP:206 Move:314 Mana:850 Secs:14 > 
You miss Varruk with your pound.
Varruk is in awful condition.
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Your acidshield kills Varruk, leaving a bubbling, bloody corpse!
Varruk is dead!  R.I.P.
Varruk's chest explodes violently from your attacks!
Your blood freezes as you hear Varruk's death cry.

HP:67 Move:314 Mana:850 Secs:13 > Upon who should the spell be cast?

HP:67 Move:314 Mana:850 Secs:12 > sUpon who should the spell be cast?

HP:67 Move:314 Mana:850 Secs:11 > 
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of the cardinal is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:67 Move:313 Mana:850 Secs:11 > n
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
Varruk's rib lies here in the dirt.
The corpse of a tiny chipmunk is lying here.
(2) The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:67 Move:312 Mana:850 Secs:10 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:67 Move:311 Mana:850 Secs:10 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:67 Move:310 Mana:850 Secs:10 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:67 Move:309 Mana:850 Secs:9 > wAlas, you cannot go that way...

HP:67 Move:309 Mana:850 Secs:9 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:67 Move:308 Mana:850 Secs:8 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
A brightly colored butterfly flitters around.

HP:67 Move:307 Mana:850 Secs:8 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
A tiny honeybee buzzes around in the air.

HP:67 Move:306 Mana:850 Secs:8 > s
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A small red songbird hops merrily around here.

HP:67 Move:305 Mana:850 Secs:7 > 
Namkor has arrived.

HP:67 Move:305 Mana:850 Secs:7 > se
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
A field mouse is taking advantage of the cherry droppings.

HP:67 Move:304 Mana:850 Secs:7 > 
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
Beatherb's right leg is here.
The corpse of Megan is lying here.
The corpse of Robbie is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is lying here.
The corpse of Antiphon is lying here.
The corpse of a garter snake is lying here.
(3) A large pile of dust is laying here.
(3) The corpse of Beatherb is lying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Antiphon the Paladin is here, fighting Mocirne!
Mocirne - Eviscerator is here, fighting Gralth! (Red Aura) 
e  Mocirne glows with a bright light!
Gralth ElfCrusher is here, fighting Mocirne! (Red Aura) 
  Gralth glows with a brilliant white light!

HP:67 Move:303 Mana:850 Secs:7 > Alas, you cannot go that way...

HP:67 Move:303 Mana:850 Secs:6 > w
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
A field mouse is taking advantage of the cherry droppings.

HP:67 Move:302 Mana:850 Secs:6 > 
A townsperson has arrived.

HP:67 Move:302 Mana:850 Secs:5 > e
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
Beatherb's right leg is here.
The corpse of Megan is lying here.
The corpse of Robbie is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is lying here.
The corpse of Antiphon is lying here.
The corpse of a garter snake is lying here.
(3) A large pile of dust is laying here.
(3) The corpse of Beatherb is lying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
Antiphon the Paladin is here, fighting Mocirne!
Mocirne - Eviscerator is here, fighting Gralth! (Red Aura) 
  Mocirne glows with a bright light!
Gralth ElfCrusher is here, fighting Mocirne! (Red Aura) 
  Gralth glows with a brilliant white light!

HP:67 Move:301 Mana:850 Secs:4 > 
Antiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon makes Mocirne's evil soul shiver and suffer!

HP:67 Move:301 Mana:850 Secs:4 > 
Mocirne misses Gralth with his pierce.
Mocirne barely pierces Gralth.
Mocirne misses Gralth with his pierce.
Antiphon misses Mocirne with his pierce.
Antiphon pierces Mocirne very hard.
Antiphon pierces Mocirne extremely hard.
Antiphon pierces Mocirne very hard.
Gralth massacres Mocirne with his pierce.
Gralth misses Mocirne with his pierce.
Mocirne dodges the attack!
Gralth misses Mocirne with his pierce.
Gralth massacres Mocirne with his pierce.

HP:67 Move:301 Mana:850 Secs:3 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Antiphon!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching Gralth!

HP:67 Move:301 Mana:760 Secs:3 > c 'fire rain'
Antiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon's goodness completely dissolves Mocirne!
Mocirne is dead!  R.I.P.
Your blood freezes as you hear Mocirne's death cry.

HP:67 Move:301 Mana:760 Secs:2 > 
You miss Antiphon with your pound.
Antiphon has quite a few wounds.
Gralth utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
You feel your internal organs liquifying into sludge as you boil alive!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Nefarious the Malefic Angel is floating here. (Red Aura) 
Zephyr Kung Foo Fighting!! is sitting here, meditating quietly.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:75 > d
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:1000 Move:320 Mana:1000 Secs:74 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:319 Mana:1000 Secs:73 > n
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:318 Mana:1000 Secs:73 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:317 Mana:1000 Secs:71 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:316 Mana:1000 Secs:71 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.

HP:1000 Move:315 Mana:1000 Secs:71 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:314 Mana:1000 Secs:70 > s
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:313 Mana:1000 Secs:70 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(3) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Varruk is lying here.
(11) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
Namkor of the Light is here, fighting Varruk!
  Namkor glows with a bright light!
Varruk Trollish Warrior is here, fighting Namkor! (Red Aura) 
A brightly colored butterfly flitters around.

HP:1000 Move:312 Mana:1000 Secs:69 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!

HP:1000 Move:311 Mana:1000 Secs:69 > 
An enormous fireball of holy power explodes into the room from the east!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!

Mocirne is lifted slightly off the ground as the light invades his soul!
Mocirne screams in pain as the inferno dissolves his soul away!

The holy light explodes with incredible power into the room to the west!

HP:297 Move:311 Mana:1000 Secs:68 > 
Mocirne flies away to the east.

HP:297 Move:311 Mana:1000 Secs:68 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(3) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Varruk is lying here.
(11) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Antiphon the Paladin is standing here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
A brightly colored butterfly flitters around.

HP:297 Move:310 Mana:1000 Secs:67 > 
Varruk places a primal warspear in the back of Namkor, resulting in some strange noises and some blood!

HP:297 Move:310 Mana:1000 Secs:67 > 
Namkor misses Varruk with his hit.
Varruk misses Namkor with his pierce.
Varruk massacres Namkor with his pierce.
Varruk massacres Namkor with his pierce.
Varruk massacres Namkor with his pierce.

HP:297 Move:310 Mana:1000 Secs:66 > 
Namkor stares at Varruk intently and utters, 'qroibgubt srak'.
Namkor's goodness completely dissolves Varruk!
The Demons in Hell howl in anger as one of their own is destroyed!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.

HP:297 Move:310 Mana:1000 Secs:66 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Nefarious!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching Antiphon!
A cloud of fire rains down from the heavens, scorching Namkor!
A monarch butterfly is covered with flames, which boil its skin away to the bone!
A monarch butterfly is dead!  R.I.P.
Your blood freezes as you hear a monarch butterfly's death cry.

HP:297 Move:310 Mana:910 Secs:65 > c 'fire rain'
Mocirne utters the words, 'chain lightning'.
Spheres of raging electricity materialize from Mocirne's hands!

HP:297 Move:310 Mana:910 Secs:65 > 
Namkor hits you.
Acid splashes onto him, burning him horribly!
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne misses you with his pierce.
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!
Mocirne misses you with his pierce.
Nefarious massacres you with her pierce.
The spear of darkness's point is dulled back down to normal!
Acid splashes onto her, burning her horribly!
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
You barely pound Nefarious.
Nefarious has quite a few wounds.

HP:167 Move:310 Mana:910 Secs:64 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes Nefarious's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:8 Move:310 Mana:910 Secs:64 > 
Blizzard has arrived.

HP:8 Move:310 Mana:910 Secs:64 > Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Blizzard, scalding him horribly!
Deadly waves of superheated energy flood the room!
You feel your internal organs liquifying into sludge as you boil alive!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
Zephyr Kung Foo Fighting!! is sitting here, meditating quietly.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:62 > d
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.

HP:1000 Move:320 Mana:1000 Secs:62 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A little grey squirrel darts back and forth collecting nuts.
A brightly colored butterfly flitters around.

HP:1000 Move:319 Mana:1000 Secs:61 > eAlas, you cannot go that way...

HP:1000 Move:319 Mana:1000 Secs:60 > s
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
A little brown field mouse jumps through the grass.
A tiny honeybee buzzes around in the air.

HP:1000 Move:318 Mana:1000 Secs:59 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:317 Mana:1000 Secs:59 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:316 Mana:1000 Secs:58 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:315 Mana:1000 Secs:57 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:314 Mana:1000 Secs:57 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:313 Mana:1000 Secs:56 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
e(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.

HP:1000 Move:312 Mana:1000 Secs:56 > Your blood freezes as you hear someone's death cry.

A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

eHP:1000 Move:311 Mana:1000 Secs:56 > 
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
A little brown field mouse jumps through the grass.
A tiny honeybee buzzes around in the air.

HP:1000 Move:310 Mana:1000 Secs:55 > eAlas, you cannot go that way...

HP:1000 Move:310 Mana:1000 Secs:55 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:309 Mana:1000 Secs:55 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:1000 Move:308 Mana:1000 Secs:55 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
A small red songbird hops merrily around here.
A little grey squirrel darts back and forth collecting nuts.

nHP:1000 Move:307 Mana:1000 Secs:54 > 
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
(2) The corpse of Blizzard is lying here.

HP:1000 Move:306 Mana:1000 Secs:53 > wAlas, you cannot go that way...

HP:1000 Move:306 Mana:1000 Secs:53 > wAlas, you cannot go that way...

HP:1000 Move:306 Mana:1000 Secs:53 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:305 Mana:1000 Secs:52 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.

HP:1000 Move:304 Mana:1000 Secs:52 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
(3) The corpse of Namkor is lying here.
sNamkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(14) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
Blizzard Dorian Tudor is standing here.
Antiphon leaves north.

HP:1000 Move:303 Mana:1000 Secs:52 > 
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of a garter snake is lying here.
The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
Beatherb Borachon is standing here.

HP:1000 Move:302 Mana:1000 Secs:52 > 
Namkor has arrived.

HP:1000 Move:302 Mana:1000 Secs:51 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
(3) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(14) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Blizzard Dorian Tudor is standing here.

HP:1000 Move:301 Mana:1000 Secs:51 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:300 Mana:1000 Secs:50 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:299 Mana:1000 Secs:50 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.

HP:1000 Move:298 Mana:1000 Secs:49 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.
A brightly colored butterfly flitters around.

HP:1000 Move:297 Mana:1000 Secs:49 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.

HP:1000 Move:296 Mana:1000 Secs:48 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:295 Mana:1000 Secs:48 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:294 Mana:1000 Secs:48 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:293 Mana:1000 Secs:47 > s
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!

HP:1000 Move:292 Mana:1000 Secs:47 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
(3) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(14) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Blizzard Dorian Tudor is standing here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Antiphon has arrived.

HP:1000 Move:291 Mana:1000 Secs:46 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:737 Move:291 Mana:1000 Secs:46 > 
Antiphon leaves south.

HP:737 Move:291 Mana:1000 Secs:46 > 
Mocirne quickly evades Blizzard's headbutt!

HP:737 Move:291 Mana:1000 Secs:45 > w
Mocirne stares at Namkor intently and utters, 'dispel magic'.
Darkness briefly enshrouds Namkor.

HP:737 Move:291 Mana:1000 Secs:45 > No!  You're fighting for your life!
Antiphon has arrived.

HP:737 Move:291 Mana:1000 Secs:45 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Antiphon's goodness completely dissolves Mocirne!
The Demons in Hell howl in anger as one of their own is destroyed!
Mocirne is dead!  R.I.P.
Antiphon shatters Mocirne's skull, knocking his brain to the ground!
Your blood freezes as you hear Mocirne's death cry.
A violent firestorm of blue fire engulfs the room!
Namkor gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:581 Move:291 Mana:1000 Secs:45 > 
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
You miss Namkor with your pound.
Namkor has some small wounds and bruises.
Namkor hits you hard.
Acid splashes onto him, burning him horribly!

HP:518 Move:291 Mana:1000 Secs:44 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Antiphon!
A cloud of fire rains down from the heavens, scorching Blizzard!
A cloud of fire rains down from the heavens, scorching Namkor!

HP:518 Move:291 Mana:910 Secs:44 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:391 Move:291 Mana:910 Secs:44 > c 'fire rain'
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:238 Move:291 Mana:910 Secs:43 > 
Blizzard misses you with his crush.
Blizzard crushes you hard.
Acid splashes onto him, burning him horribly!
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
You pound Namkor.
Namkor has quite a few wounds.
Namkor misses you with his hit.

HP:174 Move:291 Mana:910 Secs:42 > Okay.
Fire screams down from the heavens and scorches the room!
Antiphon is covered with flames, which boil his skin away to the bone!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
Blizzard is covered with flames, which boil his skin away to the bone!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Blizzard is dead!  R.I.P.
Your blood freezes as you hear Blizzard's death cry.
A cloud of fire rains down from the heavens, scorching Namkor!

HP:174 Move:291 Mana:820 Secs:42 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!

HP:50 Move:291 Mana:820 Secs:41 > retreat
You pound Namkor hard.
Namkor has quite a few wounds.
Namkor hits you.
Acid splashes onto him, burning him horribly!

HP:43 Move:291 Mana:820 Secs:40 > You clumsily trip over your feet as you attempt to leave!
Panic!  You can't escape!

HP:43 Move:291 Mana:820 Secs:40 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Namkor!

HP:43 Move:291 Mana:730 Secs:39 > c 'fire rain'Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor watches with a smile as you dissolve helplessly beneath Namkor...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Zephyr Kung Foo Fighting!! is sitting here, meditating quietly.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:37 > d
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
A harmless garter snake slithers along the ground.

HP:1000 Move:320 Mana:1000 Secs:37 > n
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.

HP:1000 Move:319 Mana:1000 Secs:36 > n
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:318 Mana:1000 Secs:36 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(3) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(5) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(16) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Namkor of the Light is standing here.

HP:1000 Move:317 Mana:1000 Secs:35 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:316 Mana:1000 Secs:35 > 
Namkor has arrived.

HP:1000 Move:316 Mana:1000 Secs:34 > 
Antiphon has arrived.

HP:1000 Move:316 Mana:1000 Secs:33 > 
Antiphon leaves east.

HP:1000 Move:316 Mana:1000 Secs:33 > c 'disi' Upon who should the spell be cast?

HP:1000 Move:316 Mana:1000 Secs:33 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(3) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(5) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(16) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:315 Mana:1000 Secs:32 > e
Antiphon leaves west.

HP:1000 Move:315 Mana:1000 Secs:32 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Blizzard Dorian Tudor is standing here.

HP:1000 Move:314 Mana:1000 Secs:32 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.

HP:1000 Move:313 Mana:1000 Secs:32 > 
Mlix has arrived.

HP:1000 Move:313 Mana:1000 Secs:32 > 
Mlix leaves west.

HP:1000 Move:313 Mana:1000 Secs:31 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Blizzard Dorian Tudor is standing here.
Mlix leaves west.

HP:1000 Move:312 Mana:1000 Secs:31 > w
Blizzard leaves south.

HP:1000 Move:312 Mana:1000 Secs:31 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(3) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(5) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(16) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon has arrived.

HP:1000 Move:311 Mana:1000 Secs:31 > 
Namkor has arrived.

HP:1000 Move:311 Mana:1000 Secs:31 > 
Mocirne flies into the room.

HP:1000 Move:311 Mana:1000 Secs:31 > 
Namkor sweeps his leg out, sending you tumbling to the ground!
You strike the ground hard, momentarily dazed from the impact!
Acid splashes onto him, burning him horribly!

HP:985 Move:311 Mana:1000 Secs:30 > 
Antiphon stares at Dracu intently and utters, 'qroibgubt srak'.
Antiphon's left eyeball expands rapidly, then shrinks back in!
Mocirne flies away to the north.

HP:985 Move:311 Mana:1000 Secs:30 > 
Suddenly, Dracu stabs you in the back!
Acid splashes onto her, burning her horribly!
That really did HURT!

HP:586 Move:311 Mana:1000 Secs:30 > c 'disi' ac 'disi' a
Mocirne flies into the room.

HP:586 Move:311 Mana:1000 Secs:29 > 
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
You miss Namkor with your pound.
Namkor has some big nasty wounds and scratches.
Namkor misses you with his hit.

HP:508 Move:311 Mana:1000 Secs:28 > c 'disi'
Antiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon makes Mocirne's evil soul shiver and suffer!
Algol stealthly retreats from the battle.

HP:508 Move:311 Mana:1000 Secs:28 > c 'disi'
Mocirne utters the words, 'chain lightning'.
Spheres of raging electricity materialize from Mocirne's hands!

HP:508 Move:311 Mana:1000 Secs:28 > c 'disi'
Blizzard has arrived.

HP:508 Move:311 Mana:1000 Secs:27 > The lightning bolts explode from his hands and shoot across the room!
The lightning slams into Blizzard as sparks fly everywhere!
The lightning slams into Dracu as sparks fly everywhere!
The lightning slams into Namkor as sparks fly everywhere!
The lightning slams into Antiphon as sparks fly everywhere!
The lightning slams painfully into you as sparks fly everywhere!
That really did HURT!
Blizzard crushes Mocirne.
Blizzard barely crushes Mocirne.
Mocirne smacks Blizzard in the face with a powerful roundhouse kick!
Mocirne smacks Antiphon in the face with a powerful roundhouse kick!
Mocirne pierces Antiphon extremely hard.
Mocirne massacres Antiphon with his pierce.
Mocirne misses Antiphon with his pierce.
Antiphon misses Mocirne with his pierce.
Mocirne dodges the attack!
Antiphon misses Mocirne with his pierce.
Antiphon pierces Mocirne very hard.
Antiphon pierces Mocirne very hard.
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
Dracu pulverizes you with her mighty pierce.
Acid splashes onto her, burning her horribly!
You miss Namkor with your pound.
Namkor looks pretty hurt.
Namkor misses you with his hit.
Maybe you should get on your feet first?
stand
HP:105 Move:311 Mana:1000 Secs:26 > Maybe you should get on your feet first?
stand
HP:105 Move:311 Mana:1000 Secs:26 > Maybe you should get on your feet first?
stand
HP:105 Move:311 Mana:1000 Secs:26 > Maybe you should get on your feet first?
stand
HP:105 Move:311 Mana:1000 Secs:26 > Maybe you should get on your feet first?
standAntiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon makes Mocirne's evil soul shiver and suffer!

HP:105 Move:311 Mana:1000 Secs:26 > You quickly scramble to your feet!

HP:105 Move:311 Mana:1000 Secs:26 > c 'disi'Do you not consider fighting as standing?

HP:105 Move:311 Mana:1000 Secs:26 > c 'disi'Do you not consider fighting as standing?

HP:105 Move:311 Mana:1000 Secs:26 > Do you not consider fighting as standing?

HP:105 Move:311 Mana:1000 Secs:26 > c 'disi'Do you not consider fighting as standing?

HP:105 Move:311 Mana:1000 Secs:26 > c 'disi'The lightning instantly shoots into the northern exit!
Your blood freezes as you hear someone's death cry.
The lightning instantly shoots into the eastern exit!
The lightning instantly shoots into the southern exit!
The lightning instantly shoots into the western exit!
Okay.
Namkor screams in horror as he rapidly disintegrates away!

HP:105 Move:311 Mana:925 Secs:25 > c 'disi'
Dracu stares at you and utters the words, 'pabraw'.
You grimace in pain as Dracu's harm spell strikes you!

HP:34 Move:311 Mana:925 Secs:25 > c 'disi'Blizzard crushes Mocirne.
Blizzard misses Mocirne with his crush.
You are incapacitated and will slowly die, if not aided.
Dracu steps back and lunges, piercing straight through into heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:23 > d
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:320 Mana:1000 Secs:22 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:319 Mana:1000 Secs:21 > wAlas, you cannot go that way...

HP:1000 Move:319 Mana:1000 Secs:20 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:318 Mana:1000 Secs:20 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:317 Mana:1000 Secs:19 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(4) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(5) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(19) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is here, fighting Antiphon! (Red Aura) 
  Mocirne glows with a bright light!
Blizzard Dorian Tudor is standing here.
Antiphon the Paladin is here, fighting Mocirne!

HP:1000 Move:316 Mana:1000 Secs:19 > wMocirne pierces Antiphon extremely hard.
Mocirne pierces Antiphon extremely hard.
Mocirne massacres Antiphon with his pierce.
Antiphon misses Mocirne with his pierce.
Antiphon pierces Mocirne very hard.
Antiphon pierces Mocirne hard.
Antiphon pierces Mocirne hard.

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:315 Mana:1000 Secs:18 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:1000 Move:314 Mana:1000 Secs:18 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:313 Mana:1000 Secs:17 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(4) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(5) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(19) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is standing here. (Red Aura) 
  Gralth glows with a brilliant white light!
Mocirne - Eviscerator is here, fighting Antiphon! (Red Aura) 
  Mocirne glows with a bright light!
Blizzard Dorian Tudor is standing here.
Antiphon the Paladin is here, fighting Mocirne!
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:678 Move:312 Mana:1000 Secs:17 > 
Blizzard falls to the ground as you deftly avoid his headbutt!

HP:678 Move:312 Mana:1000 Secs:17 > 
Blizzard crushes you hard.
Acid splashes onto him, burning him horribly!
Blizzard crushes you hard.
Acid splashes onto him, burning him horribly!
Gralth obliterates Antiphon with his powerful pierce.
Antiphon swings his weapon, knocking Gralth's attack away!
Gralth misses Antiphon with his pierce.
Gralth obliterates Antiphon with his powerful pierce.
You miss Antiphon with your pound.
Antiphon is in awful condition.
Mocirne pierces Antiphon extremely hard.
Mocirne massacres Antiphon with his pierce.
Antiphon swings his weapon, knocking Mocirne's attack away!
Mocirne dodges the attack!
Antiphon misses Mocirne with his pierce.
Antiphon misses Mocirne with his pierce.
Antiphon pierces Mocirne very hard.
Mocirne dodges the attack!
Antiphon misses Mocirne with his pierce.
Mocirne utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Algol gurgles in pain as he is melted down into a boiling puddle!
The Demons in Hell howl in anger as one of their own is destroyed!
Algol is dead!  R.I.P.
Your blood freezes as you hear Algol's death cry.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
That really did HURT!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Gralth, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Blizzard, scalding him horribly!
Deadly waves of superheated energy flood the room!
Antiphon gurgles in pain as he is melted down into a boiling puddle!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
Deadly waves of superheated energy flood the room!

HP:100 Move:312 Mana:1000 Secs:16 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Gralth!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching Blizzard!

HP:100 Move:312 Mana:910 Secs:15 > c 'fire rain'
Gralth utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
You feel your internal organs liquifying into sludge as you boil alive!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is standing here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:12 > 
Mlix has entered the game.
Mlix has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:12 > 
The Horizon suddenly folds in on Blizzard, blotting him out of sight!

HP:1000 Move:321 Mana:1000 Secs:12 > c 'disi'Upon who should the spell be cast?

HP:1000 Move:321 Mana:1000 Secs:11 > 
Algol has entered the game.
Algol has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:10 > d
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:320 Mana:1000 Secs:10 > n
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.

HP:1000 Move:319 Mana:1000 Secs:9 > nAlas, you cannot go that way...

HP:1000 Move:319 Mana:1000 Secs:8 > eAlas, you cannot go that way...

HP:1000 Move:319 Mana:1000 Secs:8 > s
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:318 Mana:1000 Secs:7 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
Blizzard Dorian Tudor is standing here.

HP:1000 Move:317 Mana:1000 Secs:7 > 
Blizzard leaves west.

HP:1000 Move:317 Mana:1000 Secs:7 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Blizzard Dorian Tudor is standing here.

HP:1000 Move:316 Mana:1000 Secs:6 > w
Blizzard leaves west.

HP:1000 Move:316 Mana:1000 Secs:6 > 
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Blizzard Dorian Tudor is standing here.

HP:1000 Move:315 Mana:1000 Secs:6 > w
Blizzard leaves south.

HP:1000 Move:315 Mana:1000 Secs:5 > 
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:314 Mana:1000 Secs:5 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:313 Mana:1000 Secs:5 > 
Blizzard has arrived.

HP:1000 Move:313 Mana:1000 Secs:5 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.

HP:1000 Move:312 Mana:1000 Secs:4 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
Gangrel's rib lies here in the dirt.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:311 Mana:1000 Secs:4 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Blizzard Dorian Tudor is standing here.
A tiny honeybee buzzes around in the air.

HP:1000 Move:310 Mana:1000 Secs:4 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:309 Mana:1000 Secs:3 > wAlas, you cannot go that way...

HP:1000 Move:309 Mana:1000 Secs:3 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:1000 Move:308 Mana:1000 Secs:3 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:1000 Move:307 Mana:1000 Secs:3 > s
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Sarah is lying here.
The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.
A little girl kneels in the sand, weeping softly.

HP:1000 Move:306 Mana:1000 Secs:2 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
Varruk's rib lies here in the dirt.
The corpse of a tiny chipmunk is lying here.
(2) The corpse of Varruk is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:1000 Move:305 Mana:1000 Secs:2 > s
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of the cardinal is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.

HP:1000 Move:304 Mana:1000 Secs:2 > e
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]
The corpse of a townsperson is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of a monarch butterfly is lying here.

HP:1000 Move:303 Mana:1000 Secs:1 > nAlas, you cannot go that way...

HP:1000 Move:303 Mana:1000 Secs:1 > nAlas, you cannot go that way...

HP:1000 Move:303 Mana:1000 Secs:1 > nAlas, you cannot go that way...

HP:1000 Move:303 Mana:1000 Secs:1 > 
The night enshrouds the world in darkness.
You suddenly feel very strong!
With a loud sizzling sound, your acid shield dissolves.

HP:1000 Move:321 Mana:1042 Secs:75 > c 'disi' bCannot find the target of your spell!

HP:1000 Move:321 Mana:1042 Secs:73 > nAlas, you cannot go that way...

HP:1000 Move:321 Mana:1042 Secs:72 > e
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A little grey squirrel darts back and forth collecting nuts.
A tiny chipmunk darts through the grass.
A harmless garter snake slithers along the ground.

HP:1000 Move:320 Mana:1042 Secs:71 > w
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]
The corpse of a townsperson is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of a monarch butterfly is lying here.

HP:1000 Move:319 Mana:1042 Secs:70 > e
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A little grey squirrel darts back and forth collecting nuts.
A tiny chipmunk darts through the grass.
A harmless garter snake slithers along the ground.

HP:1000 Move:318 Mana:1042 Secs:70 > e
The Patch of Cherry Trees
   A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass.  These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.    
[ Exits: n w ]
Algol has lost a nose here.
The corpse of Gralth is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) A thin, gnarled cherry tree grows here.

HP:1000 Move:317 Mana:1042 Secs:69 > c 'disi' bCannot find the target of your spell!

HP:1000 Move:317 Mana:1042 Secs:69 > n
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
Beatherb's right leg is here.
The corpse of Megan is lying here.
The corpse of Robbie is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of a garter snake is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Blizzard is lying here.
The corpse of Zelrox is lying here.
A field mouse is taking advantage of the cherry droppings.

HP:1000 Move:316 Mana:1042 Secs:69 > n
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:315 Mana:1042 Secs:68 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.

HP:1000 Move:314 Mana:1042 Secs:68 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(4) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(2) The corpse of Gralth is lying here.
(4) The corpse of Blizzard is lying here.
(6) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(23) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.

HP:1000 Move:313 Mana:1042 Secs:67 > 
Antiphon has arrived.

HP:1000 Move:313 Mana:1042 Secs:67 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Gralth ElfCrusher is floating here. (Red Aura) 
  Gralth glows with a brilliant white light!
Blizzard Dorian Tudor is standing here.

HP:1000 Move:312 Mana:1042 Secs:67 > 
Blizzard leaves west.

HP:1000 Move:312 Mana:1042 Secs:66 > c 'disi' bCannot find the target of your spell!

HP:1000 Move:312 Mana:1042 Secs:66 > c 'disi' bCannot find the target of your spell!

HP:1000 Move:312 Mana:1042 Secs:65 > e
Blizzard has arrived.

HP:1000 Move:312 Mana:1042 Secs:65 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(4) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(2) The corpse of Gralth is lying here.
(4) The corpse of Blizzard is lying here.
(6) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(23) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon makes your evil soul hurt and suffer!
That really did HURT!

HP:691 Move:311 Mana:1042 Secs:65 > wNo!  You're fighting for your life!

HP:691 Move:311 Mana:1042 Secs:65 > wNo!  You're fighting for your life!

HP:691 Move:311 Mana:1042 Secs:65 > c 'disi' bCannot find the target of your spell!

HP:691 Move:311 Mana:1042 Secs:64 > c 'disi' bCannot find the target of your spell!

HP:691 Move:311 Mana:1042 Secs:64 > 
You pound Antiphon very hard.
Antiphon looks pretty hurt.
Antiphon pierces you extremely hard.
Antiphon pierces you extremely hard.
Antiphon pierces you extremely hard.
The Demons in Hell howl in anger as one of their own is destroyed!

HP:638 Move:311 Mana:1042 Secs:63 > 
Blizzard has arrived.

HP:638 Move:311 Mana:1042 Secs:63 > 
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon makes your evil soul hurt and suffer!

HP:483 Move:311 Mana:1042 Secs:63 > c 'disi' bOkay.
Blizzard screams in horror as he rapidly disintegrates away!

HP:483 Move:311 Mana:967 Secs:63 > c 'disi' bc 'disi' b
Blizzard misses you with his crush.
Antiphon swings his weapon, easily knocking your attack away!
Antiphon looks pretty hurt.
Antiphon massacres you with his pierce.
Antiphon pierces you extremely hard.
Antiphon pierces you extremely hard.
Antiphon pierces you extremely hard.
Mlix has arrived.

HP:408 Move:311 Mana:967 Secs:61 > 
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon makes your evil soul hurt and suffer!

HP:257 Move:311 Mana:967 Secs:61 > Okay.
Blizzard screams in horror as he rapidly disintegrates away!
Mlix utters the words, 'celestial fury'.
Hundreds of meteors rain from the heavens, pummeling the room!
Gralth is pummeled with a fury of celestial meteorites!
Blizzard is pummeled with a fury of celestial meteorites!
A large meteorite smashes into the side of your head, killing you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:59 > d
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]

HP:1000 Move:320 Mana:1000 Secs:59 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:1000 Move:319 Mana:1000 Secs:57 > w
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A tiny chipmunk darts through the grass.

HP:1000 Move:318 Mana:1000 Secs:57 > e
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:1000 Move:317 Mana:1000 Secs:56 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]

HP:1000 Move:316 Mana:1000 Secs:56 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
A small red songbird hops merrily around here.

HP:1000 Move:315 Mana:1000 Secs:56 > eThe cardinal flies away to the east.

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:314 Mana:1000 Secs:55 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(4) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(2) The corpse of Gralth is lying here.
(5) The corpse of Blizzard is lying here.
(7) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(24) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is here, fighting Mlix!
Gralth ElfCrusher is here, fighting Mlix! (Red Aura) 
  Gralth glows with a brilliant white light!
Mlix The Swirling Magi is here, fighting Gralth! (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:1000 Move:313 Mana:1000 Secs:55 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:1000 Move:312 Mana:1000 Secs:55 > 
Namkor closes his eyes and calmly utters the words, 'inset candusqirr'.
Light swirls around Namkor and dissipates, leaving nothing!

HP:1000 Move:312 Mana:1000 Secs:54 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(4) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(2) The corpse of Gralth is lying here.
(5) The corpse of Blizzard is lying here.
(7) The corpse of Antiphon is lying here.
(3) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(24) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Beatherb Borachon is here, fighting Mlix!
Gralth ElfCrusher is here, fighting Mlix! (Red Aura) 
  Gralth glows with a brilliant white light!
Mlix The Swirling Magi is lying here, stunned. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Beatherb sends Mlix sprawling with a powerful bash!
Mlix's iceshield reaches out and freezes Beatherb!
Beatherb panics, and attempts to flee!
Mlix's eyes uncross as he regains his senses.

HP:1000 Move:311 Mana:1000 Secs:54 > 
Mlix tickles Gralth as he hits him.
Gralth's roundhouse kick knocks Mlix's head completely off!
Mlix's iceshield reaches out and freezes Gralth!
The Demons in Hell howl in anger as one of their own is destroyed!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.

HP:1000 Move:311 Mana:1000 Secs:53 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Gralth!

HP:1000 Move:311 Mana:910 Secs:52 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Namkor makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:749 Move:311 Mana:910 Secs:52 > c 'fire rain'
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Namkor hits you hard.
You miss Namkor with your pound.
Namkor has a few scratches.

HP:612 Move:311 Mana:910 Secs:51 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Gralth!

HP:612 Move:311 Mana:820 Secs:50 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:362 Move:311 Mana:820 Secs:50 > ret
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Namkor misses you with his hit.
You pound Namkor.
Namkor has some small wounds and bruises.

HP:236 Move:311 Mana:820 Secs:49 > You clumsily trip over your feet as you attempt to leave!

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.
You flee head over heels!

HP:236 Move:310 Mana:820 Secs:48 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A tiny chipmunk darts through the grass.

HP:236 Move:309 Mana:820 Secs:47 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 
A small red songbird hops merrily around here.

HP:236 Move:308 Mana:820 Secs:47 > e
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
The corpse of a gypsy dancer is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a gypsy drummer boy is lying here.
A deep silver plate sits on the ground with a few lonely coins in it.

HP:236 Move:307 Mana:820 Secs:47 > eAlas, you cannot go that way...

HP:236 Move:307 Mana:820 Secs:47 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 
A small red songbird hops merrily around here.
Oops!  Your foot is caught on something as you fall to the ground!
stand
HP:236 Move:306 Mana:820 Secs:46 > wwwwHP:236 Move:306 Mana:820 Secs:45 > 
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: ret
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:43 > d
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:1000 Move:320 Mana:1000 Secs:42 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
The corpse of the great horned owl is lying here.
(2) A small acorn on the ground barely catches your attention.

HP:1000 Move:319 Mana:1000 Secs:42 > n
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:318 Mana:1000 Secs:41 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:40 > e
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.

HP:1000 Move:317 Mana:1000 Secs:40 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:316 Mana:1000 Secs:39 > c 'invis' selfOkay.
You vanish from existence.

HP:1000 Move:316 Mana:970 Secs:38 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:1000 Move:315 Mana:970 Secs:36 > 
Namkor leaves south.

HP:1000 Move:315 Mana:970 Secs:36 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:315 Mana:970 Secs:36 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(5) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!

HP:1000 Move:314 Mana:970 Secs:35 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
The corpse of the great horned owl is lying here.
(2) A small acorn on the ground barely catches your attention.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:313 Mana:970 Secs:35 > wAlas, you cannot go that way...
Your blood freezes as you hear someone's death cry.

HP:1000 Move:313 Mana:970 Secs:34 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:312 Mana:970 Secs:33 > s
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
Varruk's right leg is here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:311 Mana:970 Secs:33 > 
Namkor has arrived.

HP:1000 Move:311 Mana:970 Secs:33 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:310 Mana:970 Secs:31 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
Blizzard's right leg is here.
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of the great horned owl is lying here.
(7) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:309 Mana:970 Secs:31 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
A brightly colored butterfly flitters around.

HP:1000 Move:308 Mana:970 Secs:30 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
A tiny chipmunk darts through the grass.
A little brown field mouse jumps through the grass.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:307 Mana:970 Secs:30 > n
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.

HP:1000 Move:306 Mana:970 Secs:29 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(3) The corpse of Blizzard is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.

HP:1000 Move:305 Mana:970 Secs:28 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:304 Mana:970 Secs:28 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.

HP:1000 Move:303 Mana:970 Secs:28 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:302 Mana:970 Secs:28 > wAlas, you cannot go that way...

HP:1000 Move:302 Mana:970 Secs:27 > wAlas, you cannot go that way...

HP:1000 Move:302 Mana:970 Secs:27 > c 'floa' acidOkay.
Three orbs of sizzling acid swirl into existence around you!

HP:1000 Move:302 Mana:870 Secs:21 > 
Blizzard has arrived.

HP:1000 Move:302 Mana:870 Secs:21 > ee
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.

HP:1000 Move:301 Mana:870 Secs:19 > 
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
Mlix's arm is lying on the ground.
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:300 Mana:870 Secs:19 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny honeybee buzzes around in the air.
Blizzard has arrived.

HP:1000 Move:299 Mana:870 Secs:18 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:298 Mana:870 Secs:18 > 
Blizzard has arrived.

HP:1000 Move:298 Mana:870 Secs:17 > point bliYou point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!
Blizzard slams his forehead into yours, knocking you unconscious!

HP:983 Move:298 Mana:870 Secs:16 > 
You suddenly regain your senses!

HP:960 Move:298 Mana:870 Secs:15 > point blipoint blipoint blipoint bliYou point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:960 Move:298 Mana:870 Secs:15 > You point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:960 Move:298 Mana:870 Secs:14 > point bli
You miss Blizzard with your pound.
Blizzard has quite a few wounds.
Blizzard crushes you hard.

HP:950 Move:298 Mana:870 Secs:13 > You point at him.

HP:950 Move:298 Mana:870 Secs:13 > You point at him.

HP:950 Move:298 Mana:870 Secs:12 > You point at him.

HP:950 Move:298 Mana:870 Secs:12 > c 'disi' b
Antiphon has arrived.

HP:950 Move:298 Mana:870 Secs:12 > Okay.
Blizzard screams in horror as he rapidly disintegrates away!

HP:950 Move:298 Mana:795 Secs:12 > 
You miss Blizzard with your pound.
Blizzard has some big nasty wounds and scratches.
Blizzard misses you with his crush.
Blizzard crushes you hard.

HP:941 Move:298 Mana:795 Secs:11 > c 'disi' bc 'disi' b
Antiphon raises his hands to the skies in prayer, pleading to Sabien, the
God of Light, to expel the forces of evil from the lands.  Instantly, an
explosion of holy force rocks the earth as a towering blue inferno plummets
from the Heavens and slams into the ground, engulfing the room!  The pillar
of holy fire swirls around the room, quickly expanding in every direction,
growing ever more violent through the faith of the Pure...

The fireball engulfs the room as it explodes outward!
Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!
The searing glare of the fireball burns deep into your eyes!
You flail at your surroundings madly as darkness envelops you!

HP:253 Move:298 Mana:795 Secs:11 > Cannot find the target of your spell!

HP:253 Move:298 Mana:795 Secs:10 > Cannot find the target of your spell!

HP:253 Move:298 Mana:795 Secs:10 > 
Someone pierces you extremely hard.
Someone massacres you with his pierce.
Someone pierces you extremely hard.
Someone misses you with his pierce.
Someone smashes his shield into your head, knocking you down!
Someone crushes you very hard.
Someone misses you with his crush.

HP:161 Move:298 Mana:795 Secs:9 > c 'disi' bMaybe you should get on your feet first?
stand
HP:161 Move:298 Mana:795 Secs:9 > You quickly scramble to your feet!

HP:161 Move:298 Mana:795 Secs:8 > retYou clumsily trip over your feet as you attempt to leave!

You see nothing but infinite darkness...
You flee head over heels!

HP:161 Move:296 Mana:795 Secs:8 > s
You see nothing but infinite darkness...

HP:161 Move:295 Mana:795 Secs:7 > s
You see nothing but infinite darkness...

HP:161 Move:294 Mana:795 Secs:7 > s
You see nothing but infinite darkness...

HP:161 Move:293 Mana:795 Secs:7 > s
You see nothing but infinite darkness...

HP:161 Move:292 Mana:795 Secs:6 > wAlas, you cannot go that way...

HP:161 Move:292 Mana:795 Secs:6 > wAlas, you cannot go that way...

HP:161 Move:292 Mana:795 Secs:6 > wAlas, you cannot go that way...

HP:161 Move:292 Mana:795 Secs:6 > affYou are affected by the following:

blindness               Expires in 1 hour
strength                Expires in 3 hours
armor                   Expires in 14 hours
detect invisibility     Expires in 38 hours
detect evil             Expires in 125 hours
detect magic            Expires in 125 hours

HP:161 Move:292 Mana:795 Secs:5 > e
You see nothing but infinite darkness...

HP:161 Move:291 Mana:795 Secs:4 > e
You see nothing but infinite darkness...

HP:161 Move:290 Mana:795 Secs:3 > e
You see nothing but infinite darkness...

HP:161 Move:289 Mana:795 Secs:3 > eAlas, you cannot go that way...

HP:161 Move:289 Mana:795 Secs:3 > eAlas, you cannot go that way...

HP:161 Move:289 Mana:795 Secs:3 > c 'invis' selfOkay.
You vanish from existence.

HP:161 Move:289 Mana:765 Secs:2 > wwww
You see nothing but infinite darkness...

HP:197 Move:320 Mana:807 Secs:75 > w
You see nothing but infinite darkness...

HP:197 Move:319 Mana:807 Secs:74 > 
You see nothing but infinite darkness...

HP:197 Move:318 Mana:807 Secs:74 > Alas, you cannot go that way...

HP:197 Move:318 Mana:807 Secs:74 > Alas, you cannot go that way...

HP:197 Move:318 Mana:807 Secs:74 > wAlas, you cannot go that way...

HP:197 Move:318 Mana:807 Secs:73 > wAlas, you cannot go that way...

HP:197 Move:318 Mana:807 Secs:73 > sAlas, you cannot go that way...

HP:197 Move:318 Mana:807 Secs:73 > e
You see nothing but infinite darkness...

HP:197 Move:317 Mana:807 Secs:72 > e
You see nothing but infinite darkness...

HP:197 Move:316 Mana:807 Secs:72 > e
You see nothing but infinite darkness...

HP:197 Move:315 Mana:807 Secs:72 > eAlas, you cannot go that way...

HP:197 Move:315 Mana:807 Secs:72 > eAlas, you cannot go that way...

HP:197 Move:315 Mana:807 Secs:71 > eAlas, you cannot go that way...

HP:197 Move:315 Mana:807 Secs:71 > w
You see nothing but infinite darkness...

HP:197 Move:314 Mana:807 Secs:71 > w
You see nothing but infinite darkness...

HP:197 Move:313 Mana:807 Secs:71 > w
You see nothing but infinite darkness...

HP:197 Move:312 Mana:807 Secs:70 > wAlas, you cannot go that way...

HP:197 Move:312 Mana:807 Secs:70 > wAlas, you cannot go that way...

HP:197 Move:312 Mana:807 Secs:70 > ee
You see nothing but infinite darkness...

HP:197 Move:311 Mana:807 Secs:70 > e
You see nothing but infinite darkness...

HP:197 Move:310 Mana:807 Secs:70 > e
You see nothing but infinite darkness...

HP:197 Move:309 Mana:807 Secs:69 > eAlas, you cannot go that way...

HP:197 Move:309 Mana:807 Secs:69 > Alas, you cannot go that way...

HP:197 Move:309 Mana:807 Secs:69 > w
You see nothing but infinite darkness...

HP:197 Move:308 Mana:807 Secs:69 > w
You see nothing but infinite darkness...

HP:197 Move:307 Mana:807 Secs:69 > w
You see nothing but infinite darkness...

HP:197 Move:306 Mana:807 Secs:68 > n
You see nothing but infinite darkness...

HP:197 Move:305 Mana:807 Secs:68 > eAlas, you cannot go that way...

HP:197 Move:305 Mana:807 Secs:68 > eAlas, you cannot go that way...

HP:197 Move:305 Mana:807 Secs:67 > eAlas, you cannot go that way...

HP:197 Move:305 Mana:807 Secs:67 > eAlas, you cannot go that way...

HP:197 Move:305 Mana:807 Secs:67 > w
You see nothing but infinite darkness...

HP:197 Move:304 Mana:807 Secs:67 > wAlas, you cannot go that way...

HP:197 Move:304 Mana:807 Secs:67 > n
You see nothing but infinite darkness...

HP:197 Move:303 Mana:807 Secs:66 > n
You see nothing but infinite darkness...

HP:197 Move:302 Mana:807 Secs:66 > n
You see nothing but infinite darkness...

HP:197 Move:301 Mana:807 Secs:66 > HP:197 Move:301 Mana:807 Secs:66 > wAlas, you cannot go that way...

HP:197 Move:301 Mana:807 Secs:65 > wAlas, you cannot go that way...

HP:197 Move:301 Mana:807 Secs:65 > s
You see nothing but infinite darkness...

HP:197 Move:300 Mana:807 Secs:65 > s
You see nothing but infinite darkness...

HP:197 Move:299 Mana:807 Secs:65 > e
You see nothing but infinite darkness...

HP:197 Move:298 Mana:807 Secs:64 > e
You see nothing but infinite darkness...

HP:197 Move:297 Mana:807 Secs:64 > e
You see nothing but infinite darkness...

HP:197 Move:296 Mana:807 Secs:64 > s
Your blood freezes as you hear someone's death cry.

HP:197 Move:296 Mana:807 Secs:64 > 
You see nothing but infinite darkness...

HP:197 Move:295 Mana:807 Secs:63 > wAlas, you cannot go that way...

HP:197 Move:295 Mana:807 Secs:63 > wAlas, you cannot go that way...

HP:197 Move:295 Mana:807 Secs:63 > e
You see nothing but infinite darkness...

HP:197 Move:294 Mana:807 Secs:62 > eAlas, you cannot go that way...

HP:197 Move:294 Mana:807 Secs:62 > eAlas, you cannot go that way...

HP:197 Move:294 Mana:807 Secs:62 > eAlas, you cannot go that way...

HP:197 Move:294 Mana:807 Secs:61 > s
You see nothing but infinite darkness...

HP:197 Move:293 Mana:807 Secs:61 > sAlas, you cannot go that way...

HP:197 Move:293 Mana:807 Secs:61 > w
You see nothing but infinite darkness...

HP:197 Move:292 Mana:807 Secs:60 > w
You see nothing but infinite darkness...

HP:197 Move:291 Mana:807 Secs:60 > w
You see nothing but infinite darkness...

HP:197 Move:290 Mana:807 Secs:60 > wAlas, you cannot go that way...

HP:197 Move:290 Mana:807 Secs:60 > n
You see nothing but infinite darkness...

HP:197 Move:289 Mana:807 Secs:59 > w
You see nothing but infinite darkness...

HP:197 Move:288 Mana:807 Secs:59 > wAlas, you cannot go that way...

HP:197 Move:288 Mana:807 Secs:59 > n
You see nothing but infinite darkness...

HP:197 Move:287 Mana:807 Secs:59 > restYou gently float down to the ground and rest.

HP:197 Move:287 Mana:807 Secs:58 > eNah... you feel too relaxed to do that.

HP:197 Move:287 Mana:807 Secs:58 > eNah... you feel too relaxed to do that.

HP:197 Move:287 Mana:807 Secs:58 > sNah... you feel too relaxed to do that.

HP:197 Move:287 Mana:807 Secs:57 > staYou stop resting, and stand up.
You slowly rise off the floor and hover in mid-air.

HP:197 Move:287 Mana:807 Secs:57 > e
You see nothing but infinite darkness...

HP:197 Move:286 Mana:807 Secs:56 > ee
You see nothing but infinite darkness...

HP:197 Move:285 Mana:807 Secs:56 > 
You see nothing but infinite darkness...

HP:197 Move:284 Mana:807 Secs:56 > e
You see nothing but infinite darkness...

HP:197 Move:283 Mana:807 Secs:56 > s
You see nothing but infinite darkness...

HP:197 Move:282 Mana:807 Secs:56 > s
You see nothing but infinite darkness...

HP:197 Move:281 Mana:807 Secs:55 > w
You see nothing but infinite darkness...

HP:197 Move:280 Mana:807 Secs:55 > sAlas, you cannot go that way...

HP:197 Move:280 Mana:807 Secs:55 > w
You see nothing but infinite darkness...

HP:197 Move:279 Mana:807 Secs:55 > nAlas, you cannot go that way...

HP:197 Move:279 Mana:807 Secs:54 > nAlas, you cannot go that way...

HP:197 Move:279 Mana:807 Secs:53 > nAlas, you cannot go that way...

HP:197 Move:279 Mana:807 Secs:53 > w
You see nothing but infinite darkness...

HP:197 Move:278 Mana:807 Secs:53 > n
You see nothing but infinite darkness...

HP:197 Move:277 Mana:807 Secs:52 > n
You see nothing but infinite darkness...

HP:197 Move:276 Mana:807 Secs:52 > w
You see nothing but infinite darkness...

HP:197 Move:275 Mana:807 Secs:51 > w
You see nothing but infinite darkness...

HP:197 Move:274 Mana:807 Secs:51 > w
You see nothing but infinite darkness...

HP:197 Move:273 Mana:807 Secs:51 > nAlas, you cannot go that way...

HP:197 Move:273 Mana:807 Secs:51 > nAlas, you cannot go that way...

HP:197 Move:273 Mana:807 Secs:51 > w
You see nothing but infinite darkness...

HP:197 Move:272 Mana:807 Secs:50 > wAlas, you cannot go that way...

HP:197 Move:272 Mana:807 Secs:50 > s
You see nothing but infinite darkness...

HP:197 Move:271 Mana:807 Secs:50 > s
You see nothing but infinite darkness...

HP:197 Move:270 Mana:807 Secs:50 > HP:197 Move:270 Mana:807 Secs:49 > wAlas, you cannot go that way...

HP:197 Move:270 Mana:807 Secs:49 > wAlas, you cannot go that way...

HP:197 Move:270 Mana:807 Secs:49 > wAlas, you cannot go that way...

HP:197 Move:270 Mana:807 Secs:49 > s
You see nothing but infinite darkness...

HP:197 Move:269 Mana:807 Secs:48 > eThe door seems to be closed.
open
HP:197 Move:269 Mana:807 Secs:47 > eOpen what?

HP:197 Move:269 Mana:807 Secs:47 > eThe door seems to be closed.
open
HP:197 Move:269 Mana:807 Secs:47 > The door seems to be closed.
open
HP:197 Move:269 Mana:807 Secs:47 > eOpen what?

HP:197 Move:269 Mana:807 Secs:47 > Open what?

HP:197 Move:269 Mana:807 Secs:47 > The door seems to be closed.
open
HP:197 Move:269 Mana:807 Secs:47 > Open what?

HP:197 Move:269 Mana:807 Secs:46 > s
You see nothing but infinite darkness...

HP:197 Move:268 Mana:807 Secs:46 > e
You see nothing but infinite darkness...

HP:197 Move:267 Mana:807 Secs:45 > eAlas, you cannot go that way...

HP:197 Move:267 Mana:807 Secs:45 > eAlas, you cannot go that way...

HP:197 Move:267 Mana:807 Secs:45 > eAlas, you cannot go that way...

HP:197 Move:267 Mana:807 Secs:44 > sAlas, you cannot go that way...

HP:197 Move:267 Mana:807 Secs:44 > w
You see nothing but infinite darkness...

HP:197 Move:266 Mana:807 Secs:43 > s
You see nothing but infinite darkness...

HP:197 Move:265 Mana:807 Secs:43 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:43 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:42 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:42 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:42 > sAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:42 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:41 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:41 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:41 > sAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:41 > eAlas, you cannot go that way...

HP:197 Move:265 Mana:807 Secs:40 > n
You see nothing but infinite darkness...

HP:197 Move:264 Mana:807 Secs:40 > n
You see nothing but infinite darkness...

HP:197 Move:263 Mana:807 Secs:39 > n
You see nothing but infinite darkness...

HP:197 Move:262 Mana:807 Secs:39 > n
You see nothing but infinite darkness...

HP:197 Move:261 Mana:807 Secs:39 > eAlas, you cannot go that way...

HP:197 Move:261 Mana:807 Secs:38 > eAlas, you cannot go that way...

HP:197 Move:261 Mana:807 Secs:38 > eAlas, you cannot go that way...

HP:197 Move:261 Mana:807 Secs:38 > eAlas, you cannot go that way...

HP:197 Move:261 Mana:807 Secs:38 > n
You see nothing but infinite darkness...

HP:197 Move:260 Mana:807 Secs:37 > e
You see nothing but infinite darkness...

HP:197 Move:259 Mana:807 Secs:37 > e
You see nothing but infinite darkness...

HP:197 Move:258 Mana:807 Secs:37 > e
You see nothing but infinite darkness...

HP:197 Move:257 Mana:807 Secs:37 > n
You see nothing but infinite darkness...

HP:197 Move:256 Mana:807 Secs:36 > s
You see nothing but infinite darkness...

HP:197 Move:255 Mana:807 Secs:35 > e
You see nothing but infinite darkness...

HP:197 Move:254 Mana:807 Secs:35 > e
You see nothing but infinite darkness...

HP:197 Move:253 Mana:807 Secs:34 > e
You see nothing but infinite darkness...

HP:197 Move:252 Mana:807 Secs:34 > e
You see nothing but infinite darkness...

HP:197 Move:251 Mana:807 Secs:34 > HP:197 Move:251 Mana:807 Secs:34 > e
You see nothing but infinite darkness...

HP:197 Move:250 Mana:807 Secs:34 > e
You see nothing but infinite darkness...

HP:197 Move:249 Mana:807 Secs:33 > eAlas, you cannot go that way...

HP:197 Move:249 Mana:807 Secs:33 > eAlas, you cannot go that way...

HP:197 Move:249 Mana:807 Secs:33 > eeAlas, you cannot go that way...

HP:197 Move:249 Mana:807 Secs:33 > Alas, you cannot go that way...

HP:197 Move:249 Mana:807 Secs:33 > eAlas, you cannot go that way...

HP:197 Move:249 Mana:807 Secs:33 > s
You see nothing but infinite darkness...

HP:197 Move:248 Mana:807 Secs:32 > s
You see nothing but infinite darkness...

HP:197 Move:247 Mana:807 Secs:32 > s
You see nothing but infinite darkness...

HP:197 Move:246 Mana:807 Secs:32 > s
You see nothing but infinite darkness...

HP:197 Move:245 Mana:807 Secs:31 > s
You see nothing but infinite darkness...

HP:197 Move:244 Mana:807 Secs:31 > sAlas, you cannot go that way...

HP:197 Move:244 Mana:807 Secs:31 > sAlas, you cannot go that way...

HP:197 Move:244 Mana:807 Secs:30 > sAlas, you cannot go that way...

HP:197 Move:244 Mana:807 Secs:30 > w
You see nothing but infinite darkness...

HP:197 Move:243 Mana:807 Secs:30 > w
You see nothing but infinite darkness...

HP:197 Move:242 Mana:807 Secs:30 > sThe gates seems to be closed.
open gate
HP:197 Move:242 Mana:807 Secs:28 > There is no gate there.

HP:197 Move:242 Mana:807 Secs:28 > sThe gates seems to be closed.
open gate
HP:197 Move:242 Mana:807 Secs:28 > There is no gate there.

HP:197 Move:242 Mana:807 Secs:28 > sThe gates seems to be closed.
open gate
HP:197 Move:242 Mana:807 Secs:28 > There is no gate there.

HP:197 Move:242 Mana:807 Secs:28 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!

HP:197 Move:242 Mana:692 Secs:21 > sc
You are 23 years old.
You are a Vampire Mage   (Level 68)
Str [18/60]  Int [19]  Wis [17]  Dex [17]  Con [15]  Chr [19].
HP: [197/1000]     Move: [242/321]     Mana: [692/1050].
Height: [6'9"]   Weight: [142 pounds].
Armor Class: [12/200]    Hitroll: [-4]    Damroll: [0].
Gold Coins: [2,168,523]    Alignment: [-922]    Life: [7].
You have scored 0 exp this level.
You need 5,616,135 exp for the next level.
You have been playing for 2 days and 3 hours.
You are known as Gangrel Blood Lust, Chaotic Fear Monger
You are floating.
  You feel stronger.
  You feel protected.
  You can detect evil beings.
  You can detect magical properties.
  You are invisible.
  You have been blinded!
  You can detect invisible things.

HP:197 Move:242 Mana:692 Secs:16 > c 'floa' acidOkay.
Three orbs of sizzling acid swirl into existence around you!

HP:197 Move:242 Mana:592 Secs:11 > HP:197 Move:242 Mana:592 Secs:9 > HP:197 Move:242 Mana:592 Secs:8 > l
You see nothing but infinite darkness...

HP:197 Move:242 Mana:592 Secs:8 > l
You see nothing but infinite darkness...

HP:197 Move:242 Mana:592 Secs:7 > l
You see nothing but infinite darkness...

HP:197 Move:242 Mana:592 Secs:6 > l
You see nothing but infinite darkness...

HP:197 Move:242 Mana:592 Secs:5 > l
You see nothing but infinite darkness...

HP:197 Move:242 Mana:592 Secs:4 > l
You see nothing but infinite darkness...

HP:197 Move:242 Mana:592 Secs:3 > sc
You are 23 years old.
You are a Vampire Mage   (Level 68)
Str [18/60]  Int [19]  Wis [17]  Dex [17]  Con [15]  Chr [19].
HP: [197/1000]     Move: [242/321]     Mana: [592/1050].
Height: [6'9"]   Weight: [142 pounds].
Armor Class: [12/200]    Hitroll: [-4]    Damroll: [0].
Gold Coins: [2,168,523]    Alignment: [-922]    Life: [7].
You have scored 0 exp this level.
You need 5,616,135 exp for the next level.
You have been playing for 2 days and 3 hours.
You are known as Gangrel Blood Lust, Chaotic Fear Monger
You are floating.
  Three orbs of magic are at your command!
  You feel stronger.
  You feel protected.
  You can detect evil beings.
  You can detect magical properties.
  You are invisible.
  You have been blinded!
  You can detect invisible things.

HP:197 Move:242 Mana:592 Secs:2 > 
You feel a cloak of blindness dissolve.

HP:233 Move:282 Mana:634 Secs:75 > l
The Grand City of Moldavia
    The bustling city spreads out before you to the north.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e ]
Gangrel Blood Lust, Chaotic Fear Monger is floating here. (Red Aura) 
A Moldavian townsperson is going about her business here.

HP:233 Move:282 Mana:634 Secs:75 > nAlas, you cannot go that way...

HP:233 Move:282 Mana:634 Secs:73 > e
South Wall Road
   The road here heads westward, toward the mighty, protected ramparts of
Moldavia's southern gate, and eastward toward Fuligan street.  To the north
you see a small, peaceful looking park.  Guards mill about constantly here,
protecting the gates from invaders, and keeping the peace in the slums to
the east.  
[ Exits: e w ]
Gangrel flies into the room.

HP:233 Move:281 Mana:634 Secs:72 > e
South End of Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The southern wall road cuts into it from the east, passing through
the slums of Moldavia from the eastern wall and heading toward the South
Gates to the west.  The faint sounds of a park can be heard to the
northwest.  
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
Gangrel flies into the room.

HP:233 Move:280 Mana:634 Secs:72 > n
South End of Fuligan Street
   Fuligan Street continues its north and south travel here.  To the east,
the lower class section of town, with its run-down buildings and crime-
ridden streets, rises up into the skyline, while a nice, pleasant park
awaits you to the west.  
[ Exits: n s ]
Gangrel flies into the room.

HP:233 Move:279 Mana:634 Secs:71 > n
South End of Fuligan Street
   The street continues its dividing line here, separating the tramps,
whores and thieves to the east from the clean, wholesome park-dwellers in
Moldavia's park over to the west.  The guards have done quite good job of
keeping each on their own side of this boundary.  
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
Gangrel flies into the room.

HP:233 Move:278 Mana:634 Secs:71 > n
South End of Fuligan Street
   To the north here, Fuligan intersects Fountain Lane in a crossroads
known as the Double F.  The fence separating this area, especially the
nearby slums, from the park's inhabitants is torn down in a few places, as
though some riffraff was attempting to break their way in.  
[ Exits: n s ]
Gangrel flies into the room.

HP:233 Move:277 Mana:634 Secs:71 > n
South End of Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Gangrel flies into the room.

HP:233 Move:276 Mana:634 Secs:71 > n
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
The corpse of a gypsy dancer is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a gypsy drummer boy is lying here.
A deep silver plate sits on the ground with a few lonely coins in it.
A little brown rat scurries around, looking for food.
Gangrel flies into the room.

HP:233 Move:275 Mana:634 Secs:71 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A small red songbird hops merrily around here.
Gangrel flies into the room.

HP:233 Move:274 Mana:634 Secs:70 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
A brightly colored butterfly flitters around.
Gangrel flies into the room.

HP:233 Move:273 Mana:634 Secs:70 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:233 Move:272 Mana:634 Secs:70 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(4) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(7) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(4) The corpse of Gralth is lying here.
(7) The corpse of Blizzard is lying here.
(11) The corpse of Antiphon is lying here.
(6) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(33) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Blizzard Dorian Tudor is standing here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Gangrel flies into the room.

HP:233 Move:271 Mana:634 Secs:69 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:233 Move:270 Mana:634 Secs:69 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(4) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(7) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(4) The corpse of Gralth is lying here.
(7) The corpse of Blizzard is lying here.
(11) The corpse of Antiphon is lying here.
(6) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(33) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Blizzard Dorian Tudor is standing here.
Gangrel flies into the room.

HP:233 Move:269 Mana:634 Secs:68 > 
Blizzard smashes his head into Gangrel's, knocking him unconscious!
Gangrel is stunned, but will probably regain consciousness again.

HP:233 Move:269 Mana:634 Secs:68 > 
Mlix has arrived.

HP:233 Move:269 Mana:634 Secs:68 > 
Blizzard crushes Gangrel hard.
Gangrel is stunned, but will probably regain consciousness again.
Blizzard crushes Gangrel hard.
Gangrel is stunned, but will probably regain consciousness again.
Mlix leaves west.

HP:233 Move:269 Mana:634 Secs:67 > 
Mocirne flies into the room.

HP:233 Move:269 Mana:634 Secs:67 > 
Nefarious places the spear of darkness in the back of Gangrel, resulting in some strange noises and some blood!
Gangrel is stunned, but will probably regain consciousness again.

HP:233 Move:269 Mana:634 Secs:67 > point bliYou point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:233 Move:269 Mana:634 Secs:66 > point blipoint bli
Mocirne stares at Nefarious intently and utters, 'disintegrate'.
Nefarious screams in horror as she rapidly disintegrates away!

HP:233 Move:269 Mana:634 Secs:66 > point bliMocirne pierces Nefarious.
Mocirne misses Nefarious with his pierce.
Nefarious dodges the attack!
Mocirne misses Nefarious with his pierce.
You pound Blizzard.
Blizzard has some small wounds and bruises.
Nefarious massacres Gangrel with her pierce.
Gangrel is stunned, but will probably regain consciousness again.
Nefarious massacres Gangrel with her pierce.
Gangrel's eyes uncross as he regains his senses.
Blizzard crushes Gangrel hard.
Blizzard misses Gangrel with his crush.
You point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:233 Move:269 Mana:634 Secs:65 > 
Namkor has arrived.

HP:233 Move:269 Mana:634 Secs:65 > You point at him.
One of the orbs flies away from you and smashes into Blizzard!
The orb explodes, covering him with boiling acid!

HP:233 Move:269 Mana:634 Secs:64 > 
Namkor leaves east.

HP:233 Move:269 Mana:634 Secs:64 > c 'disi' b
Mocirne stares at Nefarious intently and utters, 'disintegrate'.
Nefarious screams in horror as she rapidly disintegrates away!

HP:233 Move:269 Mana:634 Secs:64 > 
Nefarious circles around Gangrel and thrusts the spear of darkness into his back!

HP:233 Move:269 Mana:634 Secs:64 > c 'disi' bGangrel hits Blizzard hard.
Mocirne pierces Nefarious.
Mocirne pierces Nefarious.
Mocirne pierces Nefarious.
You miss Blizzard with your pound.
Blizzard has quite a few wounds.
Nefarious misses Gangrel with her pierce.
Nefarious massacres Gangrel with her pierce.
Blizzard crushes Gangrel hard.
Blizzard crushes Gangrel hard.
You point at him.

HP:233 Move:269 Mana:634 Secs:63 > c 'disi' bNamkor has arrived.
Okay.
Beatherb screams in horror as he rapidly disintegrates away!

HP:233 Move:269 Mana:559 Secs:63 > c 'disi' b
Antiphon has arrived.

HP:233 Move:269 Mana:559 Secs:62 > 
Nefarious quickly evades Mocirne's circle!
Beatherb smashes his head into Blizzard's, knocking him unconscious!
Blizzard is stunned, but will probably regain consciousness again.

HP:233 Move:269 Mana:559 Secs:62 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Beatherb gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Gangrel's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Nefarious's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Blizzard gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:98 Move:269 Mana:559 Secs:62 > 
Namkor misses Mocirne with his hit.
Beatherb massacres you with his bludgeon.
Beatherb misses you with his bludgeon.
Gangrel hits Blizzard.
Blizzard's eyes uncross as he regains his senses.
Mocirne pierces Nefarious.
Mocirne pierces Nefarious hard.
Nefarious's acidshield splashes onto Mocirne, horribly burning him!
Mocirne pierces Nefarious hard.
Nefarious's acidshield splashes onto Mocirne, horribly burning him!
Blizzard smashes his shield into your head, knocking you down!
Nefarious massacres Gangrel with her pierce.
Nefarious massacres Gangrel with her pierce.

HP:52 Move:269 Mana:559 Secs:61 > 
Antiphon raises his hands to the skies in prayer, pleading to Sabien, the
God of Light, to expel the forces of evil from the lands.  Instantly, an
explosion of holy force rocks the earth as a towering blue inferno plummets
from the Heavens and slams into the ground, engulfing the room!  The pillar
of holy fire swirls around the room, quickly expanding in every direction,
growing ever more violent through the faith of the Pure...

The fireball engulfs the room as it explodes outward!
Mocirne screams in pain as the inferno dissolves his soul away!
Gangrel's soul is torn asunder as the holy inferno engulfs him!
Gangrel is suddenly whisked away to a safe location!
Your soul is torn asunder and destroyed as the holy inferno engulfs you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Zephyr Kung Foo Fighting!! is sitting here, meditating quietly.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:60 > 
Nefarious has entered the game.
Nefarious has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:59 > d
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A Moldavian townsperson is going about her business here.

HP:1000 Move:320 Mana:1000 Secs:59 > n
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:319 Mana:1000 Secs:58 > n
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.

HP:1000 Move:318 Mana:1000 Secs:57 > s
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:317 Mana:1000 Secs:56 > s
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A Moldavian townsperson is going about her business here.

HP:1000 Move:316 Mana:1000 Secs:56 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A Moldavia city guard is here, keeping the peace.
A brightly colored butterfly flitters around.

HP:1000 Move:315 Mana:1000 Secs:56 > e
A human city guard leaves west.

HP:1000 Move:315 Mana:1000 Secs:55 > 
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A small red songbird hops merrily around here.
Oops!  Your foot is caught on something as you fall to the ground!
standThe wire snaps from the force of your foot!

HP:1000 Move:314 Mana:1000 Secs:55 > ewwwYou quickly scramble to your feet!
You slowly rise off the floor and hover in mid-air.

HP:1000 Move:314 Mana:1000 Secs:51 > 
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
The corpse of a gypsy dancer is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a gypsy drummer boy is lying here.
A deep silver plate sits on the ground with a few lonely coins in it.
A little brown rat scurries around, looking for food.

HP:1000 Move:313 Mana:1000 Secs:51 > 
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A small red songbird hops merrily around here.

HP:1000 Move:312 Mana:1000 Secs:51 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
The corpse of a monarch butterfly is lying here.
(2) The corpse of Blizzard is lying here.
The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
A brightly colored butterfly flitters around.

HP:1000 Move:311 Mana:1000 Secs:51 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.

HP:1000 Move:310 Mana:1000 Secs:51 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(4) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(7) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(4) The corpse of Gralth is lying here.
(7) The corpse of Blizzard is lying here.
(11) The corpse of Antiphon is lying here.
(6) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(36) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix The Swirling Magi is lying here, stunned. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Blizzard Dorian Tudor is here, fighting Mlix!
Beatherb Borachon is standing here.
Antiphon has arrived.

HP:1000 Move:309 Mana:1000 Secs:50 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:1000 Move:308 Mana:1000 Secs:50 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:308 Mana:1000 Secs:49 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(4) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(7) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(4) The corpse of Gralth is lying here.
(8) The corpse of Blizzard is lying here.
(11) The corpse of Antiphon is lying here.
(6) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(36) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is here, fighting Nefarious!
Nefarious the Malefic Angel is here, fighting Antiphon! (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Mlix The Swirling Magi is here, fighting Nefarious! (Red Aura) 
Mlix The Swirling Magi is lying here, stunned. (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:1000 Move:307 Mana:1000 Secs:49 > 
Namkor has arrived.

HP:1000 Move:307 Mana:1000 Secs:48 > 
Mlix tickles Nefarious as he hits her.
Antiphon pierces Nefarious hard.
Nefarious's acidshield splashes onto Antiphon, horribly burning him!
Antiphon misses Nefarious with his pierce.
Nefarious dodges the attack!
Antiphon misses Nefarious with his pierce.
Antiphon pierces Nefarious very hard.
Nefarious's acidshield splashes onto Antiphon, horribly burning him!
Nefarious pulverizes Antiphon with her mighty pierce.
Antiphon swings his weapon, knocking Nefarious's attack away!

c 'fire rain'HP:1000 Move:307 Mana:1000 Secs:47 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Antiphon!
A cloud of fire rains down from the heavens, scorching Nefarious!
A cloud of fire rains down from the heavens, scorching Mlix!
A cloud of fire rains down from the heavens, scorching Mlix!
Mlix is stunned, but will probably regain consciousness again.

HP:1000 Move:307 Mana:910 Secs:47 > 
Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Namkor, scalding him horribly!
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
That really did HURT!
Deadly waves of superheated energy flood the room!
Antiphon gurgles in pain as he is melted down into a boiling puddle!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Mlix, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Mlix, scalding him horribly!
Mlix is stunned, but will probably regain consciousness again.
Deadly waves of superheated energy flood the room!

c 'fire rain'HP:553 Move:307 Mana:910 Secs:47 > 
Nefarious massacres Mlix with her pierce.
Nefarious massacres Mlix with her pierce.
Namkor smashes you in the face with a powerful roundhouse kick!
Namkor hits you hard.
You miss Namkor with your pound.
Namkor looks pretty hurt.
Mlix tickles Nefarious as he hits her.
An elven city guard has arrived.

HP:536 Move:307 Mana:910 Secs:45 > Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching an elven city guard!
A cloud of fire rains down from the heavens, scorching Namkor!
A cloud of fire rains down from the heavens, scorching Nefarious!
A cloud of fire rains down from the heavens, scorching Mlix!
A cloud of fire rains down from the heavens, scorching Mlix!
Mlix is stunned, but will probably regain consciousness again.

HP:536 Move:307 Mana:820 Secs:45 > 
Namkor sweeps his leg out, sending you tumbling to the ground!
You strike the ground hard, momentarily dazed from the impact!
Nefarious stealthly retreats from the battle.

HP:520 Move:307 Mana:820 Secs:45 > c 'fire rain'
An elven city guard suddenly dives toward you and knocks your weapon to the ground!
get all
HP:520 Move:307 Mana:820 Secs:44 > 
An elven city guard pierces you extremely hard.
An elven city guard pierces you very hard.
An elven city guard pierces you very hard.
Namkor hits you very hard.
You barely hit Namkor.
Namkor is in awful condition.

HP:464 Move:307 Mana:820 Secs:43 > 
Mocirne flies into the room.

HP:464 Move:307 Mana:820 Secs:43 > c 'fire rain'c 'fire rain'c 'fire rain'Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Mocirne, scalding him horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around an elven city guard, scalding her horribly!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Namkor, scalding him horribly!
Deadly waves of superheated energy flood the room!
You feel your internal organs liquifying into sludge as you boil alive!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:40 > d
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]
The corpse of a townsperson is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of a monarch butterfly is lying here.

HP:1000 Move:320 Mana:1000 Secs:40 > w
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of the cardinal is lying here.
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:319 Mana:1000 Secs:38 > wAlas, you cannot go that way...

HP:1000 Move:319 Mana:1000 Secs:38 > n
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
Varruk's rib lies here in the dirt.
The corpse of a tiny chipmunk is lying here.
The corpse of Varruk is lying here.
The corpse of Gralth is lying here.

HP:1000 Move:318 Mana:1000 Secs:37 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:317 Mana:1000 Secs:36 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
A tiny honeybee buzzes around in the air.

HP:1000 Move:316 Mana:1000 Secs:36 > 
A tiny honeybee flies away to the east.
A Moldavian enchantress flies into the room.

HP:1000 Move:316 Mana:1000 Secs:35 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:1000 Move:315 Mana:1000 Secs:35 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:314 Mana:1000 Secs:35 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:313 Mana:1000 Secs:34 > s
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:312 Mana:1000 Secs:34 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.
The corpse of Zephyr is lying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
A Moldavia city guard is here, keeping the peace.
A tiny honeybee buzzes around in the air.

HP:1000 Move:311 Mana:1000 Secs:33 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.

HP:1000 Move:310 Mana:1000 Secs:33 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
The corpse of the great horned owl is lying here.
(2) A small acorn on the ground barely catches your attention.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!

HP:1000 Move:309 Mana:1000 Secs:32 > wAlas, you cannot go that way...

HP:1000 Move:309 Mana:1000 Secs:32 > wAlas, you cannot go that way...

HP:1000 Move:309 Mana:1000 Secs:32 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.

HP:1000 Move:308 Mana:1000 Secs:31 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:1000 Move:307 Mana:1000 Secs:31 > nAlas, you cannot go that way...

HP:1000 Move:307 Mana:1000 Secs:31 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:306 Mana:1000 Secs:30 > wAlas, you cannot go that way...

HP:1000 Move:306 Mana:1000 Secs:30 > e
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:1000 Move:305 Mana:1000 Secs:30 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:304 Mana:1000 Secs:29 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:303 Mana:1000 Secs:29 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.

HP:1000 Move:302 Mana:1000 Secs:29 > eAlas, you cannot go that way...

HP:1000 Move:302 Mana:1000 Secs:28 > nAlas, you cannot go that way...

HP:1000 Move:302 Mana:1000 Secs:28 > eAlas, you cannot go that way...

HP:1000 Move:302 Mana:1000 Secs:27 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:301 Mana:1000 Secs:27 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:300 Mana:1000 Secs:27 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:1000 Move:299 Mana:1000 Secs:26 > s
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
(Invis) A member of the elite Enchanter's Guild patrols the area here.

HP:1000 Move:298 Mana:1000 Secs:26 > s
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:297 Mana:1000 Secs:26 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(6) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(8) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(4) The corpse of Gralth is lying here.
(8) The corpse of Blizzard is lying here.
(12) The corpse of Antiphon is lying here.
(6) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(38) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Nefarious the Malefic Angel is here, fighting Gralth! (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Gralth ElfCrusher is here, fighting Nefarious! (Red Aura) 

sHP:1000 Move:296 Mana:1000 Secs:25 > 
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of a garter snake is lying here.
The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.

HP:1000 Move:295 Mana:1000 Secs:25 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:295 Mana:1000 Secs:23 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(6) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(8) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(5) The corpse of Gralth is lying here.
(8) The corpse of Blizzard is lying here.
(12) The corpse of Antiphon is lying here.
(6) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(38) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Mocirne - Eviscerator is here, fighting Namkor! (Red Aura) 
  Mocirne glows with a bright light!
Namkor of the Light is here, fighting Mocirne!
  Namkor glows with a bright light!
Nefarious the Malefic Angel is lying here, incapacitated. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!

HP:1000 Move:294 Mana:1000 Secs:22 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Beatherb gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor's goodness completely dissolves Nefarious!
The Demons in Hell howl in anger as one of their own is destroyed!
Nefarious is dead!  R.I.P.
Your blood freezes as you hear Nefarious's death cry.
A violent firestorm of blue fire engulfs the room!

HP:875 Move:294 Mana:1000 Secs:22 > 
Mocirne quickly evades Beatherb's headbutt!

HP:875 Move:294 Mana:1000 Secs:22 > 
You miss Namkor with your hit.
Namkor has a few scratches.
Mocirne pierces Namkor hard.
Mocirne misses Namkor with his pierce.
Mocirne pierces Namkor very hard.
Mocirne dodges the attack!
Namkor misses Mocirne with his hit.

HP:875 Move:294 Mana:1000 Secs:21 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Beatherb!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching Namkor!

HP:875 Move:294 Mana:910 Secs:21 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Beatherb gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:616 Move:294 Mana:910 Secs:20 > c 'fire rain'
Zephyr has arrived.

HP:616 Move:294 Mana:910 Secs:20 > 
Beatherb massacres you with his bludgeon.
Beatherb massacres you with his bludgeon.
You miss Namkor with your hit.
Namkor has some small wounds and bruises.
Mocirne pierces Namkor hard.
Mocirne pierces Namkor hard.
Mocirne pierces Namkor hard.
Namkor misses Mocirne with his hit.
Mocirne stares at Namkor intently and utters, 'disintegrate'.
Namkor screams in horror as he rapidly disintegrates away!
Beatherb misses and plants his foot a mile above your head.

HP:568 Move:294 Mana:910 Secs:19 > 
Zephyr leaves east.

HP:568 Move:294 Mana:910 Secs:19 > retOkay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Beatherb!
A cloud of fire rains down from the heavens, scorching Mocirne!
A cloud of fire rains down from the heavens, scorching Namkor!

HP:568 Move:294 Mana:820 Secs:19 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Beatherb gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:308 Move:294 Mana:820 Secs:18 > 
Beatherb massacres you with his bludgeon.
Beatherb massacres you with his bludgeon.
You miss Namkor with your hit.
Namkor has quite a few wounds.
Mocirne pierces Namkor very hard.
Mocirne pierces Namkor hard.
Mocirne misses Namkor with his pierce.
Namkor barely hits Mocirne.

HP:260 Move:294 Mana:820 Secs:17 > 
Mocirne stares at Namkor intently and utters, 'dispel magic'.
Darkness briefly enshrouds Namkor.

HP:260 Move:294 Mana:820 Secs:17 > You clumsily trip over your feet as you attempt to leave!

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.
You flee head over heels!

HP:260 Move:293 Mana:820 Secs:17 > retYour blood freezes as you hear someone's death cry.
You clumsily trip over your feet as you attempt to leave!

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(6) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(8) The corpse of Namkor is lying here.
Namkor's stomach lies here, still twitching.
(5) The corpse of Gralth is lying here.
(8) The corpse of Blizzard is lying here.
(12) The corpse of Antiphon is lying here.
(6) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(40) A large pile of dust is laying here.
The corpse of Xanth is lying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
You flee head over heels!

HP:260 Move:292 Mana:820 Secs:16 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lyi
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:260 Move:291 Mana:820 Secs:16 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
Algol the Crimson Shard of Death, Chaos Knight is here, fighting Blizzard! (Red Aura) 
Blizzard Dorian Tudor is here, fighting Algol!

HP:260 Move:290 Mana:820 Secs:16 > w
Blizzard misses Algol with his crush.
Blizzard crushes Algol hard.
Algol obliterates Blizzard with his powerful pierce.
Algol obliterates Blizzard with his powerful pierce.
Algol obliterates Blizzard with his powerful pierce.

HP:260 Move:290 Mana:820 Secs:15 > 
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
Mlix has arrived.
Mlix has arrived.

HP:260 Move:289 Mana:820 Secs:15 > 
Mlix leaves east.
Mlix leaves east.

HP:260 Move:289 Mana:820 Secs:15 > sAlas, you cannot go that way...

HP:260 Move:289 Mana:820 Secs:15 > nAlas, you cannot go that way...

HP:260 Move:289 Mana:820 Secs:14 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix is here, sprawled out on the ground! (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Algol the Crimson Shard of Death, Chaos Knight is here, fighting Blizzard! (Red Aura) 
Blizzard is here, sprawled out on the ground!

HP:260 Move:288 Mana:820 Secs:13 > 
Algol panics, and attempts to flee!

HP:260 Move:288 Mana:820 Secs:13 > 
Blizzard quickly scrambles to his feet!
Blizzard leaves west.

HP:260 Move:288 Mana:820 Secs:13 > c 'fire rain'Okay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Mlix!
A cloud of fire rains down from the heavens, scorching Mlix!

HP:260 Move:288 Mana:730 Secs:12 > c 'fire rain'
Mlix barely hits you.
Mlix barely hits you.
You barely hit Mlix.
Mlix has some small wounds and bruises.

HP:252 Move:288 Mana:730 Secs:11 > 
Blizzard has arrived.

HP:252 Move:288 Mana:730 Secs:10 > 
Mlix quickly scrambles to his feet!

HP:252 Move:288 Mana:730 Secs:10 > retOkay.
Fire screams down from the heavens and scorches the room!
A cloud of fire rains down from the heavens, scorching Blizzard!
A cloud of fire rains down from the heavens, scorching Mlix!
A cloud of fire rains down from the heavens, scorching Mlix!

HP:252 Move:288 Mana:640 Secs:10 > 
Mlix utters the words, 'celestial fury'.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Blizzard in the head, killing him!
Blizzard is dead!  R.I.P.
Your blood freezes as you hear Blizzard's death cry.
A large meteorite smashes into the side of your head, killing you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:7 > 
The Horizon suddenly folds in on Blizzard, blotting him out of sight!

HP:1000 Move:321 Mana:1000 Secs:6 > 
Gralth has entered the game.
Gralth has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:4 > c ' cel'
Blizzard has entered the game.
Blizzard has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:3 > Cast what?!?

HP:1000 Move:321 Mana:1000 Secs:2 > 
Blizzard leaves down.

HP:1000 Move:321 Mana:1000 Secs:1 > pracYou have no practice sessions remaining.
You know of the following skills:
---------------------------------

acid splash                   99%              (70 Mana)
acidshield                    99%              (200 Mana)
antimagic                     99%              (35 Mana)
armor                         99%              (20 Mana)
blizzard                      99%              (70 Mana)
burning hands                 99%              (15 Mana)
celestial fury                99%              (130 Mana)
chain lightning               60%              (150 Mana)
chill touch                   99%              (15 Mana)
clairvoyance                  99%              (35 Mana)
clone                         99%              (115 Mana)
color spray                   99%              (50 Mana)
curse                         99%              (30 Mana)
dancing sword                 99%              (150 Mana)
darken                        99%              (60 Mana)
detect evil                   99%              (20 Mana)
detect invisibility           99%              (40 Mana)
detect magic                  99%              (20 Mana)
Beatherb has entered the game.
Beatherb has been fully healed!

*** More ***  dHP:1000 Move:321 Mana:1042 Secs:68 > d
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:320 Mana:1042 Secs:67 > ww
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:1000 Move:319 Mana:1042 Secs:67 > 
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:1000 Move:318 Mana:1042 Secs:67 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:1042 Secs:66 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:1042 Secs:66 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
An elven city guard is pummeled with a fury of celestial meteorites!
A stray meteorite smashes a rat in the head, killing it!
A rat is dead!  R.I.P.
Your blood freezes as you hear a rat's death cry.

HP:1000 Move:318 Mana:912 Secs:63 > 
An elven city guard pierces you very hard.
An elven city guard pierces you very hard.
An elven city guard pierces you very hard.
You hit an elven city guard.
An elven city guard has quite a few wounds.

HP:959 Move:318 Mana:912 Secs:62 > e
An elven city guard circles around you and thrusts a green and black spear into your back!

HP:847 Move:318 Mana:912 Secs:61 > retNo!  You're fighting for your life!

HP:847 Move:318 Mana:912 Secs:61 > You clumsily trip over your feet as you attempt to leave!

An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
You flee head over heels!

HP:847 Move:317 Mana:912 Secs:61 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
(Invis) A member of the elite Enchanter's Guild patrols the area here.

HP:847 Move:316 Mana:912 Secs:60 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavia city guard is here, keeping the peace.

HP:847 Move:315 Mana:912 Secs:60 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lyi
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:847 Move:314 Mana:912 Secs:59 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(6) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(9) The corpse of Namkor is lying here.
(6) The corpse of Gralth is lying here.
(9) The corpse of Blizzard is lying here.
(12) The corpse of Antiphon is lying here.
(7) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(41) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is here, fighting Namkor!
Namkor of the Light is here, fighting Mocirne!
  Namkor glows with a bright light!
Mocirne - Eviscerator is here, fighting Namkor! (Red Aura) 
  Mocirne glows with a bright light!

HP:847 Move:313 Mana:912 Secs:59 > 
Namkor stares at Mocirne intently and utters, 'qroibgubt srak'.
Namkor makes Mocirne's evil soul shiver and suffer!
Mocirne circles around Beatherb and thrusts a dagger into his back!

HP:847 Move:313 Mana:912 Secs:59 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Antiphon the Paladin is here, fighting Zephyr!
Zephyr is here, sprawled out on the ground!

HP:847 Move:312 Mana:912 Secs:59 > 
Zephyr massacres Antiphon with his flame.
Zephyr massacres Antiphon with his flame.
Antiphon misses Zephyr with his pierce.
Antiphon pierces Zephyr very hard.
Antiphon pierces Zephyr very hard.
Antiphon pierces Zephyr extremely hard.

HP:847 Move:312 Mana:912 Secs:58 > 
Nefarious places the spear of darkness in the back of Antiphon, resulting in some strange noises and some blood!

HP:847 Move:312 Mana:912 Secs:58 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!
Antiphon is pummeled with a fury of celestial meteorites!
Zephyr is pummeled with a fury of celestial meteorites!

HP:847 Move:312 Mana:782 Secs:57 > c 'celestial fury'
Antiphon smashes his head into Zephyr's, knocking him unconscious!
Zephyr is stunned, but will probably regain consciousness again.

HP:847 Move:312 Mana:782 Secs:57 > 
You tickle Nefarious as you hit her.
Nefarious has some big nasty wounds and scratches.
Nefarious pulverizes Antiphon with her mighty pierce.
Nefarious pulverizes Antiphon with her mighty pierce.
Antiphon pierces Zephyr extremely hard.
Zephyr is stunned, but will probably regain consciousness again.
Antiphon pierces Zephyr very hard.
Zephyr is stunned, but will probably regain consciousness again.
Antiphon pierces Zephyr extremely hard.
Zephyr's eyes uncross as he regains his senses.
Antiphon pierces Zephyr extremely hard.

HP:847 Move:312 Mana:782 Secs:56 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Antiphon in the head, killing him!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
A stray meteorite smashes Zephyr in the head, killing him!
Zephyr is dead!  R.I.P.
Your blood freezes as you hear Zephyr's death cry.

HP:847 Move:312 Mana:652 Secs:55 > c 'celestial fury'
You barely hit Nefarious.
Acid splashes onto you, burning your skin horribly!
Nefarious has some big nasty wounds and scratches.

HP:846 Move:312 Mana:652 Secs:54 > 
Mlix has arrived.
Mlix has arrived.

HP:846 Move:312 Mana:652 Secs:54 > 
Mlix leaves west.
Mlix leaves west.

HP:846 Move:312 Mana:652 Secs:54 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!

HP:846 Move:312 Mana:522 Secs:53 > 
Your blood freezes as you hear someone's death cry.
Mlix has arrived.
Mlix has arrived.

HP:846 Move:312 Mana:522 Secs:53 > c 'celestial fury'
Nefarious massacres you with her pierce.
Nefarious massacres you with her pierce.
You barely hit Nefarious.
Acid splashes onto you, burning your skin horribly!
Nefarious looks pretty hurt.

HP:796 Move:312 Mana:522 Secs:52 > 
Mlix leaves west.
Mlix leaves west.

HP:796 Move:312 Mana:522 Secs:52 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:796 Move:312 Mana:392 Secs:51 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(6) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(9) The corpse of Namkor is lying here.
(6) The corpse of Gralth is lying here.
(9) The corpse of Blizzard is lying here.
(12) The corpse of Antiphon is lying here.
(7) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(42) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix is here, sprawled out on the ground! (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Blizzard Dorian Tudor is here, fighting Mlix!
Namkor of the Light is here, fighting Mlix!
  Namkor glows with a bright light!

HP:796 Move:311 Mana:392 Secs:49 > 
Algol places the spear of darkness in the back of Namkor, resulting in some strange noises and some blood!

HP:796 Move:311 Mana:392 Secs:49 > c 'celestial fury'
Namkor panics, and attempts to flee!
Namkor leaves north.

HP:796 Move:311 Mana:392 Secs:49 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Algol is pummeled with a fury of celestial meteorites!
Mlix is pummeled with a fury of celestial meteorites!
Mlix is pummeled with a fury of celestial meteorites!
Blizzard is pummeled with a fury of celestial meteorites!
Blizzard tries to headbutt Mlix, who twists away as he falls!

HP:796 Move:311 Mana:262 Secs:49 > 
Mlix barely hits you.
Mlix barely hits you.
Algol smashes his shield into your head, knocking you down!
Blizzard misses Mlix with his crush.
Blizzard crushes Mlix very hard.
Mlix's iceshield reaches out and freezes Blizzard!
Mlix is incapacitated and will slowly die, if not aided.

HP:722 Move:311 Mana:262 Secs:48 > 
Antiphon has arrived.

HP:722 Move:311 Mana:262 Secs:48 > c 'celestial fury'
Antiphon raises his hands to the skies in prayer, pleading to Sabien, the
God of Light, to expel the forces of evil from the lands.  Instantly, an
explosion of holy force rocks the earth as a towering blue inferno plummets
from the Heavens and slams into the ground, engulfing the room!  The pillar
of holy fire swirls around the room, quickly expanding in every direction,
growing ever more violent through the faith of the Pure...

The fireball engulfs the room as it explodes outward!
Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!
The searing glare of the fireball burns deep into your eyes!
Algol screams in pain as the inferno dissolves his soul away!
Mlix's soul is torn asunder as the holy inferno engulfs him!
Mlix is suddenly whisked away to a safe location!
Mlix's soul is torn asunder as the holy inferno engulfs him!
The Demons in Hell howl in anger as one of their own is destroyed!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.

HP:25 Move:311 Mana:262 Secs:47 > Maybe you should get on your feet first?
stand
HP:25 Move:311 Mana:262 Secs:47 > Namkor has arrived.
You quickly scramble to your feet!
You slowly rise off the floor and hover in mid-air.

HP:25 Move:311 Mana:262 Secs:47 > 
Algol obliterates Antiphon with his powerful pierce.
Antiphon swings his weapon, knocking Algol's attack away!
Algol misses Antiphon with his pierce.

HP:25 Move:311 Mana:262 Secs:46 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!
Antiphon is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Algol in the head, killing him!
The Demons in Hell howl in anger as one of their own is destroyed!
Algol is dead!  R.I.P.
Your blood freezes as you hear Algol's death cry.
Blizzard is pummeled with a fury of celestial meteorites!

HP:25 Move:311 Mana:132 Secs:46 > c 'celestial fury'
Blizzard crushes you hard.
Blizzard crushes you hard.
Namkor misses you with his hit.
You barely hit Namkor.
Namkor looks pretty hurt.

HP:7 Move:311 Mana:132 Secs:44 > Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor watches with a smile as you dissolve helplessly beneath Namkor...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:43 > 
Mlix lies down and falls asleep.

HP:1000 Move:321 Mana:1000 Secs:43 > 
Mlix lies down and falls asleep.

HP:1000 Move:321 Mana:1000 Secs:43 > c 'celestial fury'
Mlix awakens.

HP:1000 Move:321 Mana:1000 Secs:41 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mlix awakens.

HP:1000 Move:321 Mana:870 Secs:41 > 
Mlix clambers to his feet.

HP:1000 Move:321 Mana:870 Secs:41 > 
Mlix clambers to his feet.

HP:1000 Move:321 Mana:870 Secs:41 > 
Algol has entered the game.
Algol has been fully healed!

HP:1000 Move:321 Mana:870 Secs:41 > d
Mlix leaves down.
Mlix leaves down.

HP:1000 Move:321 Mana:870 Secs:41 > 
Gralth has entered the game.
Gralth has been fully healed!

HP:1000 Move:321 Mana:870 Secs:39 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
A little brown field mouse jumps through the grass.
A brightly colored butterfly flitters around.

HP:1000 Move:320 Mana:870 Secs:39 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Dracu is pummeled with a fury of celestial meteorites!
A stray meteorite smashes a little mouse in the head, killing it!
A little mouse is dead!  R.I.P.
Your blood freezes as you hear a little mouse's death cry.
A stray meteorite smashes a monarch butterfly in the head, killing it!
A monarch butterfly is dead!  R.I.P.
Your blood freezes as you hear a monarch butterfly's death cry.

HP:1000 Move:320 Mana:740 Secs:38 > c 'celestial fury'
Dracu massacres you with her pierce.
Dracu massacres you with her pierce.
You miss Dracu with your hit.
Dracu is in awful condition.

HP:930 Move:320 Mana:740 Secs:36 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Dracu in the head, killing her!
Dracu is dead!  R.I.P.
Your blood freezes as you hear Dracu's death cry.

HP:930 Move:320 Mana:610 Secs:36 > l
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(3) A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!

HP:930 Move:320 Mana:610 Secs:34 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A small red songbird hops merrily around here.

HP:930 Move:319 Mana:610 Secs:34 > e
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
The corpse of a gypsy dancer is lying here.
A pile of steaming, disgusting intestines lie here.
The corpse of a gypsy drummer boy is lying here.
A deep silver plate sits on the ground with a few lonely coins in it.
A little brown rat scurries around, looking for food.

HP:930 Move:318 Mana:610 Secs:33 > eAlas, you cannot go that way...

HP:930 Move:318 Mana:610 Secs:33 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
The corpse of Antiphon is lying here.
A small red songbird hops merrily around here.

HP:930 Move:317 Mana:610 Secs:32 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(3) A large pile of dust is laying here.

HP:930 Move:316 Mana:610 Secs:32 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:930 Move:315 Mana:610 Secs:32 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(7) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(9) The corpse of Namkor is lying here.
(6) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(12) The corpse of Antiphon is lying here.
(8) The corpse of Beatherb is lying here.
(4) The corpse of Varruk is lying here.
(44) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
wAlgol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Beatherb Borachon is here, fighting Mlix!
Mlix The Swirling Magi is here, sprawled out on the ground! (Red Aura) 
Mlix is here, sprawled out on the ground! (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Antiphon is here, sprawled out on the ground!

HP:930 Move:314 Mana:610 Secs:32 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lyi
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:930 Move:313 Mana:610 Secs:32 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavia city guard is here, keeping the peace.

HP:930 Move:312 Mana:610 Secs:31 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lyi
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:930 Move:311 Mana:610 Secs:31 > 
Beatherb comes flying in from the east and off to the west!

HP:930 Move:311 Mana:610 Secs:31 > 
Your blood freezes as you hear someone's death cry.

HP:930 Move:311 Mana:610 Secs:30 > 
Namkor has arrived.

HP:930 Move:311 Mana:610 Secs:30 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!
Your blood freezes as you hear someone's death cry.

HP:930 Move:311 Mana:480 Secs:29 > c 'celestial fury'
Mocirne flies into the room.

HP:930 Move:311 Mana:480 Secs:29 > 
Namkor misses you with his hit.
You hit Namkor.
Namkor has some big nasty wounds and scratches.

HP:930 Move:311 Mana:480 Secs:28 > 
Gralth OOCs, 'man if i ever learn how to type yous guys is fucked'

HP:930 Move:311 Mana:480 Secs:28 > 
Mocirne flies away to the east.

HP:930 Move:311 Mana:480 Secs:27 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!

HP:930 Move:311 Mana:350 Secs:27 > c 'celestial fury'
Your blood freezes as you hear someone's death cry.

HP:930 Move:311 Mana:350 Secs:27 > 
Beatherb massacres you with his bludgeon.
Beatherb misses you with his bludgeon.
Namkor smashes you in the face with a powerful roundhouse kick!
Namkor misses you with his hit.
You barely hit Namkor.
Namkor has some big nasty wounds and scratches.

HP:901 Move:311 Mana:350 Secs:26 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Beatherb panics, and attempts to flee!
Namkor is pummeled with a fury of celestial meteorites!

HP:901 Move:311 Mana:220 Secs:25 > 
You miss Namkor with your hit.
Namkor looks pretty hurt.
Namkor misses you with his hit.

HP:901 Move:311 Mana:220 Secs:24 > c 'celestial fury'
Namkor stares at you and utters the words, 'qroibgubt srak'.
Namkor makes your evil soul hurt and suffer!

HP:774 Move:311 Mana:220 Secs:24 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!

HP:774 Move:311 Mana:90 Secs:23 > c 'celestial fury'
You hit Namkor.
Namkor looks pretty hurt.
Namkor's roundhouse kick sails through the air, barely missing you!
Namkor misses you with his hit.

HP:774 Move:311 Mana:90 Secs:22 > 
Namkor stares at you and utters the words, 'qroibgubt srak'.
Namkor makes your evil soul hurt and suffer!

HP:646 Move:311 Mana:90 Secs:22 > 
Your blood freezes as you hear someone's death cry.
Your blood freezes as you hear someone's death cry.
An enormous fireball of holy power explodes into the room from the east!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Your soul is torn asunder and destroyed as the holy inferno engulfs you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is standing here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Zephyr Kung Foo Fighting!! is sitting here, meditating quietly.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:20 > 
Mocirne has entered the game.
Mocirne has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:20 > d
Mlix has entered the game.
Mlix has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:20 > 
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:320 Mana:1000 Secs:19 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:319 Mana:1000 Secs:19 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:318 Mana:1000 Secs:18 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:1000 Move:317 Mana:1000 Secs:18 > 
Namkor leaves south.

HP:1000 Move:317 Mana:1000 Secs:18 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:316 Mana:1000 Secs:17 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(8) The corpse of Mlix is lying here.
Mocirne's smouldering brains lie here.
The corpse of a monarch butterfly is lying here.
(9) The corpse of Namkor is lying here.
(6) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(13) The corpse of Antiphon is lying here.
(8) The corpse of Beatherb is lying here.
(5) The corpse of Varruk is lying here.
(46) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:1000 Move:315 Mana:1000 Secs:17 > 
Antiphon has arrived.

HP:1000 Move:315 Mana:1000 Secs:16 > 
Antiphon leaves south.

HP:1000 Move:315 Mana:1000 Secs:16 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
(2) The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:314 Mana:1000 Secs:15 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:313 Mana:1000 Secs:15 > n
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
The corpse of Blizzard is lying here.
A Moldavian townsperson is hurridly going about her business here.

HP:1000 Move:312 Mana:1000 Secs:15 > n
A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about his business here.

HP:1000 Move:311 Mana:1000 Secs:15 > wAlas, you cannot go that way...

HP:1000 Move:311 Mana:1000 Secs:14 > wAlas, you cannot go that way...

HP:1000 Move:311 Mana:1000 Secs:14 > esAlas, you cannot go that way...

HP:1000 Move:311 Mana:1000 Secs:13 > e
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
The corpse of Blizzard is lying here.
A Moldavian townsperson is hurridly going about her business here.
Antiphon has arrived.

HP:1000 Move:310 Mana:1000 Secs:13 > eAlas, you cannot go that way...

HP:1000 Move:310 Mana:1000 Secs:13 > Alas, you cannot go that way...

HP:1000 Move:310 Mana:1000 Secs:13 > e
Antiphon leaves north.

HP:1000 Move:310 Mana:1000 Secs:13 > Alas, you cannot go that way...

HP:1000 Move:310 Mana:1000 Secs:13 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:309 Mana:1000 Secs:12 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:1000 Move:308 Mana:1000 Secs:12 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:307 Mana:1000 Secs:11 > wAlas, you cannot go that way...

HP:1000 Move:307 Mana:1000 Secs:11 > wAlas, you cannot go that way...

HP:1000 Move:307 Mana:1000 Secs:11 > 
Mlix has arrived.

HP:1000 Move:307 Mana:1000 Secs:11 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
The corpse of the great horned owl is lying here.
(2) A small acorn on the ground barely catches your attention.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:306 Mana:1000 Secs:10 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
(3) The corpse of Blizzard is lying here.
(2) The corpse of Varruk is lying here.

HP:1000 Move:305 Mana:1000 Secs:10 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:1000 Move:304 Mana:1000 Secs:9 > 
Namkor has arrived.

HP:1000 Move:304 Mana:1000 Secs:9 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:303 Mana:1000 Secs:9 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
A small red songbird hops merrily around here.

HP:1000 Move:302 Mana:1000 Secs:9 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:301 Mana:1000 Secs:9 > eAlas, you cannot go that way...

HP:1000 Move:301 Mana:1000 Secs:8 > s
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
A Moldavia city guard is here, keeping the peace.
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:300 Mana:1000 Secs:7 > n
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
Beatherb Borachon is standing here.
A brightly colored butterfly flitters around.

HP:1000 Move:299 Mana:1000 Secs:7 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
A small red songbird hops merrily around here.

HP:1000 Move:298 Mana:1000 Secs:7 > w
Suddenly, Algol stabs you in the back!
That really did HURT!

HP:669 Move:298 Mana:1000 Secs:6 > No!  You're fighting for your life!

HP:669 Move:298 Mana:1000 Secs:6 > wNo!  You're fighting for your life!

HP:669 Move:298 Mana:1000 Secs:6 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Algol in the head, killing him!
Algol is dead!  R.I.P.
Your blood freezes as you hear Algol's death cry.
A stray meteorite smashes the cardinal in the head, killing him!
The cardinal is dead!  R.I.P.
Your blood freezes as you hear the cardinal's death cry.

HP:669 Move:298 Mana:870 Secs:5 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:669 Move:298 Mana:740 Secs:3 > eee
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A brightly colored butterfly flitters around.

HP:669 Move:297 Mana:740 Secs:1 > Alas, you cannot go that way...

HP:669 Move:297 Mana:740 Secs:1 > Alas, you cannot go that way...

HP:669 Move:297 Mana:740 Secs:1 > 
The clouds open up as torrents of rain start pouring down from the sky.
You noticeably sag as the power of strength leaves your body.

HP:741 Move:321 Mana:824 Secs:75 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of the cardinal is lying here.
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.

HP:741 Move:320 Mana:824 Secs:75 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:741 Move:319 Mana:824 Secs:75 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:741 Move:318 Mana:824 Secs:75 > s
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.

HP:741 Move:317 Mana:824 Secs:74 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:741 Move:316 Mana:824 Secs:73 > nAlas, you cannot go that way...

HP:741 Move:316 Mana:824 Secs:73 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:741 Move:315 Mana:824 Secs:72 > n
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:741 Move:314 Mana:824 Secs:72 > eAlas, you cannot go that way...

HP:741 Move:314 Mana:824 Secs:71 > eAlas, you cannot go that way...

HP:741 Move:314 Mana:824 Secs:71 > eAlas, you cannot go that way...

HP:741 Move:314 Mana:824 Secs:71 > n
A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about his business here.

HP:741 Move:313 Mana:824 Secs:70 > s
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:741 Move:312 Mana:824 Secs:70 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:741 Move:311 Mana:824 Secs:70 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!

HP:741 Move:310 Mana:824 Secs:69 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(11) The corpse of Namkor is lying here.
(7) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(14) The corpse of Antiphon is lying here.
(8) The corpse of Beatherb is lying here.
(6) The corpse of Varruk is lying here.
(46) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Varruk Trollish Warrior is standing here. (Red Aura) 
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!

HP:741 Move:309 Mana:824 Secs:68 > s
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Varruk's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
An enormous fireball of holy power explodes into the room from the west!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!

Varruk is lifted slightly off the ground as the light invades his soul!
Varruk's soul is torn asunder as the holy inferno engulfs him!
The Demons in Hell howl in anger as one of their own is destroyed!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.

Mocirne is lifted slightly off the ground as the light invades his soul!
Mocirne screams in pain as the inferno dissolves his soul away!

The holy light explodes with incredible power into the room to the east!

HP:262 Move:309 Mana:824 Secs:68 > No!  You're fighting for your life!

HP:262 Move:309 Mana:824 Secs:68 > 
Mocirne pierces Namkor very hard.
Mocirne pierces Namkor very hard.
Mocirne pierces Namkor very hard.
You hit Namkor.
Namkor has a few scratches.
Namkor hits you.

HP:256 Move:309 Mana:824 Secs:67 > nNo!  You're fighting for your life!

HP:256 Move:309 Mana:824 Secs:67 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:256 Move:309 Mana:694 Secs:67 > 
The Angels in Heaven lament sorrowfully as one of their own perishes!
Your blood freezes as you hear someone's death cry.

HP:256 Move:309 Mana:694 Secs:66 > c 'celestial fury'
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:127 Move:309 Mana:694 Secs:66 > 
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Mocirne misses Namkor with his pierce.
Mocirne pierces Namkor very hard.
Mocirne pierces Namkor extremely hard.
You miss Namkor with your hit.
Namkor has quite a few wounds.
Namkor misses you with his hit.

HP:127 Move:309 Mana:694 Secs:65 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gralth is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!
Mocirne is mortally wounded, and will die soon, if not aided.

HP:127 Move:309 Mana:564 Secs:65 > 
The Angels in Heaven lament sorrowfully as one of their own perishes!
Your blood freezes as you hear someone's death cry.

HP:127 Move:309 Mana:564 Secs:64 > c 'celestial fury'
Gralth utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
You are mortally wounded, and will die soon, if not aided.

HP:-8 Move:309 Mana:564 Secs:64 > Namkor watches with a smile as you dissolve helplessly beneath Namkor...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is resting here.
Zephyr Kung Foo Fighting!! is sitting here, meditating quietly.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:63 > d
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
The corpse of the great horned owl is lying here.
(2) A small acorn on the ground barely catches your attention.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:320 Mana:1000 Secs:62 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:1000 Move:319 Mana:1000 Secs:60 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]

HP:1000 Move:318 Mana:1000 Secs:60 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:1000 Move:317 Mana:1000 Secs:59 > w
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
The corpse of a rat is lying here.

HP:1000 Move:316 Mana:1000 Secs:59 > e
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:1000 Move:315 Mana:1000 Secs:58 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]

HP:1000 Move:314 Mana:1000 Secs:58 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:1000 Move:313 Mana:1000 Secs:58 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!

HP:1000 Move:312 Mana:1000 Secs:58 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(11) The corpse of Namkor is lying here.
(7) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(14) The corpse of Antiphon is lying here.
(8) The corpse of Beatherb is lying here.
(7) The corpse of Varruk is lying here.
(48) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Algol the Crimson Shard of Death, Chaos Knight is here, fighting Gralth! (Red Aura) 
Gralth ElfCrusher is here, fighting Namkor! (Red Aura) 
  Gralth glows with a brilliant white light!
Namkor of the Light is here, fighting Gralth!
  Namkor glows with a bright light!

HP:1000 Move:311 Mana:1000 Secs:57 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Algol is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!

HP:1000 Move:311 Mana:870 Secs:57 > 
Algol stealthly retreats from the battle.

HP:1000 Move:311 Mana:870 Secs:56 > c 'celestial fury'
Gralth utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
Deadly waves of superheated energy flood the room!
Namkor gurgles in pain as he is melted down into a boiling puddle!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Namkor is dead!  R.I.P.
Your blood freezes as you hear Namkor's death cry.
Deadly waves of superheated energy flood the room!

HP:885 Move:311 Mana:870 Secs:56 > 
Gralth pierces you extremely hard.
Gralth pierces you extremely hard.
Gralth misses you with his pierce.
Gralth pierces you extremely hard.
You miss Algol with your hit.
Algol has quite a few wounds.

HP:826 Move:311 Mana:870 Secs:55 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Algol is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!

HP:826 Move:311 Mana:740 Secs:55 > 
Algol panics, and attempts to flee!

HP:826 Move:311 Mana:740 Secs:54 > ret
Gralth pierces you extremely hard.
Gralth pierces you extremely hard.
Gralth pierces you extremely hard.
Gralth pierces you extremely hard.

HP:748 Move:311 Mana:740 Secs:53 > 
Mocirne flies into the room.

HP:748 Move:311 Mana:740 Secs:53 > You clumsily trip over your feet as you attempt to leave!

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of a garter snake is lying here.
The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
You flee head over heels!

HP:748 Move:310 Mana:740 Secs:53 > eAlas, you cannot go that way...

HP:748 Move:310 Mana:740 Secs:51 > sAlas, you cannot go that way...

HP:748 Move:310 Mana:740 Secs:51 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(12) The corpse of Namkor is lying here.
(7) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(14) The corpse of Antiphon is lying here.
(8) The corpse of Beatherb is lying here.
(7) The corpse of Varruk is lying here.
(48) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Mocirne - Eviscerator is here, fighting Gralth! (Red Aura) 
  Mocirne glows with a bright light!
Gralth ElfCrusher is here, fighting Mocirne! (Red Aura) 
  Gralth glows with a brilliant white light!

HP:748 Move:309 Mana:740 Secs:50 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:748 Move:308 Mana:740 Secs:50 > 
Your blood freezes as you hear someone's death cry.

HP:748 Move:308 Mana:740 Secs:49 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(12) The corpse of Namkor is lying here.
(8) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(14) The corpse of Antiphon is lying here.
(8) The corpse of Beatherb is lying here.
(7) The corpse of Varruk is lying here.
(48) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Namkor of the Light is here, fighting Mocirne!
  Namkor glows with a bright light!
Mocirne - Eviscerator is lying here, stunned. (Red Aura) 
  Mocirne glows with a bright light!

HP:748 Move:307 Mana:740 Secs:48 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!
Mocirne is stunned, but will probably regain consciousness again.

HP:748 Move:307 Mana:610 Secs:48 > 
Beatherb bludgeons you extremely hard.
You miss Beatherb with your hit.
Beatherb has quite a few wounds.
Namkor barely hits Mocirne.
Mocirne is stunned, but will probably regain consciousness again.

HP:732 Move:307 Mana:610 Secs:47 > c 'celestial fury'
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Beatherb gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
Mocirne is stunned, but will probably regain consciousness again.
A violent firestorm of blue fire engulfs the room!

HP:668 Move:307 Mana:610 Secs:47 > 
Beatherb utters the words, 'oabrahpdeito'.
A huge, pus-filled blister develops on Beatherb's big toe!

HP:668 Move:307 Mana:610 Secs:46 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!
Mocirne is stunned, but will probably regain consciousness again.

HP:668 Move:307 Mana:480 Secs:46 > 
Beatherb misses you with his bludgeon.
Beatherb bludgeons you very hard.
You hit Beatherb very hard.
Beatherb looks pretty hurt.
Namkor barely hits Mocirne.
Mocirne's eyes uncross as he regains his senses.

HP:654 Move:307 Mana:480 Secs:45 > c 'celestial fury'
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Beatherb gives Namkor an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:587 Move:307 Mana:480 Secs:45 > 
Beatherb slams his forehead into yours, knocking you unconscious!

HP:576 Move:307 Mana:480 Secs:44 > 
Your blood freezes as you hear someone's death cry.

HP:576 Move:307 Mana:480 Secs:44 > All you can do right now is think about the stars!

HP:576 Move:307 Mana:480 Secs:44 > c 'celestial fury'All you can do right now is think about the stars!

HP:541 Move:307 Mana:480 Secs:43 > c 'celestial fury'All you can do right now is think about the stars!

HP:541 Move:307 Mana:480 Secs:43 > c 'celestial fury'All you can do right now is think about the stars!

HP:541 Move:307 Mana:480 Secs:43 > c 'celestial fury'All you can do right now is think about the stars!

HP:541 Move:307 Mana:480 Secs:42 > c 'celestial fury'All you can do right now is think about the stars!

HP:541 Move:307 Mana:480 Secs:42 > 
Your blood freezes as you hear someone's death cry.

HP:505 Move:307 Mana:480 Secs:41 > c 'celestial fury'All you can do right now is think about the stars!

HP:505 Move:307 Mana:480 Secs:41 > 
Namkor makes your evil soul hurt and suffer!

HP:372 Move:307 Mana:480 Secs:41 > c 'celestial fury'All you can do right now is think about the stars!

HP:372 Move:307 Mana:480 Secs:41 > c 'celestial fury'All you can do right now is think about the stars!

HP:372 Move:307 Mana:480 Secs:41 > c 'celestial fury'All you can do right now is think about the stars!

HP:372 Move:307 Mana:480 Secs:40 > c 'celestial fury'All you can do right now is think about the stars!

HP:372 Move:307 Mana:480 Secs:40 > c 'celestial fury'All you can do right now is think about the stars!

HP:339 Move:307 Mana:480 Secs:39 > c 'celestial fury'All you can do right now is think about the stars!

HP:339 Move:307 Mana:480 Secs:39 > c 'celestial fury'All you can do right now is think about the stars!

HP:339 Move:307 Mana:480 Secs:39 > c 'celestial fury'All you can do right now is think about the stars!

HP:339 Move:307 Mana:480 Secs:38 > c 'celestial fury'All you can do right now is think about the stars!

HP:339 Move:307 Mana:480 Secs:38 > c 'celestial fury'All you can do right now is think about the stars!

HP:339 Move:307 Mana:480 Secs:38 > c 'celestial fury'
You suddenly regain your senses!
Namkor misses Mocirne with his hit.

HP:304 Move:307 Mana:480 Secs:37 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Beatherb in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Beatherb is dead!  R.I.P.
You knock Beatherb's eyeball out of its socket!
Your blood freezes as you hear Beatherb's death cry.
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:304 Move:307 Mana:350 Secs:37 > c 'celestial fury'
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:240 Move:307 Mana:350 Secs:37 > 
Mlix has arrived.

HP:240 Move:307 Mana:350 Secs:37 > 
The lightning bolts explode from his hands and shoot across the room!
The lightning slams into Mlix as sparks fly everywhere!
The lightning slams painfully into you as sparks fly everywhere!
The lightning slams into Namkor as sparks fly everywhere!

HP:120 Move:307 Mana:350 Secs:36 > c 'celestial fury'
The lightning bolts collide into the below wall and explode!
The lightning instantly shoots into the northern exit!
The lightning instantly shoots into the eastern exit!
The Demons in Hell howl in anger as one of their own is destroyed!
Your blood freezes as you hear someone's death cry.
The lightning instantly shoots into the southern exit!
Mocirne dodges the attack!
Mlix misses Mocirne with his hit.
You miss Namkor with your hit.
Namkor has some big nasty wounds and scratches.

HP:120 Move:307 Mana:350 Secs:35 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!
Mlix is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!

HP:120 Move:307 Mana:220 Secs:35 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mlix's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
You are mortally wounded, and will die soon, if not aided.

HP:-7 Move:307 Mana:220 Secs:35 > c 'celestial fury'Namkor punches your head with a blow that crushes your skull!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is resting here.
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:32 > d
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
The corpse of Beatherb is lying here.
(2) A large pile of dust is laying here.
The corpse of Mlix is lying here.

HP:1000 Move:320 Mana:1000 Secs:32 > n
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]

HP:1000 Move:319 Mana:1000 Secs:30 > n
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:1000 Move:318 Mana:1000 Secs:30 > n
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:317 Mana:1000 Secs:30 > dAlas, you cannot go that way...

HP:1000 Move:317 Mana:1000 Secs:29 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
A tiny chipmunk darts through the grass.
A tiny honeybee buzzes around in the air.

HP:1000 Move:316 Mana:1000 Secs:28 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.

HP:1000 Move:315 Mana:1000 Secs:28 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:1000 Move:314 Mana:1000 Secs:27 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(12) The corpse of Namkor is lying here.
(8) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(14) The corpse of Antiphon is lying here.
(9) The corpse of Beatherb is lying here.
(7) The corpse of Varruk is lying here.
(50) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is here, fighting Gralth!
Antiphon the Paladin is here, fighting Gralth!
Gralth ElfCrusher is here, fighting Namkor! (Red Aura) 
  Gralth glows with a brilliant white light!
Namkor of the Light is here, fighting Gralth!
  Namkor glows with a bright light!

HP:1000 Move:313 Mana:1000 Secs:27 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Beatherb gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!
Antiphon makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor gives Antiphon an indifferent stare.
A violent firestorm of blue fire engulfs the room!

HP:921 Move:313 Mana:1000 Secs:26 > eNo!  You're fighting for your life!

HP:921 Move:313 Mana:1000 Secs:26 > 
You hit Antiphon hard.
Antiphon looks pretty hurt.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Gralth massacres Namkor with his pierce.
Beatherb misses Gralth with his bludgeon.
Beatherb bludgeons Gralth hard.
Namkor tickles Gralth as he hits him.
Antiphon pierces Gralth.
Antiphon misses Gralth with his pierce.
Antiphon barely pierces Gralth.
Antiphon pierces Gralth.

c 'celestial fury'HP:921 Move:313 Mana:1000 Secs:25 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Beatherb panics, and attempts to flee!
A stray meteorite smashes Antiphon in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
Gralth is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!

HP:921 Move:313 Mana:870 Secs:25 > 
Gralth utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Namkor, scalding him horribly!
Namkor panics, and attempts to flee!
Namkor leaves east.
Deadly waves of superheated energy flood the room!

c 'celestial fury'HP:786 Move:313 Mana:870 Secs:25 > 
You miss Gralth with your hit.
Gralth is in awful condition.

HP:786 Move:313 Mana:870 Secs:23 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Gralth in the head, killing him!
The Demons in Hell howl in anger as one of their own is destroyed!
Gralth is dead!  R.I.P.
Your blood freezes as you hear Gralth's death cry.

HP:786 Move:313 Mana:740 Secs:23 > c 'celestial fury'
Namkor has arrived.

HP:786 Move:313 Mana:740 Secs:21 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Namkor in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Namkor is dead!  R.I.P.
Your blood freezes as you hear Namkor's death cry.

HP:786 Move:313 Mana:610 Secs:21 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:786 Move:313 Mana:480 Secs:19 > 
Antiphon has arrived.

HP:786 Move:313 Mana:480 Secs:19 > 
The Demons in Hell howl in anger as one of their own is destroyed!

HP:786 Move:313 Mana:480 Secs:19 > c 'celestial fury'
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon makes your evil soul hurt and suffer!
Mocirne flies into the room.

HP:709 Move:313 Mana:480 Secs:17 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!
Beatherb is pummeled with a fury of celestial meteorites!
Beatherb panics, and attempts to flee!
Antiphon is pummeled with a fury of celestial meteorites!

HP:709 Move:313 Mana:350 Secs:17 > 
A hole opens above you and Namkor steps out.

HP:709 Move:313 Mana:350 Secs:17 > c 'celestial fury'
You miss Antiphon with your hit.
Antiphon has some small wounds and bruises.
Mocirne pierces you hard.
Mocirne pierces you hard.
Mocirne misses you with his pierce.
Antiphon misses you with his pierce.
Antiphon misses you with his pierce.
Antiphon pierces you very hard.
Antiphon misses you with his pierce.
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon makes your evil soul hurt and suffer!

HP:515 Move:313 Mana:350 Secs:15 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!
Antiphon is pummeled with a fury of celestial meteorites!

HP:515 Move:313 Mana:220 Secs:15 > 
Mocirne utters the words, 'chain lightning'.
Spheres of raging electricity materialize from Mocirne's hands!

HP:515 Move:313 Mana:220 Secs:15 > c 'celestial fury'
The lightning bolts explode from his hands and shoot across the room!
The lightning slams into Namkor as sparks fly everywhere!
The lightning slams into Antiphon as sparks fly everywhere!
The lightning slams painfully into you as sparks fly everywhere!
Namkor barely hits you.
You miss Antiphon with your hit.
Antiphon is in awful condition.
Mocirne misses you with his pierce.
Mocirne misses you with his pierce.
Mocirne pierces you.
Antiphon pierces you hard.
Antiphon misses you with his pierce.
Antiphon pierces you very hard.
Antiphon pierces you hard.
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon makes your evil soul hurt and suffer!

HP:96 Move:313 Mana:220 Secs:13 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Antiphon in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.

HP:96 Move:313 Mana:90 Secs:13 > c 'celestial fury'
The lightning instantly shoots into the western exit!
The lightning bolts collide into the above wall and explode!
The lightning bolts collide into the below wall and explode!
The lightning instantly shoots into the northern exit!

HP:96 Move:313 Mana:90 Secs:12 > Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes Mocirne's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor watches with a smile as you dissolve helplessly beneath Namkor...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is resting here.
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:10 > d
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
A large pile of dust is laying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:320 Mana:1000 Secs:10 > n
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A tiny chipmunk darts through the grass.

HP:1000 Move:319 Mana:1000 Secs:9 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of the cardinal is lying here.
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:1000 Move:318 Mana:1000 Secs:8 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(3) The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Blizzard is lying here.
The corpse of Beatherb is lying here.

HP:1000 Move:317 Mana:1000 Secs:7 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of the cardinal is lying here.
(2) A large pile of dust is laying here.
The corpse of Gralth is lying here.
(2) The corpse of Blizzard is lying here.
Varruk Trollish Warrior is standing here. (Red Aura) 

HP:1000 Move:316 Mana:1000 Secs:7 > s
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A large pile of dust is laying here.
Gralth ElfCrusher is floating here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:315 Mana:1000 Secs:6 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is l
The corpse of a garter snake is lying here.
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Gralth ElfCrusher is floating here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:314 Mana:1000 Secs:6 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
Blizzard's stomach lies here, still twitching.
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(6) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.

HP:1000 Move:313 Mana:1000 Secs:5 > s
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:312 Mana:1000 Secs:5 > e
Mlix has arrived.

HP:1000 Move:312 Mana:1000 Secs:4 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(13) The corpse of Namkor is lying here.
(9) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(16) The corpse of Antiphon is lying here.
(9) The corpse of Beatherb is lying here.
(7) The corpse of Varruk is lying here.
(51) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is here, fighting Mocirne!
Namkor of the Light is here, fighting Mocirne!
  Namkor glows with a bright light!
Mocirne - Eviscerator is here, fighting Namkor! (Red Aura) 
  Mocirne glows with a bright light!

HP:1000 Move:311 Mana:1000 Secs:4 > 
Antiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon makes Mocirne's evil soul shiver and suffer!

HP:1000 Move:311 Mana:1000 Secs:4 > 
Antiphon pierces Mocirne.
Antiphon pierces Mocirne hard.
Antiphon pierces Mocirne hard.
Antiphon misses Mocirne with his pierce.
Mocirne dodges the attack!
Namkor misses Mocirne with his hit.
Mocirne pierces Namkor very hard.
Mocirne pierces Namkor very hard.
Mocirne pierces Namkor very hard.

HP:1000 Move:311 Mana:1000 Secs:3 > c 'celestial fury'Namkor starts flailing his arms and making strange gurgling sounds.
Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:1000 Move:311 Mana:870 Secs:3 > c 'celestial fury'
Namkor starts flailing his arms and making strange gurgling sounds.

HP:1000 Move:311 Mana:870 Secs:2 > 
Antiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon makes Mocirne's evil soul shiver and suffer!
Mocirne circles around Namkor and thrusts a dagger into his back!

HP:1000 Move:311 Mana:870 Secs:2 > 
You miss Antiphon with your hit.
Antiphon has some small wounds and bruises.
Antiphon pierces Mocirne hard.
Antiphon misses Mocirne with his pierce.
Mocirne dodges the attack!
Antiphon misses Mocirne with his pierce.
Antiphon misses Mocirne with his pierce.
Namkor tickles Mocirne as he hits him.
Mocirne smacks Antiphon in the face with a powerful roundhouse kick!
Mocirne smacks Namkor in the face with a powerful roundhouse kick!
Mocirne pierces Namkor extremely hard.
Mocirne misses Namkor with his pierce.
Mocirne pierces Namkor extremely hard.

HP:1000 Move:311 Mana:870 Secs:1 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:1000 Move:311 Mana:740 Secs:1 > c 'celestial fury'
Antiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon makes Mocirne's evil soul shiver and suffer!

HP:1000 Move:321 Mana:782 Secs:75 > 
You hit Antiphon hard.
Antiphon has quite a few wounds.
Antiphon misses Mocirne with his pierce.
Mocirne dodges the attack!
Antiphon misses Mocirne with his pierce.
Antiphon pierces Mocirne very hard.
Antiphon pierces Mocirne very hard.
Namkor misses Mocirne with his hit.
Mocirne misses Namkor with his pierce.
Mocirne pierces Namkor hard.
Mocirne misses Namkor with his pierce.
Namkor starts flailing his arms and making strange gurgling sounds.

HP:1000 Move:321 Mana:782 Secs:74 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:1000 Move:321 Mana:652 Secs:74 > c 'celestial fury'
Namkor starts flailing his arms and making strange gurgling sounds.

HP:1000 Move:321 Mana:652 Secs:73 > 
Antiphon stares at Mocirne intently and utters, 'qroibgubt srak'.
Antiphon's goodness completely dissolves Mocirne!
The Demons in Hell howl in anger as one of their own is destroyed!
Mocirne is dead!  R.I.P.
Your blood freezes as you hear Mocirne's death cry.

HP:1000 Move:321 Mana:652 Secs:73 > 
You miss Antiphon with your hit.
Antiphon looks pretty hurt.

HP:1000 Move:321 Mana:652 Secs:72 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!
Namkor panics, and attempts to flee!
Namkor leaves south.

HP:1000 Move:321 Mana:522 Secs:72 > c 'celestial fury'
Antiphon utters the words, 'parl srakg'.
A small pink duck materializes, quacks angrily, then vanishes!

HP:1000 Move:321 Mana:522 Secs:71 > 
Namkor has arrived.

HP:1000 Move:321 Mana:522 Secs:71 > 
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.

HP:960 Move:321 Mana:522 Secs:70 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!
Namkor panics, and attempts to flee!
Namkor leaves south.
A stray meteorite smashes Antiphon in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.

HP:960 Move:321 Mana:392 Secs:70 > c 'celestial fury'
Namkor has arrived.

HP:960 Move:321 Mana:392 Secs:69 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Namkor in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Namkor is dead!  R.I.P.
Your blood freezes as you hear Namkor's death cry.
A stray meteorite smashes Beatherb in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Beatherb is dead!  R.I.P.
Your blood freezes as you hear Beatherb's death cry.

HP:960 Move:321 Mana:262 Secs:68 > c 'celestial fury'
Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
Deadly waves of superheated energy flood the room!

HP:733 Move:321 Mana:262 Secs:66 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!

HP:733 Move:321 Mana:132 Secs:66 > c 'celestial fury'
You barely hit Nefarious.
Nefarious is in awful condition.
Nefarious massacres you with her pierce.
Nefarious massacres you with her pierce.

HP:684 Move:321 Mana:132 Secs:64 > 
Nefarious stares at you and utters the words, 'disintegrate'.
You scream in horror as parts of you disintegrate away!

HP:500 Move:321 Mana:132 Secs:64 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gralth is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Nefarious in the head, killing her!
The Demons in Hell howl in anger as one of their own is destroyed!
Nefarious is dead!  R.I.P.
Your blood freezes as you hear Nefarious's death cry.

HP:500 Move:321 Mana:2 Secs:64 > 
A hole opens above you and Namkor steps out.

HP:500 Move:321 Mana:2 Secs:64 > c 'celestial fury'
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth misses you with his pierce.
Gralth massacres you with his pierce.

HP:406 Move:321 Mana:2 Secs:62 > 
The Demons in Hell howl in anger as one of their own is destroyed!
Gralth utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Namkor, scalding him horribly!
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
Deadly waves of superheated energy flood the room!

HP:183 Move:321 Mana:2 Secs:62 > You haven't the energy to cast that spell!

HP:183 Move:321 Mana:2 Secs:62 > c 'celestial fury'You haven't the energy to cast that spell!

HP:183 Move:321 Mana:2 Secs:61 > c 'celestial fury'
Gralth hears Varruk approach and quickly avoids his backstab!

HP:183 Move:321 Mana:2 Secs:61 > You haven't the energy to cast that spell!

HP:183 Move:321 Mana:2 Secs:61 > 
Gralth dodges the attack!
Varruk misses Gralth with his pierce.
Varruk pierces Gralth very hard.
Gralth dodges the attack!
Varruk misses Gralth with his pierce.
Varruk misses Gralth with his pierce.
Namkor tickles Gralth as he hits him.
You miss Gralth with your hit.
Gralth has some small wounds and bruises.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.

HP:57 Move:321 Mana:2 Secs:60 > retYou clumsily trip over your feet as you attempt to leave!

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of a townsperson is lying here.
You flee head over heels!

HP:57 Move:320 Mana:2 Secs:60 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:57 Move:319 Mana:2 Secs:58 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:57 Move:318 Mana:2 Secs:58 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavia city guard is here, keeping the peace.

HP:57 Move:317 Mana:2 Secs:58 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:57 Move:316 Mana:2 Secs:57 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:57 Move:315 Mana:2 Secs:57 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:57 Move:314 Mana:2 Secs:56 > 
Mlix is now a member of Mlix's group.

HP:57 Move:314 Mana:2 Secs:56 > sAlas, you cannot go that way...

HP:57 Move:314 Mana:2 Secs:56 > 
Mlix utters the words, 'celestial fury'.
Hundreds of meteors rain from the heavens, pummeling the room!
A large meteorite smashes into the side of your head, killing you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard Dorian Tudor is resting here.
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:54 > d
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]

HP:1000 Move:320 Mana:1000 Secs:54 > e
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:1000 Move:319 Mana:1000 Secs:53 > s
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(5) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.

HP:1000 Move:318 Mana:1000 Secs:52 > 


                       3 Minutes Remaining


HP:1000 Move:318 Mana:1000 Secs:51 > 
Mlix has arrived.
Mlix has arrived.

HP:1000 Move:318 Mana:1000 Secs:51 > 
Antiphon has arrived.

HP:1000 Move:318 Mana:1000 Secs:50 > s
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

wHP:1000 Move:317 Mana:1000 Secs:50 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:1000 Move:316 Mana:1000 Secs:49 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A large pile of dust is laying here.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:315 Mana:1000 Secs:49 > sAlas, you cannot go that way...

HP:1000 Move:315 Mana:1000 Secs:48 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.

HP:1000 Move:314 Mana:1000 Secs:48 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:313 Mana:1000 Secs:47 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(9) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(11) The corpse of Beatherb is lying here.
(8) The corpse of Varruk is lying here.
(53) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is here, fighting Mocirne! (Red Aura) 
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Mocirne - Eviscerator is lying here, stunned. (Red Aura) 
  Mocirne glows with a bright light!
Gralth ElfCrusher is standing here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:312 Mana:1000 Secs:47 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:1000 Move:311 Mana:1000 Secs:47 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(9) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(11) The corpse of Beatherb is lying here.
(8) The corpse of Varruk is lying here.
(53) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is here, fighting Mocirne! (Red Aura) 
Mocirne - Eviscerator is here, fighting Varruk! (Red Aura) 
  Mocirne glows with a bright light!
Gralth ElfCrusher is standing here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:310 Mana:1000 Secs:46 > retYou clumsily trip over your feet as you attempt to leave!

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of a townsperson is lying here.
You flee head over heels!

HP:1000 Move:309 Mana:1000 Secs:46 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:309 Mana:1000 Secs:45 > retYou clumsily trip over your feet as you attempt to leave!

Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of a little squirrel is l
The corpse of a tiny chipmunk is lying here.
The corpse of Varruk is lying here.
A Moldavia city guard is here, keeping the peace.
You flee head over heels!

HP:1000 Move:308 Mana:1000 Secs:45 > w
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
A little girl kneels in the sand, weeping softly.

HP:1000 Move:307 Mana:1000 Secs:44 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of a little squirrel is l
The corpse of a tiny chipmunk is lying here.
The corpse of Varruk is lying here.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:306 Mana:1000 Secs:44 > eAlas, you cannot go that way...

HP:1000 Move:306 Mana:1000 Secs:43 > eAlas, you cannot go that way...

HP:1000 Move:306 Mana:1000 Secs:43 > w
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
A little girl kneels in the sand, weeping softly.

HP:1000 Move:305 Mana:1000 Secs:42 > wAlas, you cannot go that way...

HP:1000 Move:305 Mana:1000 Secs:42 > wAlas, you cannot go that way...

HP:1000 Move:305 Mana:1000 Secs:42 > s
Salubri Pond
   This pond is about thirty feet across, and just nestles quietly in the
southwestern corner of the park.  The green-black water is home to mostly
just some fish and ducks, although turtles are a common sight as well.    
[ Exits: n d ]

HP:1000 Move:304 Mana:1000 Secs:41 > n
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
A little girl kneels in the sand, weeping softly.

HP:1000 Move:303 Mana:1000 Secs:40 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:302 Mana:1000 Secs:40 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(3) A large pile of dust is laying here.
The corpse of a townsperson is lying here.
A Moldavia city guard is here, keeping the peace.

HP:1000 Move:301 Mana:1000 Secs:40 > 
Antiphon has arrived.

HP:1000 Move:301 Mana:1000 Secs:39 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
A solid oak walking staff lies here.
...(moderate damage)
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(9) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(11) The corpse of Beatherb is lying here.
(8) The corpse of Varruk is lying here.
(54) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Beatherb Borachon is standing here.
Dracu the Raiser of the Dead, Chaos Knight is here, fighting Varruk! (Red Aura) 
Varruk Trollish Warrior is here, fighting Dracu! (Red Aura) 

HP:1000 Move:300 Mana:1000 Secs:39 > 
Varruk gets a quarterstaff.
Mocirne utters the words, 'vibgpoo xiur'.
The horrific, piercing wail of a Banshee fills the room!
Gralth suddenly gets a wild, fearful look in his eyes.
Gralth panics, and attempts to flee!
Dracu dies as a result of Mocirne's piercing wail!
The Demons in Hell howl in anger as one of their own is destroyed!
Dracu is dead!  R.I.P.
Your blood freezes as you hear Dracu's death cry.
Varruk shrinks down into a much smaller version of himself!

HP:785 Move:300 Mana:1000 Secs:39 > eNo!  You're fighting for your life!

HP:785 Move:300 Mana:1000 Secs:39 > 
Varruk massacres Mocirne with his pierce.
Varruk massacres Mocirne with his pierce.
Mocirne dodges the attack!
Varruk misses Mocirne with his pierce.
Mocirne dodges the attack!
Varruk misses Mocirne with his pierce.
Mocirne dodges the attack!
Beatherb misses Mocirne with his bludgeon.
Beatherb bludgeons Mocirne extremely hard.
Mocirne dodges the attack!
You miss Mocirne with your hit.
Mocirne has some small wounds and bruises.
Mocirne pierces you very hard.
Mocirne pierces you extremely hard.
Mocirne pierces you very hard.
Mocirne quickly evades Varruk's circle!

HP:744 Move:300 Mana:1000 Secs:38 > 
Beatherb kicks Mocirne in the solar plexus, who is rendered breathless!

HP:744 Move:300 Mana:1000 Secs:38 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!
Beatherb is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Varruk in the head, killing him!
The Demons in Hell howl in anger as one of their own is destroyed!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.

HP:744 Move:300 Mana:870 Secs:37 > 
Mocirne utters the words, 'vibgpoo xiur'.
The horrific, piercing wail of a Banshee fills the room!

HP:508 Move:300 Mana:870 Secs:37 > c 'celestial fury'
Beatherb misses Mocirne with his bludgeon.
Beatherb bludgeons Mocirne extremely hard.
You barely hit Mocirne.
Mocirne has some small wounds and bruises.
Mocirne pierces you very hard.
Mocirne pierces you very hard.
Mocirne pierces you very hard.
The Demons in Hell howl in anger as one of their own is destroyed!
Your blood freezes as you hear someone's death cry.

HP:470 Move:300 Mana:870 Secs:36 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gralth is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!
Beatherb is pummeled with a fury of celestial meteorites!

HP:470 Move:300 Mana:740 Secs:35 > c 'celestial fury'
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.

HP:343 Move:300 Mana:740 Secs:34 > 
Mocirne flies into the room.

HP:343 Move:300 Mana:740 Secs:34 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!
Varruk is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Beatherb in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Beatherb is dead!  R.I.P.
Your blood freezes as you hear Beatherb's death cry.

HP:343 Move:300 Mana:610 Secs:33 > 
The Angels in Heaven lament sorrowfully as one of their own perishes!

HP:343 Move:300 Mana:610 Secs:33 > c 'celestial fury'
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Mocirne pierces you hard.
Mocirne pierces you extremely hard.
Mocirne pierces you very hard.
You miss Gralth with your hit.
Gralth is in awful condition.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.

HP:103 Move:300 Mana:610 Secs:32 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!
Varruk is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Gralth in the head, killing him!
The Demons in Hell howl in anger as one of their own is destroyed!
Gralth is dead!  R.I.P.
Your blood freezes as you hear Gralth's death cry.

HP:103 Move:300 Mana:480 Secs:31 > 
Varruk leaves your field of vision just before everything goes black...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'celestial fury'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Blizzard Dorian Tudor is resting here.
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:30 > d
The Patch of Cherry Trees
   A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass.  These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.    
[ Exits: n w ]
The corpse of a garter snake is lying here.
A garter snake's blood-soaked lung sits here without an owner.
The corpse of Gralth is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) A thin, gnarled cherry tree grows here.

HP:1000 Move:320 Mana:1000 Secs:29 > n
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of a field mouse is lying here.
The corpse of Megan is lying here.
The corpse of Robbie is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is lying here.
(2) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:319 Mana:1000 Secs:27 > n
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.

HP:1000 Move:318 Mana:1000 Secs:27 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:317 Mana:1000 Secs:26 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(10) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(12) The corpse of Beatherb is lying here.
(10) The corpse of Varruk is lying here.
(57) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!

HP:1000 Move:316 Mana:1000 Secs:25 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:315 Mana:1000 Secs:25 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:314 Mana:1000 Secs:24 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:1000 Move:313 Mana:1000 Secs:24 > e
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
The corpse of a gypsy dancer is lying here.
The corpse of a gypsy drummer boy is lying here.
A deep silver plate sits on the ground with a few lonely coins in it.

HP:1000 Move:312 Mana:1000 Secs:23 > eAlas, you cannot go that way...

HP:1000 Move:312 Mana:1000 Secs:23 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A little brown rat scurries around, looking for food.
A small red songbird hops merrily around here.

HP:1000 Move:311 Mana:1000 Secs:22 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(2) A large pile of dust is laying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:310 Mana:1000 Secs:22 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
A brightly colored butterfly flitters around.

HP:1000 Move:309 Mana:1000 Secs:22 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(10) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(12) The corpse of Beatherb is lying here.
(10) The corpse of Varruk is lying here.
(57) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:1000 Move:308 Mana:1000 Secs:22 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:307 Mana:1000 Secs:21 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix The Swirling Magi is here, fighting an elven city guard! (Red Aura) 
  Mlix is surrounded by a crystalline shield!
An elven city guard is here, fighting Mlix!

HP:1000 Move:306 Mana:1000 Secs:21 > 
An elven city guard pierces Mlix extremely hard.
Mlix's iceshield reaches out and freezes an elven city guard!
An elven city guard pierces Mlix very hard.
Mlix's iceshield reaches out and freezes an elven city guard!
An elven city guard pierces Mlix extremely hard.
Mlix's iceshield reaches out and freezes an elven city guard!
Mlix misses an elven city guard with his hit.

HP:1000 Move:306 Mana:1000 Secs:20 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:305 Mana:1000 Secs:20 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(10) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(12) The corpse of Beatherb is lying here.
(10) The corpse of Varruk is lying here.
(57) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:1000 Move:304 Mana:1000 Secs:20 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
w(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:303 Mana:1000 Secs:20 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(5) A large pile of dust is laying here.
Mlix The Swirling Magi is standing here. (Red Aura) 
Mlix The Swirling Magi is standing here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:1000 Move:302 Mana:1000 Secs:19 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mlix is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Mlix in the head, killing him!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.

HP:1000 Move:302 Mana:870 Secs:19 > c 'celestial fury'
Mlix barely hits you.
You hit Mlix.
Mlix is in awful condition.

HP:996 Move:302 Mana:870 Secs:18 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Mlix in the head, killing him!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.

HP:996 Move:302 Mana:740 Secs:17 > eee
Suddenly, Nefarious stabs you in the back!
That really did HURT!

HP:735 Move:302 Mana:740 Secs:15 > No!  You're fighting for your life!

HP:735 Move:302 Mana:740 Secs:15 > No!  You're fighting for your life!

HP:735 Move:302 Mana:740 Secs:15 > No!  You're fighting for your life!

HP:735 Move:302 Mana:740 Secs:15 > 
You miss Nefarious with your hit.
Nefarious has quite a few wounds.
Nefarious massacres you with her pierce.
Nefarious massacres you with her pierce.

HP:683 Move:302 Mana:740 Secs:14 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!

HP:683 Move:302 Mana:610 Secs:14 > c 'celestial fury'
You miss Nefarious with your hit.
Nefarious has some big nasty wounds and scratches.
Nefarious massacres you with her pierce.
Nefarious misses you with her pierce.

HP:659 Move:302 Mana:610 Secs:12 > ret
Nefarious stares at you and utters the words, 'disintegrate'.
You scream in horror as parts of you disintegrate away!
That really did HURT!

HP:304 Move:302 Mana:610 Secs:12 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!

HP:304 Move:302 Mana:480 Secs:12 > 
You barely hit Nefarious.
Nefarious looks pretty hurt.
Nefarious massacres you with her pierce.
Nefarious massacres you with her pierce.

HP:255 Move:302 Mana:480 Secs:10 > Nefarious stares at you and utters the words, 'disintegrate'.
You release a muted scream as you disintegrate into oblivion!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Mlix The Swirling Magi is sleeping here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Blizzard is AFK is resting here.
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:9 > d
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:320 Mana:1000 Secs:8 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(10) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(12) The corpse of Beatherb is lying here.
(10) The corpse of Varruk is lying here.
(57) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:1000 Move:319 Mana:1000 Secs:8 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of a townsperson is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:318 Mana:1000 Secs:7 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:1000 Move:318 Mana:870 Secs:6 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:318 Mana:870 Secs:6 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.

HP:1000 Move:317 Mana:870 Secs:4 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A large pile of dust is laying here.

HP:1000 Move:316 Mana:870 Secs:3 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
e(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.

HP:1000 Move:315 Mana:870 Secs:3 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
The corpse of a townsperson is lying here.

HP:1000 Move:314 Mana:870 Secs:3 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
Gangrel's pinky finger is lying here.
Beatherb's once beating heart lies here, cold and motionless.
Namkor's eyeball lies here, staring back at you.
The corpse of Zephyr is lying here.
Nefarious's arm is lying on the ground.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(14) The corpse of Namkor is lying here.
(10) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(12) The corpse of Beatherb is lying here.
(10) The corpse of Varruk is lying here.
(57) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

eHP:1000 Move:313 Mana:870 Secs:2 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(5) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A brightly colored butterfly flitters around.

HP:1000 Move:312 Mana:870 Secs:2 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(3) A large pile of dust is laying here.
Varruk Trollish Warrior is standing here. (Red Aura) 
Gralth ElfCrusher is standing here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:311 Mana:870 Secs:2 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Varruk is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!

HP:1000 Move:311 Mana:740 Secs:1 > 
Varruk circles around you and thrusts a primal warspear into your back!
That really did HURT!

HP:683 Move:311 Mana:740 Secs:1 > c 'celestial fury'
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
You hit Varruk.
Varruk has quite a few wounds.

HP:519 Move:321 Mana:782 Secs:75 > 
Antiphon has arrived.

HP:519 Move:321 Mana:782 Secs:75 > 
Antiphon leaves north.

HP:519 Move:321 Mana:782 Secs:75 > 
Antiphon has arrived.

HP:519 Move:321 Mana:782 Secs:74 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Varruk is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!

HP:519 Move:321 Mana:652 Secs:74 > c 'celestial fury'
Antiphon pierces you extremely hard.
Antiphon pierces you extremely hard.
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth misses you with his pierce.
Gralth misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Varruk misses you with his pierce.
Varruk massacres you with his pierce.
Varruk misses you with his pierce.
Varruk dodges the attack!
You miss Varruk with your hit.
Varruk has some big nasty wounds and scratches.

HP:331 Move:321 Mana:652 Secs:73 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Varruk's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Gralth's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:19 Move:321 Mana:652 Secs:73 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Varruk in the head, killing him!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.
Gralth is pummeled with a fury of celestial meteorites!

HP:19 Move:321 Mana:522 Secs:72 > c 'celestial fury'You tickle Gralth as you hit him.
Gralth has some big nasty wounds and scratches.
Antiphon pierces you extremely hard.
Antiphon drives a horrific pierce straight into your heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Varruk Trollish Warrior is standing here. (Red Aura) 
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Mlix The Swirling Magi is standing here. (Red Aura) 
Blizzard is AFK is resting here.
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:70 > d
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
A tiny chipmunk darts through the grass.

HP:1000 Move:320 Mana:1000 Secs:69 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
A large pile of dust is laying here.

HP:1000 Move:319 Mana:1000 Secs:68 > eAlas, you cannot go that way...

HP:1000 Move:319 Mana:1000 Secs:68 > s
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(2) The corpse of Gralth is lying here.
(4) A large pile of dust is laying here.
Antiphon the Paladin is lying here, stunned.
Gralth ElfCrusher is here, fighting Antiphon! (Red Aura) 
  Gralth glows with a brilliant white light!

HP:1000 Move:318 Mana:1000 Secs:67 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Antiphon in the head, killing him!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
Gralth is pummeled with a fury of celestial meteorites!

HP:1000 Move:318 Mana:870 Secs:67 > c 'celestial fury'
Suddenly, Varruk stabs you in the back!
That really did HURT!

HP:522 Move:318 Mana:870 Secs:66 > 
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Varruk pulverizes you with his mighty pierce.
Varruk massacres you with his pierce.
Gralth smashes you in the face with a powerful roundhouse kick!
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
You tickle Gralth as you hit him.
Gralth looks pretty hurt.

HP:224 Move:318 Mana:870 Secs:65 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Varruk is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!

HP:224 Move:318 Mana:740 Secs:65 > c 'celestial fury'Varruk pulverizes you with his mighty pierce.
Varruk pulverizes you with his mighty pierce.
Varruk pulverizes you with his mighty pierce.
Varruk pulverizes you with his mighty pierce.
Gralth massacres you with his pierce.
Gralth massacres you with his pierce.
Gralth drives a horrific pierce straight into your heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Blizzard is AFK is resting here.
Zephyr Kung Foo Fighting!! is standing here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:62 > d
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]
The corpse of a townsperson is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of a monarch butterfly is lying here.

HP:1000 Move:320 Mana:1000 Secs:61 > 
Namkor has arrived.

HP:1000 Move:320 Mana:1000 Secs:61 > 
Namkor closes his eyes and calmly utters the words, 'inset candusqirr'.
Light swirls around Namkor and dissipates, leaving nothing!

HP:1000 Move:320 Mana:1000 Secs:61 > e
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
The corpse of Beatherb is lying here.
(2) A large pile of dust is laying here.
The corpse of Mlix is lying here.

HP:1000 Move:319 Mana:1000 Secs:60 > e
The Patch of Cherry Trees
   A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass.  These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.    
[ Exits: n w ]
The corpse of a garter snake is lying here.
A garter snake's blood-soaked lung sits here without an owner.
The corpse of Gralth is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) A thin, gnarled cherry tree grows here.

HP:1000 Move:318 Mana:1000 Secs:60 > eAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:59 > eAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:59 > n
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of a field mouse is lying here.
(2) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.

HP:1000 Move:317 Mana:1000 Secs:57 > w
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]

HP:1000 Move:316 Mana:1000 Secs:56 > wAlas, you cannot go that way...

HP:1000 Move:316 Mana:1000 Secs:56 > s
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
The corpse of Beatherb is lying here.
(2) A large pile of dust is laying here.
The corpse of Mlix is lying here.

HP:1000 Move:315 Mana:1000 Secs:55 > sAlas, you cannot go that way...

HP:1000 Move:315 Mana:1000 Secs:55 > e
The Patch of Cherry Trees
   A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass.  These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.    
[ Exits: n w ]
The corpse of a garter snake is lying here.
A garter snake's blood-soaked lung sits here without an owner.
The corpse of Gralth is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) A thin, gnarled cherry tree grows here.

HP:1000 Move:314 Mana:1000 Secs:54 > eAlas, you cannot go that way...

HP:1000 Move:314 Mana:1000 Secs:54 > n
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of a field mouse is lying here.
(2) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.

HP:1000 Move:313 Mana:1000 Secs:53 > n
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(3) The corpse of Gralth is lying here.
(5) A large pile of dust is laying here.
Mlix The Swirling Magi is standing here. (Red Aura) 

HP:1000 Move:312 Mana:1000 Secs:53 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mlix is pummeled with a fury of celestial meteorites!

HP:1000 Move:312 Mana:870 Secs:52 > 
Your blood freezes as you hear someone's death cry.
An enormous fireball of holy power explodes into the room from the north!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!

Mlix is lifted slightly off the ground as the light invades his soul!
Mlix's soul is torn asunder as the holy inferno engulfs him!
Mlix is suddenly whisked away to a safe location!

HP:310 Move:312 Mana:870 Secs:52 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:310 Move:312 Mana:740 Secs:50 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:310 Move:312 Mana:610 Secs:48 > n
Namkor has arrived.

HP:310 Move:312 Mana:610 Secs:46 > 
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 

HP:310 Move:311 Mana:610 Secs:46 > n
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:310 Move:310 Mana:610 Secs:45 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(2) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Antiphon the Paladin is standing here.
Beatherb Borachon is standing here.

HP:310 Move:309 Mana:610 Secs:45 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.

HP:310 Move:308 Mana:610 Secs:45 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(2) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Antiphon the Paladin is standing here.
Beatherb Borachon is standing here.

HP:310 Move:307 Mana:610 Secs:44 > c 'celestial fury'
Beatherb grins evilly.

HP:310 Move:307 Mana:610 Secs:44 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Beatherb is pummeled with a fury of celestial meteorites!
Beatherb panics, and attempts to flee!

HP:310 Move:307 Mana:480 Secs:44 > 
Antiphon misses you with his pierce.
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Antiphon massacres you with his pierce.

HP:269 Move:307 Mana:480 Secs:43 > c 'celestial fury'
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon makes your evil soul hurt and suffer!

HP:112 Move:307 Mana:480 Secs:42 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!
Antiphon is pummeled with a fury of celestial meteorites!

HP:112 Move:307 Mana:350 Secs:42 > 
Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
You feel your internal organs liquifying into sludge as you boil alive!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'celestial fury'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard is AFK is resting here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:40 > d
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
Namkor's blood-soaked lung sits here without an owner.
Gangrel's pinky finger is lying here.
The corpse of Zephyr is lying here.
The corpse of the cardinal is lying here.
(9) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(17) The corpse of Antiphon is lying here.
(12) The corpse of Beatherb is lying here.
(11) The corpse of Varruk is lying here.
(57) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mlix The Swirling Magi is here, fighting Namkor! (Red Aura) 
  Mlix is surrounded by a crystalline shield!
Namkor of the Light is here, fighting Mlix!
  Namkor glows with a bright light!

HP:1000 Move:320 Mana:1000 Secs:39 > 
Mlix utters the words, 'celestial fury'.
Hundreds of meteors rain from the heavens, pummeling the room!
A hail of meteorites painfully smashes into your frail body!
Namkor is pummeled with a fury of celestial meteorites!

HP:853 Move:320 Mana:1000 Secs:39 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!
Namkor makes Mlix's evil soul shiver and suffer!
A violent firestorm of blue fire engulfs the room!

HP:724 Move:320 Mana:1000 Secs:39 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Mlix in the head, killing him!
The Demons in Hell howl in anger as one of their own is destroyed!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.
Namkor is pummeled with a fury of celestial meteorites!

HP:724 Move:320 Mana:870 Secs:39 > c 'celestial fury'
Namkor hits you hard.
You barely hit Namkor.
Namkor has quite a few wounds.

HP:714 Move:320 Mana:870 Secs:37 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!

HP:445 Move:320 Mana:870 Secs:37 > 
Varruk OOCs, 'lucky'

HP:445 Move:320 Mana:870 Secs:37 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!

HP:445 Move:320 Mana:740 Secs:37 > c 'celestial fury'
Namkor hits you hard.
You hit Namkor.
Namkor has quite a few wounds.

HP:437 Move:320 Mana:740 Secs:35 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!

HP:166 Move:320 Mana:740 Secs:35 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!

HP:166 Move:320 Mana:610 Secs:35 > c 'celestial fury'
Namkor misses you with his hit.
You miss Namkor with your hit.
Namkor has some big nasty wounds and scratches.

HP:166 Move:320 Mana:610 Secs:33 > 
Namkor utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Namkor makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!

HP:32 Move:320 Mana:610 Secs:33 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Namkor is pummeled with a fury of celestial meteorites!

HP:32 Move:320 Mana:480 Secs:33 > c 'celestial fury'
Mocirne flies into the room.

HP:32 Move:320 Mana:480 Secs:32 > 
Namkor hits you.
You miss Namkor with your hit.
Namkor has some big nasty wounds and scratches.
The Angels in Heaven lament sorrowfully as one of their own perishes!

HP:25 Move:320 Mana:480 Secs:31 > 
Zephyr has arrived.

HP:25 Move:320 Mana:480 Secs:31 > 
Namkor utters the words, 'parl srakg'.
A paper cut suddenly appears on Namkor's index finger!

HP:25 Move:320 Mana:480 Secs:31 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Zephyr is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Dracu in the head, killing her!
The Demons in Hell howl in anger as one of their own is destroyed!
Dracu is dead!  R.I.P.
Your blood freezes as you hear Dracu's death cry.
Mocirne is pummeled with a fury of celestial meteorites!
Namkor is pummeled with a fury of celestial meteorites!

HP:25 Move:320 Mana:350 Secs:31 > 
Your blood freezes as you hear someone's death cry.

HP:25 Move:320 Mana:350 Secs:30 > c 'celestial fury'Mocirne misses you with his pierce.
Mocirne misses you with his pierce.
Mocirne pierces you extremely hard.
Your skull melts away as Zephyr drives searing flame into it!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard is AFK is resting here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:28 > d
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:1000 Move:320 Mana:1000 Secs:28 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is l
(3) The corpse of Antiphon is lying here.
(6) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Nefarious the Malefic Angel is here, fighting Antiphon! (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!
Antiphon the Paladin is here, fighting Nefarious!

HP:1000 Move:319 Mana:1000 Secs:27 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of a little mouse is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.

HP:1000 Move:318 Mana:1000 Secs:27 > 
Your blood freezes as you hear someone's death cry.

HP:1000 Move:318 Mana:1000 Secs:26 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is l
(3) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Antiphon the Paladin is standing here.

HP:1000 Move:317 Mana:1000 Secs:26 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!

HP:1000 Move:317 Mana:870 Secs:26 > 
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Antiphon pierces you extremely hard.
Antiphon pierces you extremely hard.
You hit Antiphon hard.
Antiphon is in awful condition.

HP:946 Move:317 Mana:870 Secs:25 > c 'celestial fury'
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
A violent firestorm of blue fire engulfs the room!

HP:792 Move:317 Mana:870 Secs:24 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Antiphon in the head, killing him!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.

HP:792 Move:317 Mana:740 Secs:24 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:792 Move:316 Mana:740 Secs:22 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:792 Move:315 Mana:740 Secs:21 > eAlas, you cannot go that way...

HP:792 Move:315 Mana:740 Secs:20 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:792 Move:314 Mana:740 Secs:20 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:792 Move:313 Mana:740 Secs:19 > w
Suddenly, Algol stabs you in the back!
That really did HURT!

HP:457 Move:313 Mana:740 Secs:19 > No!  You're fighting for your life!

HP:457 Move:313 Mana:740 Secs:19 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Algol is pummeled with a fury of celestial meteorites!

HP:457 Move:313 Mana:610 Secs:18 > c 'celestial fury'
You hit Algol.
Algol has some big nasty wounds and scratches.
Algol massacres you with his pierce.
Algol massacres you with his pierce.
Algol massacres you with his pierce.

HP:352 Move:313 Mana:610 Secs:17 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Algol is pummeled with a fury of celestial meteorites!

HP:352 Move:313 Mana:480 Secs:16 > c 'celestial fury'
You barely hit Algol.
Algol looks pretty hurt.
Algol pulverizes you with his mighty pierce.
Algol massacres you with his pierce.
Algol misses you with his pierce.

HP:281 Move:313 Mana:480 Secs:15 > 
Algol stealthly retreats from the battle.

HP:281 Move:313 Mana:480 Secs:15 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Algol is pummeled with a fury of celestial meteorites!

HP:281 Move:313 Mana:350 Secs:14 > c 'celestial fury'
Algol massacres you with his pierce.
Algol misses you with his pierce.
Algol pulverizes you with his mighty pierce.
You miss Algol with your hit.
Algol is in awful condition.

HP:210 Move:313 Mana:350 Secs:13 > 
Your blood freezes as you hear someone's death cry.

HP:210 Move:313 Mana:350 Secs:13 > 
Algol panics, and attempts to flee!

HP:210 Move:313 Mana:350 Secs:12 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:210 Move:313 Mana:220 Secs:12 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:210 Move:312 Mana:220 Secs:10 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:210 Move:311 Mana:220 Secs:9 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Blizzard is AFK is resting here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:7 > 
Mlix has entered the game.
Mlix has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:7 > 


                       1 Minute Remaining


HP:1000 Move:321 Mana:1000 Secs:6 > 
Mlix leaves down.

HP:1000 Move:321 Mana:1000 Secs:6 > 
Gralth has entered the game.
Gralth has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:6 > 
Mocirne has entered the game.
Mocirne has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:5 > 
Nefarious has entered the game.
Nefarious has been fully healed!

HP:1000 Move:321 Mana:1000 Secs:3 > 
Mocirne flies down.

HP:1000 Move:321 Mana:1000 Secs:3 > c 'acid' shiOkay.
A fiercely bubbling sphere of acid flares up around you!

HP:1000 Move:321 Mana:800 Secs:2 > d
The Patch of Cherry Trees
   A grouping of about six or seven gnarled cherry trees stand here in a
small patch of grass.  These trees would be totally unsuitable for
climbing, but do provide a comfortable spot in the shade and some tasty
fruit in the summertime.    
[ Exits: n w ]
The corpse of a garter snake is lying here.
The corpse of Gralth is lying here.
The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) A thin, gnarled cherry tree grows here.

HP:1000 Move:320 Mana:842 Secs:75 > n
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of a field mouse is lying here.
(2) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.

HP:1000 Move:319 Mana:842 Secs:71 > eAlas, you cannot go that way...

HP:1000 Move:319 Mana:842 Secs:71 > w
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]

HP:1000 Move:318 Mana:842 Secs:70 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:842 Secs:70 > wAlas, you cannot go that way...

HP:1000 Move:318 Mana:842 Secs:69 > s
Bend in a Cobblestone Path
   You are on the southeastern bend of the park trail.  It makes an elbow
around the corner of the bushes to the northeast.  A lantern post stands
nearby lighting the area at night.    
[ Exits: n e w ]
The corpse of Beatherb is lying here.
(2) A large pile of dust is laying here.
The corpse of Mlix is lying here.

HP:1000 Move:317 Mana:842 Secs:69 > sAlas, you cannot go that way...

HP:1000 Move:317 Mana:842 Secs:68 > n
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]

HP:1000 Move:316 Mana:842 Secs:68 > n
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(4) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:1000 Move:315 Mana:842 Secs:68 > n
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:1000 Move:314 Mana:842 Secs:67 > n
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(3) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:1000 Move:313 Mana:842 Secs:67 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:312 Mana:842 Secs:67 > eAlas, you cannot go that way...

HP:1000 Move:312 Mana:842 Secs:66 > eAlas, you cannot go that way...

HP:1000 Move:312 Mana:842 Secs:66 > s
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Beatherb Borachon is standing here.

HP:1000 Move:311 Mana:842 Secs:66 > eAlas, you cannot go that way...

HP:1000 Move:311 Mana:842 Secs:65 > eAlas, you cannot go that way...

HP:1000 Move:311 Mana:842 Secs:65 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:1000 Move:310 Mana:842 Secs:64 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is l
(4) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Namkor is here, sprawled out on the ground!
  Namkor glows with a bright light!
Algol the Crimson Shard of Death, Chaos Knight is here, fighting Namkor! (Red Aura) 

HP:1000 Move:309 Mana:842 Secs:64 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:1000 Move:308 Mana:842 Secs:63 > wYour blood freezes as you hear someone's death cry.

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is l
(4) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Algol the Crimson Shard of Death, Chaos Knight is floating here. (Red Aura) 

HP:1000 Move:307 Mana:842 Secs:62 > c 'celestial fury'
Antiphon has arrived.

HP:1000 Move:307 Mana:842 Secs:62 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Algol is pummeled with a fury of celestial meteorites!

HP:1000 Move:307 Mana:712 Secs:62 > c 'celestial fury'
Algol massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Algol massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Algol misses you with his pierce.
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
You hit Antiphon hard.
Antiphon has quite a few wounds.

HP:854 Move:307 Mana:712 Secs:60 > 
Antiphon utters the words, 'parl srakg'.
A violent firestorm of blue fire engulfs the room!
Antiphon makes your evil soul hurt and suffer!
That really did HURT!
A violent firestorm of blue fire engulfs the room!
Antiphon makes Algol's evil soul shiver and suffer!
Algol is mortally wounded, and will die soon, if not aided.
A violent firestorm of blue fire engulfs the room!

HP:536 Move:307 Mana:712 Secs:60 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Algol in the head, killing him!
Algol is dead!  R.I.P.
Your blood freezes as you hear Algol's death cry.

HP:536 Move:307 Mana:582 Secs:60 > c 'celestial fury'
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Antiphon misses you with his pierce.
Antiphon pierces you extremely hard.
Acid splashes onto him, burning him horribly!
You hit Antiphon hard.
Antiphon has some big nasty wounds and scratches.
Gralth smashes his head into Antiphon's, knocking him unconscious!
Antiphon is stunned, but will probably regain consciousness again.

HP:499 Move:307 Mana:582 Secs:58 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Varruk is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!
Antiphon is pummeled with a fury of celestial meteorites!
Antiphon is stunned, but will probably regain consciousness again.

HP:499 Move:307 Mana:452 Secs:58 > 
Your blood freezes as you hear someone's death cry.

HP:499 Move:307 Mana:452 Secs:57 > c 'celestial fury'
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth pierces Antiphon who falls lifeless to the ground!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.

HP:392 Move:307 Mana:452 Secs:56 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Varruk is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!

HP:392 Move:307 Mana:322 Secs:56 > c 'celestial fury'
You catch Varruk circling around and twist out of the way!

HP:392 Move:307 Mana:322 Secs:55 > 
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Gralth misses you with his pierce.
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
You miss Varruk with your hit.
Varruk looks pretty hurt.
Varruk massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Varruk misses you with his pierce.
Varruk misses you with his pierce.
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!

HP:225 Move:307 Mana:322 Secs:54 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Varruk is pummeled with a fury of celestial meteorites!
Gralth is pummeled with a fury of celestial meteorites!

HP:225 Move:307 Mana:192 Secs:54 > c 'celestial fury'
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
You hit Varruk hard.
Varruk is in awful condition.
Varruk massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Varruk is stunned, but will probably regain consciousness again.

HP:63 Move:307 Mana:192 Secs:52 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Varruk in the head, killing him!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.
A stray meteorite smashes Gralth in the head, killing him!
Gralth is dead!  R.I.P.
Your blood freezes as you hear Gralth's death cry.

HP:63 Move:307 Mana:62 Secs:52 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:63 Move:306 Mana:62 Secs:50 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here. (Red Aura) 
  Nefarious is surrounded by a bubbling sphere of acid!

HP:63 Move:305 Mana:62 Secs:49 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:63 Move:304 Mana:62 Secs:48 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.

HP:63 Move:303 Mana:62 Secs:48 > c 'celestial fury'You haven't the energy to cast that spell!

HP:63 Move:303 Mana:62 Secs:47 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.
Gralth ElfCrusher is floating here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:63 Move:302 Mana:62 Secs:47 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is l
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:63 Move:301 Mana:62 Secs:46 > s
Antiphon has arrived.

HP:63 Move:301 Mana:62 Secs:46 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gangrel's arm is lying on the ground.
Beatherb's eyeball lies here, staring back at you.
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
The corpse of the cardinal is lying here.
(10) The corpse of Mlix is lying here.
The corpse of a monarch butterfly is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:63 Move:300 Mana:62 Secs:46 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little squirrel is l
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Antiphon the Paladin is standing here.

HP:63 Move:299 Mana:62 Secs:44 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:63 Move:298 Mana:62 Secs:44 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.

HP:63 Move:297 Mana:62 Secs:43 > eAlas, you cannot go that way...

HP:63 Move:297 Mana:62 Secs:43 > s
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(5) A large pile of dust is laying here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!

HP:63 Move:296 Mana:62 Secs:42 > s
Varruk places a primal warspear in the back of Namkor, resulting in some strange noises and some blood!

HP:63 Move:296 Mana:62 Secs:42 > 
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
The corpse of a field mouse is lying here.
(2) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.

HP:63 Move:295 Mana:62 Secs:42 > 


                       20 Seconds Remaining


HP:63 Move:295 Mana:62 Secs:41 > n
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(5) A large pile of dust is laying here.
Varruk Trollish Warrior is here, fighting Namkor! (Red Aura) 
Namkor of the Light is here, fighting Varruk!
  Namkor glows with a bright light!

HP:63 Move:294 Mana:62 Secs:41 > 
Namkor smacks Varruk in the face with a powerful roundhouse kick!
Namkor hits Varruk hard.
Varruk massacres Namkor with his pierce.
Varruk massacres Namkor with his pierce.
Varruk massacres Namkor with his pierce.
Varruk massacres Namkor with his pierce.

HP:63 Move:294 Mana:62 Secs:40 > 
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'celestial fury'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Blizzard is AFK is resting here.

You have been fully healed!

HP:1000 Move:321 Mana:1000 Secs:38 > d
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(3) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:1000 Move:320 Mana:1000 Secs:38 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:319 Mana:1000 Secs:37 > eAlas, you cannot go that way...

HP:1000 Move:319 Mana:1000 Secs:37 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(3) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:1000 Move:318 Mana:1000 Secs:36 > nAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:35 > nAlas, you cannot go that way...

HP:1000 Move:318 Mana:1000 Secs:35 > HP:1000 Move:318 Mana:1000 Secs:34 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:1000 Move:317 Mana:1000 Secs:34 > eAlas, you cannot go that way...

HP:1000 Move:317 Mana:1000 Secs:34 > s
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.

HP:1000 Move:316 Mana:1000 Secs:33 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
The corpse of a tiny honeybee is lying here.
A small acorn on the ground barely catches your attention.

HP:1000 Move:315 Mana:1000 Secs:33 > s
An enormous fireball of holy power explodes into the room from the south!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!
The searing glare of the fireball burns deep into your eyes!

The holy light explodes with incredible power into the room to the north!
Your blood freezes as you hear someone's death cry.

HP:303 Move:315 Mana:1000 Secs:33 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of the cardinal is lying here.
The corpse of Namkor is lying here.
(4) A large pile of dust is laying here.
(2) The corpse of Antiphon is lying here.
The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Antiphon the Paladin is standing here.
Beatherb Borachon is standing here.
Dracu the Raiser of the Dead, Chaos Knight is floating here. (Red Aura) 
Gralth ElfCrusher is standing here. (Red Aura) 
  Gralth glows with a brilliant white light!

HP:303 Move:314 Mana:1000 Secs:33 > c 'acid' shiOkay.
You are already affected by this spell.

HP:303 Move:314 Mana:800 Secs:31 > 
Gralth utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
Deadly waves of superheated energy flood the room!
Antiphon gurgles in pain as he is melted down into a boiling puddle!
Antiphon is dead!  R.I.P.
Your blood freezes as you hear Antiphon's death cry.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Beatherb, scalding him horribly!
Deadly waves of superheated energy flood the room!
Dracu gurgles in pain as she is melted down into a boiling puddle!
Dracu is dead!  R.I.P.
Your blood freezes as you hear Dracu's death cry.
Deadly waves of superheated energy flood the room!

HP:67 Move:314 Mana:800 Secs:31 > c 'celestial fury'
Beatherb bludgeons Gralth hard.
You tickle Gralth as you hit him.
Gralth has quite a few wounds.
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Gralth massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Gralth steps back and lunges, piercing straight through into heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'celestial fury'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
Mocirne - Eviscerator is floating here. (Red Aura) 
  Mocirne glows with a bright light!
Blizzard is AFK is resting here.

You have been fully healed!
Mocirne flies down.

HP:1000 Move:321 Mana:1000 Secs:29 > d
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A large pile of dust is laying here.

eHP:1000 Move:320 Mana:1000 Secs:29 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.

HP:1000 Move:319 Mana:1000 Secs:28 > 
Mlix flies into the room.
Mlix flies into the room.

HP:1000 Move:319 Mana:1000 Secs:28 > 
Mlix flies away to the east.
Mlix flies away to the east.

HP:1000 Move:319 Mana:1000 Secs:28 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
Mlix The Swirling Magi is floating here. (Red Aura) 
Mlix The Swirling Magi is floating here. (Red Aura) 
  Mlix is surrounded by a crystalline shield!

HP:1000 Move:318 Mana:1000 Secs:27 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mlix is pummeled with a fury of celestial meteorites!
Mlix is pummeled with a fury of celestial meteorites!

HP:1000 Move:318 Mana:870 Secs:26 > 
Mlix stares at you and utters the words, 'disintegrate'.
You scream in horror as parts of you disintegrate away!
That really did HURT!

HP:743 Move:318 Mana:870 Secs:26 > c 'celestial fury'
Mlix misses you with his hit.
Mlix misses you with his hit.
You miss Mlix with your hit.
Mlix is in awful condition.

HP:743 Move:318 Mana:870 Secs:24 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Mlix in the head, killing him!
Mlix is suddenly whisked away to a safe location!
A stray meteorite smashes Mlix in the head, killing him!
Mlix is dead!  R.I.P.
Your blood freezes as you hear Mlix's death cry.

HP:743 Move:318 Mana:740 Secs:24 > c 'celestial fury'
Mocirne flies into the room.

HP:743 Move:318 Mana:740 Secs:23 > 
Mocirne flies away to the north.

HP:743 Move:318 Mana:740 Secs:22 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:743 Move:318 Mana:610 Secs:22 > 
Mocirne flies into the room.

HP:743 Move:318 Mana:610 Secs:22 > c 'celestial fury'
Mocirne's spirit ascends back into the Heavens as he sheds his mortal body!


          *** The Global Battle Has Ended *** 

Gralth has emerged Victorious with 70 Points!
Gralth has entered the game.

HP:266 Move:321 Mana:887 Secs:21 > 
Mocirne stares at you and utters the words, 'disintegrate'.
You release a muted scream as you disintegrate into oblivion!
You are dead!  Sorry...

You have lost a life, and must be resurrected to regain it!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: None! ]
A large pile of dust is laying here.
Mlix The Swirling Magi is floating here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!
Blizzard is AFK is resting here.
Namkor of the Light is standing here.
  Namkor glows with a bright light!
Varruk Trollish Warrior is standing here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Algol the Crimson Shard of Death, Chaos Knight is floating here.
Beatherb Borachon is standing here.
Beatherb Borachon is standing here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.
Mlix The Swirling Magi is floating here.
  Mlix is surrounded by a crystalline shield!
Antiphon the Paladin is standing here.

HP:1 Move:321 Mana:1 Secs:20 > dAlas, you cannot go that way...

HP:1 Move:321 Mana:1 Secs:20 > 
Mlix is now a member of Mlix's group.

HP:1 Move:321 Mana:1 Secs:19 > 
Varruk growls darkly.

HP:1 Move:321 Mana:1 Secs:19 > roster
                    PK Roster from Previous Global Battle:
                          Sun Sep 19 23:20:31 2004

                  Kills       Average      Streak      Deaths      TOTAL

  1.  Gralth       45           142           0          20          70
  2.  Nefarious    44           169           0          23          65
  3.  Antiphon     52           202           0          40          64
  4.  Namkor       34           200           1          20          48
  5.  Mocirne      38           157           0          31          45
  6.  Gangrel      33           174           1          35          31
  7.  Varruk       24           131           0          30          18
  8.  Mlix         20           164           0          27          13
  9.  Algol        17           155           0          25           9
 10.  Zephyr        2           187           0           4           0
 11.  Dracu         6            80           0          19          -7
 12.  Beatherb      9           166           0          28         -10
 13.  Blizzard      1            67           0          23         -21

HP:1 Move:321 Mana:1 Secs:15 > 
Mocirne grins evilly.

HP:1 Move:321 Mana:1 Secs:15 > 
Antiphon says, 'oh man'

HP:1 Move:321 Mana:1 Secs:15 > 
Mlix pokes Mocirne in the ribs.

HP:1 Move:321 Mana:1 Secs:13 > 
Namkor sits down and rests.

HP:1 Move:321 Mana:1 Secs:13 > 
Gralth closes his eyes and calmly utters the words, 'detect invisibility'.
Gralth's eyes glow purple briefly.

HP:1 Move:321 Mana:1 Secs:12 > sc
You are 23 years old.
You are a Vampire Mage   (Level 68)
Str [18/40]  Int [19]  Wis [16]  Dex [17]  Con [15]  Chr [19].
HP: [1/266]     Move: [321/321]     Mana: [1/837].
Height: [6'9"]   Weight: [92 pounds].
Armor Class: [10/200]    Hitroll: [0]    Damroll: [0].
Gold Coins: [0]    Alignment: [-922]    Life: [6].
You have scored 0 exp this level.
You need 5,616,135 exp for the next level.
You have been playing for 2 days and 3 hours.
You are known as Gangrel Blood Lust, Chaotic Fear Monger
You are floating.

HP:1 Move:321 Mana:1 Secs:10 > 
Zephyr has entered the game.

HP:1 Move:321 Mana:1 Secs:7 > 
The floor suddenly dematerializes beneath your feet!

HP:1 Move:321 Mana:1 Secs:6 > 
Gralth closes his eyes and calmly utters the words, 'dies gspocandus'.
Light flares up in Gralth's hands, and boils down into a sphere!

HP:1 Move:321 Mana:1 Secs:6 > 
Mocirne says, 'holy jesus, number 5?'

HP:1 Move:321 Mana:1 Secs:6 > 
Beatherb says, 'that was crazy'

HP:1 Move:321 Mana:1 Secs:5 > sniYou snicker softly.
Mlix chuckles politely.

HP:1 Move:321 Mana:1 Secs:1 > 
Varruk says, 'that was rough'

HP:37 Move:321 Mana:43 Secs:75 > roster
                    PK Roster from Previous Global Battle:
                          Sun Sep 19 23:20:31 2004

                  Kills       Average      Streak      Deaths      TOTAL

  1.  Gralth       45           142           0          20          70
  2.  Nefarious    44           169           0          23          65
  3.  Antiphon     52           202           0          40          64
  4.  Namkor       34           200           1          20          48
  5.  Mocirne      38           157           0          31          45
  6.  Gangrel      33           174           1          35          31
  7.  Varruk       24           131           0          30          18
  8.  Mlix         20           164           0          27          13
  9.  Algol        17           155           0          25           9
 10.  Zephyr        2           187           0           4           0
 11.  Dracu         6            80           0          19          -7
 12.  Beatherb      9           166           0          28         -10
 13.  Blizzard      1            67           0          23         -21

HP:37 Move:321 Mana:43 Secs:75 > 
Nefarious says, 'cure blindness?'
Mlix says, 'i can't believe i was 8'

HP:37 Move:321 Mana:43 Secs:73 > 
Namkor says, 'who won?'

HP:37 Move:321 Mana:43 Secs:69 > 
Antiphon says, 'man, i bit it 40 times'

HP:37 Move:321 Mana:43 Secs:68 > 
Antiphon says, 'haha'

HP:37 Move:321 Mana:43 Secs:67 > 
Mocirne stares at Nefarious intently and utters, 'judicandus noselacri'.
There's a momentary gleam in Nefarious's eyes.

HP:37 Move:321 Mana:43 Secs:67 > 
Gralth closes his eyes and calmly utters the words, 'judicandus noselacri'.
There's a momentary gleam in Gralth's eyes.
Beatherb says, 'one backstab and i was toast'

HP:37 Move:321 Mana:43 Secs:62 > 
Nefarious says, 'how you find the score?'

HP:37 Move:321 Mana:43 Secs:61 > 
Namkor says, 'how do u tell'

HP:37 Move:321 Mana:43 Secs:60 > 
Mlix says, 'say damn 52 kills'

HP:37 Move:321 Mana:43 Secs:59 > 
Beatherb says, 'roster'

HP:37 Move:321 Mana:43 Secs:58 > 
Antiphon says, '52 kills, just died too many times'

HP:37 Move:321 Mana:43 Secs:56 > roster
                    PK Roster from Previous Global Battle:
                          Sun Sep 19 23:20:31 2004

                  Kills       Average      Streak      Deaths      TOTAL

  1.  Gralth       45           142           0          20          70
  2.  Nefarious    44           169           0          23          65
  3.  Antiphon     52           202           0          40          64
  4.  Namkor       34           200           1          20          48
  5.  Mocirne      38           157           0          31          45
  6.  Gangrel      33           174           1          35          31
  7.  Varruk       24           131           0          30          18
  8.  Mlix         20           164           0          27          13
  9.  Algol        17           155           0          25           9
 10.  Zephyr        2           187           0           4           0
 11.  Dracu         6            80           0          19          -7
 12.  Beatherb      9           166           0          28         -10
 13.  Blizzard      1            67           0          23         -21

HP:37 Move:321 Mana:43 Secs:55 > 
Gralth says, 'yeah'

HP:37 Move:321 Mana:43 Secs:51 > 
Nefarious says, 'woot number 2'

HP:37 Move:321 Mana:43 Secs:50 > 
Gralth gets down close to the floor and boogies hard!

HP:37 Move:321 Mana:43 Secs:49 > 
Varruk says, 'namkor was kicking some ass'

HP:37 Move:321 Mana:43 Secs:47 > 
Mlix says, 'i died20 times'

HP:37 Move:321 Mana:43 Secs:47 > 
Nefarious says, 'oh nm'

HP:37 Move:321 Mana:43 Secs:46 > 
Gralth licks Nefarious.

HP:37 Move:321 Mana:43 Secs:45 > 
Mocirne says to Varruk, 'yeah he was'

HP:37 Move:321 Mana:43 Secs:43 > 
Nefarious licks Gralth.

HP:37 Move:321 Mana:43 Secs:36 > 
Mlix closes his eyes and calmly utters the words, 'detect invisibility'.
Mlix's eyes glow purple briefly.

HP:37 Move:321 Mana:43 Secs:35 > 
Mlix wields something.

HP:37 Move:321 Mana:43 Secs:30 > say one more  heheYou say, 'one more  hehe'

HP:37 Move:321 Mana:43 Secs:30 > l
The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A large pile of dust is laying here.
Zephyr Kung Foo Fighting!! is standing here.
Mlix The Swirling Magi is floating here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!
Blizzard is AFK is resting here.
Namkor of the Light is resting here.
  Namkor glows with a bright light!
Varruk Trollish Warrior is standing here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Algol the Crimson Shard of Death, Chaos Knight is floating here.
Beatherb Borachon is standing here.
Beatherb Borachon is standing here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.
Mlix The Swirling Magi is floating here.
  Mlix is surrounded by a crystalline shield!
Antiphon the Paladin is standing here.

HP:37 Move:321 Mana:43 Secs:27 > 
Mocirne says, 'next battle, the highest mortal will get the prize'

HP:37 Move:321 Mana:43 Secs:25 > 
Nefarious says, 'that shit was fun'

HP:37 Move:321 Mana:43 Secs:22 > 
Mocirne says, 'well, next reboot'

HP:37 Move:321 Mana:43 Secs:20 > grinYou grin evilly.

HP:37 Move:321 Mana:43 Secs:20 > 
Antiphon chuckles politely.

HP:37 Move:321 Mana:43 Secs:19 > 
Mlix flies down.
Mlix flies down.

HP:37 Move:321 Mana:43 Secs:18 > 
Zephyr suddenly keels over in pain, surrounded by a white aura...
Zephyr's body has been taken over by a new spirit!

HP:37 Move:321 Mana:43 Secs:13 > 
Zelrox shimmers into view, looking around anxiously.

HP:37 Move:321 Mana:43 Secs:11 > slYou float down toward the ground and go to sleep.

HP:37 Move:321 Mana:43 Secs:10 > c 'acid' shiIn your dreams, or what?

HP:37 Move:321 Mana:43 Secs:8 > c 'celestial fury'In your dreams, or what?

HP:37 Move:321 Mana:43 Secs:6 > c 'clone'In your dreams, or what?

HP:37 Move:321 Mana:43 Secs:4 > waYou awaken, and sit up.

HP:37 Move:321 Mana:43 Secs:1 > stYou stand up.
You slowly rise off the floor and hover in mid-air.

HP:37 Move:321 Mana:43 Secs:1 > 
Mocirne says, 'everyone want one more?'

HP:37 Move:321 Mana:43 Secs:75 > 
Nefarious says, 'just find a room and start meltdowning'

HP:37 Move:321 Mana:43 Secs:73 > 
Varruk says, 'sure'

HP:37 Move:321 Mana:43 Secs:72 > nodYou nod solemnly.

HP:37 Move:321 Mana:43 Secs:72 > 
Antiphon says, 'hell yeah'

HP:37 Move:321 Mana:43 Secs:72 > nodYou nod solemnly.

HP:37 Move:321 Mana:43 Secs:71 > 
Zelrox says, 'more what?'

HP:37 Move:321 Mana:43 Secs:71 > nodYou nod solemnly.

HP:37 Move:321 Mana:43 Secs:71 > 
Nefarious says, 'hell yea'

HP:37 Move:321 Mana:43 Secs:70 > grinYou grin evilly.

HP:37 Move:321 Mana:43 Secs:69 > 
Zelrox says, 'more what?'

HP:37 Move:321 Mana:43 Secs:67 > 
Antiphon says, 'man i fingers are sore'

HP:37 Move:321 Mana:43 Secs:65 > 
Antiphon says, 'haha'

HP:37 Move:321 Mana:43 Secs:64 > 
Gralth says, 'liek i said if i ever learn how to type yous guys is toast'

HP:37 Move:321 Mana:43 Secs:63 > 
Nefarious chuckles politely.

HP:37 Move:321 Mana:43 Secs:62 > 
Mocirne grins evilly at Antiphon.

HP:37 Move:321 Mana:43 Secs:61 > 
Varruk says, 'then I gotta goto bed'

HP:37 Move:321 Mana:43 Secs:61 > 
Antiphon closes his eyes and calmly utters the words, 'qabyecandus zuir'.
White light in Antiphon's hands coalesces into a vial of holy water!

HP:37 Move:321 Mana:43 Secs:60 > 
Antiphon nods at Varruk.

HP:37 Move:321 Mana:43 Secs:58 > sc
You are 23 years old.
You are a Vampire Mage   (Level 68)
Str [18/40]  Int [19]  Wis [16]  Dex [17]  Con [15]  Chr [19].
HP: [37/266]     Move: [321/321]     Mana: [43/837].
Height: [6'9"]   Weight: [92 pounds].
Armor Class: [10/200]    Hitroll: [0]    Damroll: [0].
Gold Coins: [0]    Alignment: [-922]    Life: [6].
You have scored 0 exp this level.
You need 5,616,135 exp for the next level.
You have been playing for 2 days and 4 hours.
You are known as Gangrel Blood Lust, Chaotic Fear Monger
You are floating.

HP:37 Move:321 Mana:43 Secs:56 > 
Namkor has lost his link.

HP:37 Move:321 Mana:43 Secs:56 > 
Mocirne junks a vial of holy water.  It vanishes in a puff of smoke!

HP:37 Move:321 Mana:43 Secs:55 > 
Nefarious nods at Gralth.

HP:37 Move:321 Mana:43 Secs:55 > 
Mocirne junks a vial of holy water.  It vanishes in a puff of smoke!

HP:37 Move:321 Mana:43 Secs:55 > 
Mocirne junks a vial of holy water.  It vanishes in a puff of smoke!

HP:37 Move:321 Mana:43 Secs:54 > 
Mocirne junks a vial of holy water.  It vanishes in a puff of smoke!

HP:37 Move:321 Mana:43 Secs:54 > 
Beatherb says, 'my eyes are burning'

HP:37 Move:321 Mana:43 Secs:54 > 
Mocirne junks a vial of holy water.  It vanishes in a puff of smoke!

HP:37 Move:321 Mana:43 Secs:54 > 
Antiphon says, 'i am def going to be late for work tomorrow'

HP:37 Move:321 Mana:43 Secs:52 > 
Antiphon says, 'haha'

HP:37 Move:321 Mana:43 Secs:51 > 
Nefarious stops resting, and clambers on her feet.
Nefarious slowly rises off the floor and hovers in mid-air.

HP:37 Move:321 Mana:43 Secs:50 > 
Varruk snickers at Beatherb.

HP:37 Move:321 Mana:43 Secs:49 > 
Zelrox tells you, 'gimme a fly'

HP:37 Move:321 Mana:43 Secs:49 > 
Antiphon closes his eyes and calmly utters the words, 'qabyecandus zuir'.
White light in Antiphon's hands coalesces into a vial of holy water!

HP:37 Move:321 Mana:43 Secs:48 > 
Mocirne says, 'fuck work'

HP:37 Move:321 Mana:43 Secs:47 > 
Nefarious closes her eyes and calmly utters the words, 'detect invisibility'.
Nefarious's eyes glow purple briefly.

HP:37 Move:321 Mana:43 Secs:47 > 
Beatherb grins evilly at Antiphon.

HP:37 Move:321 Mana:43 Secs:47 > 
Antiphon closes his eyes and calmly utters the words, 'qabyecandus zuir'.
White light in Antiphon's hands coalesces into a vial of holy water!

HP:37 Move:321 Mana:43 Secs:46 > 
Antiphon closes his eyes and calmly utters the words, 'qabyecandus zuir'.
White light in Antiphon's hands coalesces into a vial of holy water!

HP:37 Move:321 Mana:43 Secs:44 > 
Varruk laughs heartily.

HP:37 Move:321 Mana:43 Secs:44 > 
Antiphon nods at Mocirne.

HP:37 Move:321 Mana:43 Secs:42 > repl don't attack me thenYou tell Zelrox, 'don't attack me then'

HP:37 Move:321 Mana:43 Secs:40 > 
Antiphon closes his eyes and calmly utters the words, 'qabyecandus zuir'.
White light in Antiphon's hands coalesces into a vial of holy water!

HP:37 Move:321 Mana:43 Secs:39 > 
Antiphon closes his eyes and calmly utters the words, 'qabyecandus zuir'.
White light in Antiphon's hands coalesces into a vial of holy water!

HP:37 Move:321 Mana:43 Secs:37 > 
Zelrox tells you, 'if u don't attack m`e'

HP:37 Move:321 Mana:43 Secs:35 > 
Varruk says, 'want to pay for my bills?'

HP:37 Move:321 Mana:43 Secs:34 > 
Varruk throws back his head and cackles with insane glee!

HP:37 Move:321 Mana:43 Secs:33 > 
Nefarious says, 'holy cow my stats are horrible'

HP:37 Move:321 Mana:43 Secs:32 > 
Antiphon closes his eyes and calmly utters the words, 'qabyecandus zuir'.
White light in Antiphon's hands coalesces into a vial of holy water!

HP:37 Move:321 Mana:43 Secs:29 > 
Nefarious says, '1100hps'

HP:37 Move:321 Mana:43 Secs:25 > repl ok don't walk in on an area spellYou tell Zelrox, 'ok don't walk in on an area spell'

HP:37 Move:321 Mana:43 Secs:24 > 
Nefarious bursts into tears.

HP:37 Move:321 Mana:43 Secs:22 > 
Varruk sharpens a primal warspear into a razor-sharp point.

HP:37 Move:321 Mana:43 Secs:21 > repl what i do
Zephyr suddenly keels over in pain, surrounded by a white aura...
Zephyr's body has been taken over by a new spirit!

HP:37 Move:321 Mana:43 Secs:21 > You tell Zelrox, 'what i do'

HP:37 Move:321 Mana:43 Secs:20 > 
Nefarious floats down toward the ground and rests.

HP:37 Move:321 Mana:43 Secs:20 > 
Zelrox tells you, 'i might  :p'

HP:37 Move:321 Mana:43 Secs:19 > 
Mocirne has restored Zelrox to his full strength!
Mocirne has restored Zephyr to his full strength!
You have been fully healed by Mocirne!
Mocirne has restored Nefarious to her full strength!
Mocirne has restored Gralth to his full strength!
Mocirne has restored Antiphon to his full strength!
Mocirne has restored Dracu to her full strength!
Mocirne has restored Beatherb to his full strength!
Mocirne has restored Algol to his full strength!
Mocirne has restored Varruk to his full strength!
Mocirne has restored Namkor to his full strength!
Mocirne has restored Blizzard to his full strength!

HP:266 Move:321 Mana:837 Secs:16 > 
Zelrox tells you, 'lets team up  :p'

HP:266 Move:321 Mana:837 Secs:15 > 
Zelrox tells you, 'be the first lol'

HP:266 Move:321 Mana:837 Secs:11 > 
Gralth says, 'jesus gimem a minute or two i still can't see'

HP:266 Move:321 Mana:837 Secs:3 > 
Nefarious sinks deeply into her own thoughts.

HP:266 Move:321 Mana:837 Secs:2 > 
Zelrox tells you, 'i follow u and guard u, while u area spell '

HP:266 Move:321 Mana:837 Secs:1 > 
Mocirne says, 'ok, same thing, i like those quick 1k deaths'

HP:266 Move:321 Mana:837 Secs:75 > repl ok it don't hit you gred with meYou tell Zelrox, 'ok it don't hit you gred with me'

HP:266 Move:321 Mana:837 Secs:73 > 
Antiphon grins evilly.

HP:266 Move:321 Mana:837 Secs:70 > 
Varruk says, 'make it 500 hp'

HP:266 Move:321 Mana:837 Secs:68 > 
Dracu closes her eyes and calmly utters the words, 'vrogg'.
Dracu appears to become enhanced with dark power.

HP:266 Move:321 Mana:837 Secs:67 > 
Gralth says, 'my eyes are all fritzed'

HP:266 Move:321 Mana:837 Secs:63 > 
Mocirne chuckles politely.

HP:266 Move:321 Mana:837 Secs:63 > repl hunt me and say fol and I'll folYou tell Zelrox, 'hunt me and say fol and I'll fol'

HP:266 Move:321 Mana:837 Secs:61 > 
Varruk says, 'one bs and they dead'

HP:266 Move:321 Mana:837 Secs:57 > 
Zelrox tells you, 'set up an action'

HP:266 Move:321 Mana:837 Secs:57 > 
Antiphon nods at Gralth.

HP:266 Move:321 Mana:837 Secs:56 > 
Varruk says, 'i like those ones'

HP:266 Move:321 Mana:837 Secs:54 > 
Nefarious says, 'i need to go to bed lol'

HP:266 Move:321 Mana:837 Secs:54 > 
Zelrox tells you, 'to gr me when i follow'

HP:266 Move:321 Mana:837 Secs:52 > 
Dracu grumbles angrily to herself.

HP:266 Move:321 Mana:837 Secs:51 > 
Nefarious stops resting, and clambers on her feet.
Nefarious slowly rises off the floor and hovers in mid-air.

HP:266 Move:321 Mana:837 Secs:50 > 
Zelrox tells you, 'come down'

HP:266 Move:321 Mana:837 Secs:49 > d
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n* e* s* w* ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is standing here.

HP:266 Move:320 Mana:837 Secs:47 > 
Zelrox starts following you.

HP:266 Move:320 Mana:837 Secs:46 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n* e* s* w* ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:266 Move:319 Mana:837 Secs:44 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n* e* s* w* ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
e(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:266 Move:318 Mana:837 Secs:43 > 
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e* w* ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
e(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A small red songbird hops merrily around here.

HP:266 Move:317 Mana:837 Secs:43 > 
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n* s* w* ]
A deep silver plate sits on the ground with a few lonely coins in it.
A little brown rat scurries around, looking for food.

HP:266 Move:316 Mana:837 Secs:43 > 
Zelrox smirks.

HP:266 Move:316 Mana:837 Secs:41 > c 'fly' zelOkay.
Zelrox rises from the floor and floats in midair.

HP:266 Move:316 Mana:812 Secs:39 > 
Zelrox says, 'set up action to gr me?'

HP:266 Move:316 Mana:812 Secs:38 > c 'acid' shiOkay.
A fiercely bubbling sphere of acid flares up around you!

HP:266 Move:316 Mana:612 Secs:36 > 


          *** The MUD-Wide Global Battle Has Begun! ***


HP:800 Move:321 Mana:800 Secs:31 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A small red songbird hops merrily around here.

HP:800 Move:320 Mana:800 Secs:29 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:319 Mana:800 Secs:28 > 
Zelrox stops following you.
Zelrox starts following you.

HP:800 Move:319 Mana:800 Secs:28 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:318 Mana:800 Secs:27 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:317 Mana:800 Secs:27 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:316 Mana:800 Secs:26 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:315 Mana:800 Secs:26 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A small red songbird hops merrily around here.

HP:800 Move:314 Mana:800 Secs:26 > eZelrox says, 'gr me'

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A little brown rat scurries around, looking for food.

HP:800 Move:313 Mana:800 Secs:25 > eAlas, you cannot go that way...

HP:800 Move:313 Mana:800 Secs:25 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A small red songbird hops merrily around here.

HP:800 Move:312 Mana:800 Secs:25 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:311 Mana:800 Secs:25 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:310 Mana:800 Secs:24 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:309 Mana:800 Secs:24 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.

HP:800 Move:308 Mana:800 Secs:24 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:307 Mana:800 Secs:24 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.

HP:800 Move:306 Mana:800 Secs:23 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:305 Mana:800 Secs:23 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:304 Mana:800 Secs:22 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:303 Mana:800 Secs:22 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A small red songbird hops merrily around here.

HP:800 Move:302 Mana:800 Secs:22 > e
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A little brown rat scurries around, looking for food.

HP:800 Move:301 Mana:800 Secs:21 > w
Zelrox tells you, 'gr me'

HP:800 Move:301 Mana:800 Secs:21 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A small red songbird hops merrily around here.

HP:800 Move:300 Mana:800 Secs:21 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:299 Mana:800 Secs:21 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:298 Mana:800 Secs:21 > 
Zelrox protectively stands guard over you.

HP:800 Move:298 Mana:800 Secs:19 > group allZelrox is now a member of your group.

HP:800 Move:298 Mana:800 Secs:17 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:297 Mana:800 Secs:16 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!
Mocirne - Eviscerator is floating here.

HP:800 Move:296 Mana:800 Secs:16 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.

HP:800 Move:295 Mana:800 Secs:16 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
Gralth ElfCrusher is here, fighting Mocirne!
  Gralth glows with a brilliant white light!
Mocirne - Eviscerator is here, fighting Gralth!

HP:800 Move:294 Mana:800 Secs:15 > 
Zelrox says, 'wtf'

HP:800 Move:294 Mana:800 Secs:15 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:293 Mana:800 Secs:15 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:292 Mana:800 Secs:14 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:291 Mana:800 Secs:14 > l
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
Zelrox Savage Forest Stalker is floating here.

HP:800 Move:291 Mana:800 Secs:13 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:290 Mana:800 Secs:12 > HP:800 Move:290 Mana:800 Secs:11 > groupYour group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Gangrel              800    290    800    100%    100%     68   5.6m
  Zelrox               930   1601    800    100%    100%    100     -

HP:800 Move:290 Mana:800 Secs:11 > w
Zelrox tells the group, '1k hps?'

HP:800 Move:290 Mana:800 Secs:9 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(61) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:289 Mana:800 Secs:9 > 
From the west, you hear the sounds of a huge earthquake!
The Demons in Hell howl in anger as one of their own is destroyed!
Your blood freezes as you hear someone's death cry.

HP:800 Move:289 Mana:800 Secs:9 > 
Antiphon has arrived.

HP:800 Move:289 Mana:800 Secs:8 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(4) A large pile of dust is laying here.
Beatherb Borachon is standing here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.

HP:800 Move:288 Mana:800 Secs:7 > 
Beatherb utters the words, 'oabrahpdeito'.
Beatherb gracefully gestures and the earth begins to shake violently!
Beatherb gracefully gestures and the earth begins to shake violently!
Beatherb gracefully gestures and the earth begins to shake violently!
Beatherb gracefully gestures and the earth begins to shake violently!

HP:800 Move:288 Mana:800 Secs:7 > e
Your blood freezes as you hear someone's death cry.
An enormous fireball of holy power explodes into the room from the east!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Zelrox is lifted slightly off the ground as the light invades his soul!
Zelrox screams in pain as the inferno dissolves his soul away!
Zelrox grabs his eyes and screams in pain!

Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!
The searing glare of the fireball burns deep into your eyes!
You flail at your surroundings madly as darkness envelops you!

Someone screams in pain as the inferno dissolves her soul away!

The holy light explodes with incredible power into the room to the west!

HP:116 Move:288 Mana:800 Secs:7 > 
You see nothing but infinite darkness...

HP:116 Move:287 Mana:800 Secs:6 > w
You see nothing but infinite darkness...

HP:116 Move:286 Mana:800 Secs:6 > 
Someone utters the words, 'oabrahpdeito'.
Someone gracefully gestures and the earth begins to shake violently!
Someone gracefully gestures and the earth begins to shake violently!
Someone gracefully gestures and the earth begins to shake violently!
Someone gracefully gestures and the earth begins to shake violently!

HP:116 Move:286 Mana:800 Secs:5 > 
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'celestial fury'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

You feel a cloak of blindness dissolve.

HP:800 Move:321 Mana:800 Secs:3 > d
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Mlix is lying here.
The corpse of Sarah is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.

HP:800 Move:320 Mana:800 Secs:2 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:800 Move:320 Mana:685 Secs:74 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:319 Mana:685 Secs:72 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
Gangrel flies into the room.

HP:800 Move:318 Mana:685 Secs:71 > HP:800 Move:318 Mana:685 Secs:71 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.
Gangrel flies into the room.

HP:800 Move:317 Mana:685 Secs:71 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Gangrel flies into the room.

HP:800 Move:316 Mana:685 Secs:70 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
Gangrel flies into the room.

HP:800 Move:315 Mana:685 Secs:70 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:314 Mana:685 Secs:70 > eAlas, you cannot go that way...

HP:800 Move:314 Mana:685 Secs:69 > eAlas, you cannot go that way...

HP:800 Move:314 Mana:685 Secs:69 > n
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
Gangrel flies into the room.

HP:800 Move:313 Mana:685 Secs:68 > w
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(4) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Gangrel flies into the room.

HP:800 Move:312 Mana:685 Secs:68 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A Moldavia city guard is here, keeping the peace.
Gangrel flies into the room.

HP:800 Move:311 Mana:685 Secs:68 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(3) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Gangrel flies into the room.

HP:800 Move:310 Mana:685 Secs:67 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
Varruk Trollish Warrior is standing here.
Gangrel flies into the room.

HP:800 Move:309 Mana:685 Secs:67 > wAlas, you cannot go that way...

HP:800 Move:309 Mana:685 Secs:67 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
Gangrel flies into the room.

HP:800 Move:308 Mana:685 Secs:66 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:307 Mana:685 Secs:66 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:306 Mana:685 Secs:66 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Gangrel flies into the room.

HP:800 Move:305 Mana:685 Secs:65 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Gangrel flies into the room.

HP:800 Move:304 Mana:685 Secs:65 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:303 Mana:685 Secs:65 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A rat is sprawled out on the ground!
A small red songbird hops merrily around here.
Gangrel flies into the room.

HP:800 Move:302 Mana:685 Secs:64 > e
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
Gangrel flies into the room.

HP:800 Move:301 Mana:685 Secs:64 > w
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A rat is sprawled out on the ground!
A small red songbird hops merrily around here.
Gangrel flies into the room.

HP:800 Move:300 Mana:685 Secs:63 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:299 Mana:685 Secs:63 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Gangrel flies into the room.

HP:800 Move:298 Mana:685 Secs:63 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
w(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gangrel flies into the room.

HP:800 Move:297 Mana:685 Secs:62 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
wThe corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Gangrel flies into the room.

HP:800 Move:296 Mana:685 Secs:62 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:295 Mana:685 Secs:62 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A large pile of dust is laying here.
Beatherb Borachon is standing here.
A rotund Moldavia nobleman pushes his way through the crowd.
Gangrel flies into the room.

HP:800 Move:294 Mana:685 Secs:62 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:293 Mana:685 Secs:61 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:292 Mana:685 Secs:61 > 
Zelrox OOCs, '900 hps/'
Antiphon has arrived.

HP:800 Move:292 Mana:685 Secs:61 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(18) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gangrel flies into the room.

HP:800 Move:291 Mana:685 Secs:61 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Antiphon the Paladin is standing here.
Gangrel flies into the room.

wHP:800 Move:290 Mana:685 Secs:60 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Gangrel flies into the room.

HP:800 Move:289 Mana:685 Secs:60 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A large pile of dust is laying here.
Beatherb Borachon is standing here.
A rotund Moldavia nobleman pushes his way through the crowd.
Gangrel flies into the room.

HP:800 Move:288 Mana:685 Secs:59 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
Gangrel flies into the room.

HP:800 Move:287 Mana:685 Secs:59 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A large pile of dust is laying here.
Beatherb Borachon is standing here.
A rotund Moldavia nobleman pushes his way through the crowd.
Gangrel flies into the room.

HP:800 Move:286 Mana:685 Secs:58 > 
Zelrox OOCs, 'i feel like a wimp'

HP:800 Move:286 Mana:685 Secs:57 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gangrel is pummeled with a fury of celestial meteorites!
Beatherb is pummeled with a fury of celestial meteorites!
The nobleman is pummeled with a fury of celestial meteorites!

HP:800 Move:286 Mana:555 Secs:56 > c 'celestial fury'The nobleman hits you very hard.
Acid splashes onto him, burning him horribly!
The nobleman misses you with his hit.
Beatherb hits you.
Acid splashes onto him, burning him horribly!
Gangrel hits you.
Acid splashes onto him, burning him horribly!
You hit Gangrel hard.
Gangrel has quite a few wounds.
Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gangrel is pummeled with a fury of celestial meteorites!
Beatherb is pummeled with a fury of celestial meteorites!
A stray meteorite smashes the nobleman in the head, killing him!
The nobleman is dead!  R.I.P.
Your blood freezes as you hear the nobleman's death cry.

HP:776 Move:286 Mana:425 Secs:54 > c 'celestial fury'Beatherb barely hits you.
Acid splashes onto him, burning him horribly!
Gangrel hits you.
Acid splashes onto him, burning him horribly!
You miss Gangrel with your hit.
Gangrel looks pretty hurt.
Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Gangrel in the head, killing him!
Gangrel is suddenly whisked away to a safe location!
Beatherb is pummeled with a fury of celestial meteorites!

HP:765 Move:286 Mana:295 Secs:52 > c 'celestial fury'
Dracu OOCs, 'yeah'

HP:765 Move:286 Mana:295 Secs:51 > You hit Beatherb.
Beatherb is in awful condition.
Beatherb barely hits you.
Acid splashes onto him, burning him horribly!
Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Beatherb in the head, killing him!
Beatherb is dead!  R.I.P.
Your blood freezes as you hear Beatherb's death cry.

HP:761 Move:286 Mana:165 Secs:50 > l
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:761 Move:286 Mana:165 Secs:48 > sc
You are 23 years old.
You are a Vampire Mage   (Level 68)
Str [18/40]  Int [19]  Wis [16]  Dex [17]  Con [15]  Chr [19].
HP: [761/800]     Move: [286/321]     Mana: [165/800].
Height: [6'9"]   Weight: [92 pounds].
Armor Class: [20/200]    Hitroll: [0]    Damroll: [0].
Gold Coins: [0]    Alignment: [-922]    Life: [6].
You have scored 0 exp this level.
You need 5,616,135 exp for the next level.
You have been playing for 2 days and 4 hours.
You are known as Gangrel Blood Lust, Chaotic Fear Monger
You are floating.
  You are enveloped in a sphere of bubbling acid!

HP:761 Move:286 Mana:165 Secs:46 > l
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:761 Move:286 Mana:165 Secs:44 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.

HP:761 Move:285 Mana:165 Secs:43 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Antiphon has arrived.

HP:761 Move:284 Mana:165 Secs:43 > e
Zelrox OOCs, 'i'm too used to my 3k'

HP:761 Move:284 Mana:165 Secs:43 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Nefarious the Malefic Angel is floating here.

HP:761 Move:283 Mana:165 Secs:43 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
eThe corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:761 Move:282 Mana:165 Secs:42 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:761 Move:281 Mana:165 Secs:42 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:761 Move:280 Mana:165 Secs:42 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Nefarious the Malefic Angel is floating here.

HP:761 Move:279 Mana:165 Secs:41 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Antiphon the Paladin is standing here.

HP:761 Move:278 Mana:165 Secs:41 > 
Antiphon leaves north.

HP:761 Move:278 Mana:165 Secs:41 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(13) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.

HP:761 Move:277 Mana:165 Secs:40 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Beatherb slams his forehead into yours, knocking you unconscious!

HP:741 Move:277 Mana:35 Secs:39 > 
You suddenly regain your senses!

HP:665 Move:277 Mana:35 Secs:38 > c 'celestial fury'You haven't the energy to cast that spell!

HP:665 Move:277 Mana:35 Secs:37 > 
You hit Beatherb.
Beatherb has quite a few wounds.
Beatherb misses you with his bludgeon.
Beatherb misses you with his bludgeon.

HP:665 Move:277 Mana:35 Secs:36 > c 'celestial fury'You haven't the energy to cast that spell!

HP:665 Move:277 Mana:35 Secs:36 > 
Nefarious places the spear of darkness in the back of Beatherb, resulting in some strange noises and some blood!

HP:665 Move:277 Mana:35 Secs:35 > retNefarious pulverizes Beatherb with her mighty pierce.
Beatherb swings his weapon, knocking Nefarious's attack away!
You hit Beatherb hard.
Beatherb is in awful condition.
Beatherb massacres you with his bludgeon.
Acid splashes onto him, burning him horribly!
Beatherb misses you with his bludgeon.
You clumsily trip over your feet as you attempt to leave!

The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
You flee head over heels!

HP:634 Move:276 Mana:35 Secs:34 > wAlas, you cannot go that way...

HP:634 Move:276 Mana:35 Secs:33 > wYour blood freezes as you hear someone's death cry.
Alas, you cannot go that way...
Varruk OOCs, 'i like 3k too but this is fun'

HP:634 Move:276 Mana:35 Secs:32 > sAlas, you cannot go that way...

HP:634 Move:276 Mana:35 Secs:32 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:634 Move:275 Mana:35 Secs:31 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:634 Move:274 Mana:35 Secs:30 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is floating here.

HP:634 Move:273 Mana:35 Secs:30 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:634 Move:272 Mana:35 Secs:28 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
The corpse of a tiny honeybee is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.

HP:634 Move:271 Mana:35 Secs:27 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
The corpse of a tiny chipmunk is lyi
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:634 Move:270 Mana:35 Secs:26 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!

HP:634 Move:269 Mana:35 Secs:26 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.

HP:634 Move:268 Mana:35 Secs:25 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:634 Move:267 Mana:35 Secs:25 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.

HP:634 Move:266 Mana:35 Secs:24 > 
Gralth flies into the room.

HP:634 Move:266 Mana:35 Secs:24 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:634 Move:265 Mana:35 Secs:24 > 
Antiphon OOCs, 'booo to backstab!!!'

HP:634 Move:265 Mana:35 Secs:24 > 
Algol OOCs, 'i am out this fight'

HP:634 Move:265 Mana:35 Secs:23 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!

HP:634 Move:264 Mana:35 Secs:23 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:634 Move:263 Mana:35 Secs:23 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of a townsperson is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!

HP:634 Move:262 Mana:35 Secs:22 > n
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
A Moldavia city guard is here, keeping the peace.

HP:634 Move:261 Mana:35 Secs:22 > n
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(4) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:634 Move:260 Mana:35 Secs:21 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.

HP:634 Move:259 Mana:35 Secs:21 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:634 Move:258 Mana:35 Secs:20 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:634 Move:257 Mana:35 Secs:20 > 
Zelrox OOCs, '1 bs and  i die '

HP:634 Move:257 Mana:35 Secs:20 > s
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.

HP:634 Move:256 Mana:35 Secs:20 > sAlas, you cannot go that way...

HP:634 Move:256 Mana:35 Secs:19 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:634 Move:255 Mana:35 Secs:18 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.

HP:634 Move:254 Mana:35 Secs:17 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is floating here.

HP:634 Move:253 Mana:35 Secs:17 > l
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:634 Move:253 Mana:35 Secs:15 > l
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(10) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(19) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(62) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Antiphon has arrived.

HP:634 Move:253 Mana:35 Secs:14 > 
Mocirne stares at you and utters the words, 'disintegrate'.
You scream in horror as parts of you disintegrate away!
That really did HURT!

HP:399 Move:253 Mana:35 Secs:13 > 
Suddenly, Dracu stabs you in the back!
Acid splashes onto her, burning her horribly!
That really did HURT!

HP:11 Move:253 Mana:35 Secs:13 > 
Antiphon raises his hands to the skies in prayer, pleading with the God
Sabien to exact His vengeance upon the evil in the room.  However, his
lack of concentration is taken as a sign of poor faith, and his plea
for holy purification is denied!

HP:11 Move:253 Mana:35 Secs:13 > 
Dracu drives a horrific pierce straight into your heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:11 > d
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.

HP:800 Move:320 Mana:800 Secs:11 > n
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
A large pile of dust is laying here.
The corpse of Zelrox is lying here.
(2) The corpse of Varruk is lying here.
Zelrox Savage Forest Stalker is here, fighting Varruk!
Varruk Trollish Warrior is lying here, stunned.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:319 Mana:800 Secs:9 > 
Gralth OOCs, 'anyway we could clean all the corpses?'

HP:800 Move:319 Mana:800 Secs:9 > 
Zelrox annihilates Varruk with his deadly bludgeon!
Varruk is incapacitated and will slowly die, if not aided.
Zelrox bludgeons Varruk, whose head cracks open like a walnut!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.

HP:800 Move:319 Mana:800 Secs:8 > c 'clone'Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Gangrel starts following you.

HP:800 Move:319 Mana:685 Secs:8 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gangrel is pummeled with a fury of celestial meteorites!
Zelrox is pummeled with a fury of celestial meteorites!
A stray meteorite smashes a little squirrel in the head, killing it!
A little squirrel is dead!  R.I.P.
Your blood freezes as you hear a little squirrel's death cry.

HP:800 Move:319 Mana:555 Secs:6 > 
Zelrox starts to follow Gangrel.

HP:800 Move:319 Mana:555 Secs:6 > c 'celestial fury'
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Gangrel hits you.
Acid splashes onto him, burning him horribly!
You hit Gangrel.
Gangrel has some small wounds and bruises.

HP:526 Move:319 Mana:555 Secs:4 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gangrel is pummeled with a fury of celestial meteorites!
Zelrox is pummeled with a fury of celestial meteorites!

HP:526 Move:319 Mana:425 Secs:4 > 
Zelrox slams his forehead into yours, knocking you unconscious!

HP:469 Move:319 Mana:425 Secs:4 > c 'celestial fury'

HP:300 Move:319 Mana:425 Secs:2 > All you can do right now is think about the stars!

HP:300 Move:319 Mana:425 Secs:2 > c 'celestial fury'All you can do right now is think about the stars!

HP:300 Move:319 Mana:425 Secs:1 > 

HP:294 Move:319 Mana:425 Secs:75 > c 'celestial fury'All you can do right now is think about the stars!

HP:294 Move:319 Mana:425 Secs:75 > retAll you can do right now is think about the stars!

HP:294 Move:319 Mana:425 Secs:74 > 

HP:286 Move:319 Mana:425 Secs:73 > retAll you can do right now is think about the stars!

HP:286 Move:319 Mana:425 Secs:73 > retAll you can do right now is think about the stars!

HP:286 Move:319 Mana:425 Secs:73 > retAll you can do right now is think about the stars!

HP:286 Move:319 Mana:425 Secs:72 > retAll you can do right now is think about the stars!
You fall down as the earth shakes beneath your feet!

HP:183 Move:319 Mana:425 Secs:72 > ret
You suddenly regain your senses!

HP:94 Move:319 Mana:425 Secs:71 > retMaybe you should get on your feet first?
stand
HP:94 Move:319 Mana:425 Secs:71 > Maybe you should get on your feet first?
stand
HP:94 Move:319 Mana:425 Secs:71 > You quickly scramble to your feet!

HP:94 Move:319 Mana:425 Secs:71 > Do you not consider fighting as standing?

HP:94 Move:319 Mana:425 Secs:71 > retYou clumsily trip over your feet as you attempt to leave!
Panic!  You can't escape!

HP:94 Move:319 Mana:425 Secs:70 > 
Beatherb utters the words, 'oabrahpdeito'.
Beatherb gracefully gestures and the earth begins to shake violently!
Beatherb gracefully gestures and the earth begins to shake violently!
Beatherb gracefully gestures and the earth begins to shake violently!
Beatherb gracefully gestures and the earth begins to shake violently!

HP:94 Move:319 Mana:425 Secs:70 > retYou clumsily trip over your feet as you attempt to leave!

A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.
A little grey squirrel darts back and forth collecting nuts.
You flee head over heels!

HP:94 Move:317 Mana:425 Secs:70 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.
A tiny chipmunk darts through the grass.

HP:94 Move:316 Mana:425 Secs:69 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
A harmless garter snake slithers along the ground.

HP:94 Move:315 Mana:425 Secs:69 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.
A tiny chipmunk darts through the grass.

HP:94 Move:314 Mana:425 Secs:68 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.
A little grey squirrel darts back and forth collecting nuts.
From the north, you hear the sounds of a huge earthquake!

HP:94 Move:313 Mana:425 Secs:68 > wAlas, you cannot go that way...

HP:94 Move:313 Mana:425 Secs:68 > wAlas, you cannot go that way...

HP:94 Move:313 Mana:425 Secs:68 > wAlas, you cannot go that way...

HP:94 Move:313 Mana:425 Secs:67 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:94 Move:312 Mana:425 Secs:67 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.

HP:94 Move:311 Mana:425 Secs:67 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(65) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Zelrox Savage Forest Stalker is floating here.

HP:94 Move:310 Mana:425 Secs:66 > e
Gralth flies into the room.

HP:94 Move:310 Mana:425 Secs:66 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:94 Move:309 Mana:425 Secs:66 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
The corpse of a little mouse is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.

HP:94 Move:308 Mana:425 Secs:66 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:94 Move:307 Mana:425 Secs:65 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(65) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:94 Move:306 Mana:425 Secs:65 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.

HP:94 Move:305 Mana:425 Secs:65 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:94 Move:304 Mana:425 Secs:65 > s
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Mlix is lying here.
The corpse of Sarah is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
A little girl kneels in the sand, weeping softly.

HP:94 Move:303 Mana:425 Secs:64 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Antiphon is lying here.
The corpse of a little squirrel is l
The corpse of Varruk is lying here.

HP:94 Move:302 Mana:425 Secs:64 > eAlas, you cannot go that way...

HP:94 Move:302 Mana:425 Secs:64 > eAlas, you cannot go that way...

HP:94 Move:302 Mana:425 Secs:64 > eAlas, you cannot go that way...

HP:94 Move:302 Mana:425 Secs:63 > eAlas, you cannot go that way...

HP:94 Move:302 Mana:425 Secs:63 > s
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
A Moldavian townsperson is going about her business here.

HP:94 Move:301 Mana:425 Secs:63 > sAlas, you cannot go that way...

HP:94 Move:301 Mana:425 Secs:62 > n
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Antiphon is lying here.
The corpse of a little squirrel is l
The corpse of Varruk is lying here.

HP:94 Move:300 Mana:425 Secs:61 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.

HP:94 Move:299 Mana:425 Secs:61 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.

HP:94 Move:298 Mana:425 Secs:60 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(3) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A tiny chipmunk darts through the grass.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.

HP:94 Move:297 Mana:425 Secs:60 > nAlas, you cannot go that way...

HP:94 Move:297 Mana:425 Secs:60 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.

HP:94 Move:296 Mana:425 Secs:59 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(4) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around here.

HP:94 Move:295 Mana:425 Secs:59 > nAlas, you cannot go that way...

HP:94 Move:295 Mana:425 Secs:59 > nAlas, you cannot go that way...

HP:94 Move:295 Mana:425 Secs:58 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A brightly colored butterfly flitters around.

HP:94 Move:294 Mana:425 Secs:58 > eAlas, you cannot go that way...

HP:94 Move:294 Mana:425 Secs:57 > s
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A tiny honeybee buzzes around in the air.

HP:94 Move:293 Mana:425 Secs:57 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
A Moldavia city guard is here, keeping the peace.
A little grey squirrel darts back and forth collecting nuts.

HP:94 Move:292 Mana:425 Secs:56 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
A tiny chipmunk darts through the grass.
A harmless garter snake slithers along the ground.

HP:94 Move:291 Mana:425 Secs:56 > w
From the south, you hear the sounds of a huge earthquake!
Your blood freezes as you hear someone's death cry.

HP:94 Move:291 Mana:425 Secs:56 > 
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
wThe corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.

HP:94 Move:290 Mana:425 Secs:56 > 
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:94 Move:289 Mana:425 Secs:56 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A tiny chipmunk darts through the grass.

HP:94 Move:288 Mana:425 Secs:55 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
A Moldavia city guard is here, keeping the peace.
A little brown field mouse jumps through the grass.
A tiny chipmunk darts through the grass.

HP:94 Move:287 Mana:425 Secs:55 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(65) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is here, fighting Gralth!
Gralth is here, sprawled out on the ground!
  Gralth glows with a brilliant white light!

HP:94 Move:286 Mana:425 Secs:54 > 
Beatherb utters the words, 'oabrahpdeito'.
Beatherb gracefully gestures and the earth begins to shake violently!
Beatherb gracefully gestures and the earth begins to shake violently!
Gralth falls down as the earth shakes beneath his feet!
Beatherb gracefully gestures and the earth begins to shake violently!

HP:94 Move:286 Mana:425 Secs:54 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.

HP:94 Move:285 Mana:425 Secs:54 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(14) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(65) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is here, fighting Gralth!
Gralth is here, sprawled out on the ground!
  Gralth glows with a brilliant white light!

HP:94 Move:284 Mana:425 Secs:52 > 
Beatherb tries to headbutt Gralth, who twists away as he falls!

HP:94 Move:284 Mana:425 Secs:52 > c 'celestial fury'
Gralth quickly scrambles to his feet!
Gralth smashes his head into Beatherb's, knocking him unconscious!
Beatherb is stunned, but will probably regain consciousness again.

HP:94 Move:284 Mana:425 Secs:52 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Beatherb in the head, killing him!
The Angels in Heaven lament sorrowfully as one of their own perishes!
Beatherb is dead!  R.I.P.
Your blood freezes as you hear Beatherb's death cry.
Gralth is pummeled with a fury of celestial meteorites!

HP:94 Move:284 Mana:295 Secs:52 > 
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth drives a horrific pierce straight into your heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'celestial fury'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Antiphon the Paladin is standing here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:49 > 
Beatherb has entered the game.
Beatherb has been fully healed!

HP:800 Move:321 Mana:800 Secs:49 > d
Southern Path Through the Park
   This straight section of path lines the southern border through the
park.  The cobblestones line the ground in a four foot wide trail past the
high bushes.  A lantern post provides light during the dark hours, but
still its apparent that this wouldnt be an incredibly safe place to be
alone.  It has an almost 'tunnel' feeling being nestled between the bushes
to the north and fence to the south.    
[ Exits: e w ]

HP:800 Move:320 Mana:800 Secs:48 > nAlas, you cannot go that way...

HP:800 Move:320 Mana:800 Secs:48 > w
Bend in a Cobblestone Path
   Here the cobblestones form and elbow nudging the small hill going down
into the pond.  You can see the very tops of some cattails past the edge of
the hill, and the iron fence bordering the south comes to an end at the
pond's edge.    
[ Exits: n e ]
The corpse of Gralth is lying here.
A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:319 Mana:800 Secs:47 > n
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
The corpse of Antiphon is lying here.
The corpse of a little squirrel is l
The corpse of Varruk is lying here.
A harmless garter snake slithers along the ground.

HP:800 Move:318 Mana:800 Secs:46 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:317 Mana:800 Secs:45 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A tiny chipmunk darts through the grass.

HP:800 Move:316 Mana:800 Secs:45 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Beatherb Borachon is here, fighting Zelrox!
Zelrox Savage Forest Stalker is here, fighting Beatherb!

HP:800 Move:315 Mana:800 Secs:43 > e
Zelrox smashes his head into Beatherb's, knocking him unconscious!
Beatherb is stunned, but will probably regain consciousness again.

HP:800 Move:315 Mana:800 Secs:43 > 
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
A harmless garter snake slithers along the ground.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:314 Mana:800 Secs:43 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Beatherb Borachon is lying here, stunned.
Zelrox Savage Forest Stalker is here, fighting Beatherb!

HP:800 Move:313 Mana:800 Secs:42 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Beatherb is stunned, but will probably regain consciousness again.
Zelrox is pummeled with a fury of celestial meteorites!

HP:800 Move:313 Mana:670 Secs:42 > 
You hit Beatherb hard.
Beatherb is stunned, but will probably regain consciousness again.
Beatherb has some big nasty wounds and scratches.
Zelrox annihilates Beatherb with his deadly bludgeon!
Beatherb is stunned, but will probably regain consciousness again.
Zelrox annihilates Beatherb with his deadly bludgeon!
Beatherb is stunned, but will probably regain consciousness again.
Zelrox annihilates Beatherb with his deadly bludgeon!
Beatherb is mortally wounded, and will die soon, if not aided.
Zelrox bludgeons Beatherb, whose head cracks open like a walnut!
Beatherb is dead!  R.I.P.
Your blood freezes as you hear Beatherb's death cry.

HP:800 Move:313 Mana:670 Secs:41 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Zelrox is pummeled with a fury of celestial meteorites!

HP:800 Move:313 Mana:540 Secs:40 > 
Zelrox misses you with his bludgeon.
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
You miss Zelrox with your hit.
Zelrox is in awful condition.

HP:605 Move:313 Mana:540 Secs:39 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Zelrox in the head, killing him!
Zelrox is dead!  R.I.P.
You extract Zelrox's heart from his body, and show it to him!
Your blood freezes as you hear Zelrox's death cry.

HP:605 Move:313 Mana:410 Secs:38 > 
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!

HP:559 Move:313 Mana:410 Secs:37 > 
You miss Mocirne with your hit.
Mocirne has some small wounds and bruises.
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!

HP:514 Move:313 Mana:410 Secs:35 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:514 Move:313 Mana:280 Secs:35 > c 'celestial fury'
Mocirne circles around you and thrusts a dagger into your back!
Acid splashes onto him, burning him horribly!
That really did HURT!

HP:247 Move:313 Mana:280 Secs:34 > 
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
You barely hit Mocirne.
Mocirne has quite a few wounds.
Mocirne smashes you in the face with a powerful roundhouse kick!
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!

HP:81 Move:313 Mana:280 Secs:33 > retOkay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:81 Move:313 Mana:150 Secs:33 > 
You catch Nefarious circling around and twist out of the way!

HP:81 Move:313 Mana:150 Secs:33 > ret
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
You miss Mocirne with your hit.
Mocirne has quite a few wounds.
Mocirne misses you with his pierce.
Mocirne misses you with his pierce.
Mocirne misses you with his pierce.

HP:22 Move:313 Mana:150 Secs:31 > You clumsily trip over your feet as you attempt to leave!

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
You flee head over heels!

HP:22 Move:312 Mana:150 Secs:31 > You clumsily trip over your feet as you attempt to leave!

The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
The corpse of the cardinal is lying here.
(4) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
A little brown field mouse jumps through the grass.
A small red songbird hops merrily around here.
You flee head over heels!

HP:22 Move:311 Mana:150 Secs:31 > HP:22 Move:311 Mana:150 Secs:29 > e
The Lonely Hill Memoriam
   At the crest of this gentle hill stands a monument which closely
resembles a large tombstone.  From here, a good view of the entire park can
be found, from the children climbing the trees and in the sandboxes, to the
loud cheering in the games area, all the way to Salubri Pond, far to the
southwest.  
[ Exits: s w ]
A large pile of dust is laying here.
The corpse of Mlix is lying here.
A brightly colored butterfly flitters around.
Beatherb has arrived.

HP:22 Move:310 Mana:150 Secs:28 > eAlas, you cannot go that way...

HP:22 Move:310 Mana:150 Secs:28 > eAlas, you cannot go that way...

HP:22 Move:310 Mana:150 Secs:28 > s
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A tiny honeybee buzzes around in the air.

HP:22 Move:309 Mana:150 Secs:27 > 
Beatherb has arrived.

HP:22 Move:309 Mana:150 Secs:27 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
A harmless garter snake slithers along the ground.
A little grey squirrel darts back and forth collecting nuts.

HP:22 Move:308 Mana:150 Secs:27 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
wNefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:22 Move:307 Mana:150 Secs:27 > 
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
A tiny chipmunk darts through the grass.

HP:22 Move:306 Mana:150 Secs:27 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:22 Move:305 Mana:150 Secs:26 > e
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
Beatherb Borachon is standing here.
A harmless garter snake slithers along the ground.
A little grey squirrel darts back and forth collecting nuts.

HP:22 Move:304 Mana:150 Secs:26 > 
Beatherb leaves south.

HP:22 Move:304 Mana:150 Secs:25 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A tiny honeybee buzzes around in the air.

HP:22 Move:303 Mana:150 Secs:25 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
A harmless garter snake slithers along the ground.

wHP:22 Move:302 Mana:150 Secs:25 > 
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
wThe corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.
A little grey squirrel darts back and forth collecting nuts.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:22 Move:301 Mana:150 Secs:24 > 
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
wThe corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A tiny chipmunk darts through the grass.

HP:22 Move:300 Mana:150 Secs:24 > 
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:22 Move:299 Mana:150 Secs:24 > e
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A tiny chipmunk darts through the grass.

HP:22 Move:298 Mana:150 Secs:24 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.
A little grey squirrel darts back and forth collecting nuts.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Suddenly the tip of a spear emerges from your heart, and you die...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: e
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:21 > d
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.
Varruk Trollish Warrior is standing here.

HP:800 Move:320 Mana:800 Secs:21 > 
Varruk opens the fence.
Antiphon has arrived.

HP:800 Move:320 Mana:800 Secs:20 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Antiphon is pummeled with a fury of celestial meteorites!
Varruk is pummeled with a fury of celestial meteorites!

HP:800 Move:320 Mana:670 Secs:19 > c 'celestial fury'
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon misses you with his pierce.
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
Antiphon massacres you with his pierce.
Acid splashes onto him, burning him horribly!
You miss Antiphon with your hit.
Antiphon has quite a few wounds.

HP:547 Move:320 Mana:670 Secs:17 > 
Varruk stealthly retreats from the battle.

HP:547 Move:320 Mana:670 Secs:17 > 
Antiphon suddenly raises his hand and intently stares at you!
Instantly, you are lifted off the ground and thrown from the room!

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(6) A large pile of dust is laying here.
Varruk Trollish Warrior is standing here.

You fly into the room, striking the ground hard!

HP:547 Move:320 Mana:670 Secs:17 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:547 Move:320 Mana:540 Secs:17 > c 'celestial fury'
An enormous fireball of holy power explodes into the room from the west!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Your soul is torn asunder and destroyed as the holy inferno engulfs you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:15 > sc
You are 23 years old.
You are a Vampire Mage   (Level 68)
Str [18/40]  Int [19]  Wis [16]  Dex [17]  Con [15]  Chr [19].
HP: [800/800]     Move: [321/321]     Mana: [800/800].
Height: [6'9"]   Weight: [92 pounds].
Armor Class: [20/200]    Hitroll: [0]    Damroll: [0].
Gold Coins: [0]    Alignment: [-922]    Life: [6].
You have scored 0 exp this level.
You need 5,616,135 exp for the next level.
You have been playing for 2 days and 4 hours.
You are known as Gangrel Blood Lust, Chaotic Fear Monger
You are floating.
  You are enveloped in a sphere of bubbling acid!

HP:800 Move:321 Mana:800 Secs:14 > d
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(66) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:320 Mana:800 Secs:13 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(12) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Gralth ElfCrusher is standing here.
  Gralth glows with a brilliant white light!

HP:800 Move:319 Mana:800 Secs:11 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A little grey squirrel darts back and forth collecting nuts.
Gralth has arrived.

HP:800 Move:318 Mana:800 Secs:11 > n
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
The corpse of Mlix is lying here.
The corpse of a rat is lying here.
A little brown rat scurries around, looking for food.

HP:800 Move:317 Mana:800 Secs:11 > 
Gralth has arrived.

HP:800 Move:317 Mana:800 Secs:10 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:316 Mana:800 Secs:10 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(12) A large pile of dust is laying here.
sThe corpse of Blizzard is lying here.

HP:800 Move:315 Mana:800 Secs:10 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(66) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is here, fighting Nefarious!
  Mocirne glows with a bright light!
Nefarious the Malefic Angel is here, fighting Mocirne!
  Nefarious is surrounded by a bubbling sphere of acid!

HP:800 Move:314 Mana:800 Secs:10 > 
Nefarious pierces Mocirne extremely hard.
Nefarious pierces Mocirne extremely hard.
Mocirne misses Nefarious with his pierce.
Mocirne misses Nefarious with his pierce.
Mocirne pierces Nefarious hard.
Nefarious's acidshield splashes onto Mocirne, horribly burning him!

HP:800 Move:314 Mana:800 Secs:9 > e
Nefarious stealthly retreats from the battle.

HP:800 Move:314 Mana:800 Secs:9 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:313 Mana:800 Secs:9 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(11) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(12) The corpse of Varruk is lying here.
(66) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:312 Mana:800 Secs:8 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!

HP:800 Move:312 Mana:670 Secs:7 > c 'celestial fury'
Gralth has arrived.

HP:800 Move:312 Mana:670 Secs:6 > 
Nefarious places the spear of darkness in the back of Gralth, resulting in some strange noises, a lot of blood, and a corpse.
The Demons in Hell howl in anger as one of their own is destroyed!
Gralth is dead!  R.I.P.
Gralth's head falls off his neck and bounces on the ground!
get headeat headYour blood freezes as you hear Gralth's death cry.

HP:800 Move:312 Mana:670 Secs:6 > 
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
You barely hit Mocirne.
Mocirne has some small wounds and bruises.

HP:751 Move:312 Mana:670 Secs:5 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:751 Move:312 Mana:540 Secs:5 > 
Mocirne circles around you and thrusts a dagger into your back!
Acid splashes onto him, burning him horribly!
That really did HURT!

HP:471 Move:312 Mana:540 Secs:5 > 
Suddenly, Varruk stabs you in the back!
Acid splashes onto him, burning him horribly!
That really did HURT!

HP:5 Move:312 Mana:540 Secs:4 > retVarruk steps back and lunges, piercing straight through into heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!
Dracu the Raiser of the Dead, Chaos Knight is floating here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:2 > d
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Mlix is lying here.
The corpse of Sarah is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
A small red songbird hops merrily around here.
A harmless garter snake slithers along the ground.
A little girl kneels in the sand, weeping softly.

HP:800 Move:320 Mana:800 Secs:2 > n
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:319 Mana:800 Secs:1 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A tiny chipmunk darts through the grass.
A tiny chipmunk darts through the grass.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:800 Move:318 Mana:800 Secs:1 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:317 Mana:800 Secs:75 > s
On the Shore of Salubri Pond
   Here the grass comes to an end at the sandy shores of the pond which
makes up the southwestern border of Moldavia Park.  A huge weeping willow
tree stands here, draping out over the pond.  Some small fish dart back and
forth in the shallow water, and patches of cattail weeds grow on either
side of the shoreline.    
[ Exits: n e s ]
The corpse of Mlix is lying here.
The corpse of Sarah is lying here.
The corpse of Beatherb is lying here.
The corpse of Varruk is lying here.
A small red songbird hops merrily around here.
A harmless garter snake slithers along the ground.
A little girl kneels in the sand, weeping softly.

HP:800 Move:316 Mana:800 Secs:75 > wAlas, you cannot go that way...

HP:800 Move:316 Mana:800 Secs:74 > wAlas, you cannot go that way...

HP:800 Move:316 Mana:800 Secs:74 > e
Path Through the Park
   The path leads southward through the park, making a nice walking trail.
A lantern post stands beside the trail, and the high bushes surrounding the
meeting place dominate to the east.    
[ Exits: n s w ]
(2) The corpse of Antiphon is lying here.
The corpse of a little squirrel is l
The corpse of Varruk is lying here.

HP:800 Move:315 Mana:800 Secs:74 > eAlas, you cannot go that way...

HP:800 Move:315 Mana:800 Secs:73 > eAlas, you cannot go that way...

HP:800 Move:315 Mana:800 Secs:73 > n
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:314 Mana:800 Secs:72 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.

HP:800 Move:313 Mana:800 Secs:72 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A Moldavian townsperson is going about her business here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:312 Mana:800 Secs:72 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Antiphon the Paladin is standing here.

HP:800 Move:311 Mana:800 Secs:71 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:310 Mana:800 Secs:71 > w
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.

HP:800 Move:309 Mana:800 Secs:70 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:308 Mana:800 Secs:70 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.
Gralth OOCs, 'hehe i nailed 5 people with 50 hp's'

HP:800 Move:307 Mana:800 Secs:70 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:306 Mana:800 Secs:69 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:305 Mana:800 Secs:69 > s
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
A small red songbird hops merrily around here.

HP:800 Move:304 Mana:800 Secs:68 > wAlas, you cannot go that way...

HP:800 Move:304 Mana:800 Secs:67 > wAlas, you cannot go that way...

HP:800 Move:304 Mana:800 Secs:67 > wAlas, you cannot go that way...

HP:800 Move:304 Mana:800 Secs:67 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is floating here.
Antiphon the Paladin is standing here.

HP:800 Move:303 Mana:800 Secs:67 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(2) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(5) The corpse of Antiphon is lying here.
(12) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!

HP:800 Move:302 Mana:800 Secs:66 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A Moldavia city guard is here, keeping the peace.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:301 Mana:800 Secs:66 > w
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A tiny chipmunk darts through the grass.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:800 Move:300 Mana:800 Secs:65 > wAlas, you cannot go that way...

HP:800 Move:300 Mana:800 Secs:65 > wAlas, you cannot go that way...

HP:800 Move:300 Mana:800 Secs:64 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.

HP:800 Move:299 Mana:800 Secs:64 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:298 Mana:800 Secs:63 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:800 Move:297 Mana:800 Secs:63 > sAlas, you cannot go that way...

HP:800 Move:297 Mana:800 Secs:63 > w
Varruk OOCs, 'yeah me included'

HP:800 Move:297 Mana:800 Secs:63 > 
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A little brown rat scurries around, looking for food.

wHP:800 Move:296 Mana:800 Secs:63 > Alas, you cannot go that way...

HP:800 Move:296 Mana:800 Secs:62 > e
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:800 Move:295 Mana:800 Secs:61 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:294 Mana:800 Secs:61 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A Moldavian townsperson is going about her business here.

HP:800 Move:293 Mana:800 Secs:61 > eA garter snake leaves north.

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!

HP:800 Move:292 Mana:800 Secs:60 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Dracu the Raiser of the Dead, Chaos Knight is floating here.

HP:800 Move:291 Mana:800 Secs:60 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A Moldavian townsperson is going about her business here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:290 Mana:800 Secs:60 > 
Gralth flies into the room.

HP:800 Move:290 Mana:800 Secs:58 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.

HP:800 Move:289 Mana:800 Secs:58 > w
Gralth flies into the room.

HP:800 Move:289 Mana:800 Secs:58 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.

wHP:800 Move:288 Mana:800 Secs:57 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:287 Mana:800 Secs:57 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:286 Mana:800 Secs:57 > nAlas, you cannot go that way...

HP:800 Move:286 Mana:800 Secs:57 > nAlas, you cannot go that way...

HP:800 Move:286 Mana:800 Secs:56 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:285 Mana:800 Secs:56 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:284 Mana:800 Secs:56 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:283 Mana:800 Secs:56 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(3) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Dracu the Raiser of the Dead, Chaos Knight is floating here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:800 Move:282 Mana:800 Secs:55 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:281 Mana:800 Secs:55 > 
Your blood freezes as you hear someone's death cry.

HP:800 Move:281 Mana:800 Secs:54 > n
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
The corpse of Mlix is lying here.
The corpse of a rat is lying here.

HP:800 Move:280 Mana:800 Secs:53 > retsHuh?!?

HP:800 Move:280 Mana:800 Secs:51 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:279 Mana:800 Secs:51 > s
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(6) The corpse of Antiphon is lying here.
(12) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:278 Mana:800 Secs:51 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!

HP:800 Move:277 Mana:800 Secs:51 > 
Gralth flies away to the north.

HP:800 Move:277 Mana:800 Secs:50 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:276 Mana:800 Secs:50 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.

HP:800 Move:275 Mana:800 Secs:50 > eThe fence seems to be closed.
open fence
HP:800 Move:275 Mana:800 Secs:49 > wYou open the fence.

HP:800 Move:275 Mana:800 Secs:49 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:274 Mana:800 Secs:49 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
wThe corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(12) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(13) The corpse of Varruk is lying here.
(69) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:273 Mana:800 Secs:49 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
wThe corpse of Mlix is lying here.
The corpse of a Moldavian enchantress is lying here.
(3) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:272 Mana:800 Secs:48 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:271 Mana:800 Secs:48 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:270 Mana:800 Secs:48 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:800 Move:269 Mana:800 Secs:48 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:268 Mana:800 Secs:47 > nAlas, you cannot go that way...

HP:800 Move:268 Mana:800 Secs:47 > nAlas, you cannot go that way...

HP:800 Move:268 Mana:800 Secs:46 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
A Moldavian townsperson is going about her business here.

HP:800 Move:267 Mana:800 Secs:46 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A harmless garter snake slithers along the ground.
A tiny chipmunk darts through the grass.
A tiny chipmunk darts through the grass.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:800 Move:266 Mana:800 Secs:46 > n
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
The corpse of a tiny honeybee is lying here.
The corpse of a little squirrel is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Zelrox is lying here.
(4) The corpse of Varruk is lying here.
Beatherb Borachon is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:800 Move:265 Mana:800 Secs:45 > e
Someone closes his eyes and calmly utters the words, 'judicandus gofuaeg'.

HP:800 Move:265 Mana:800 Secs:45 > 
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(4) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:800 Move:264 Mana:800 Secs:45 > nAlas, you cannot go that way...

HP:800 Move:264 Mana:800 Secs:45 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
The corpse of a tiny honeybee is lying here.
The corpse of a little squirrel is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Zelrox is lying here.
(4) The corpse of Varruk is lying here.
Beatherb Borachon is standing here.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.

HP:800 Move:263 Mana:800 Secs:44 > 
Zelrox slams his forehead into yours, knocking you unconscious!

HP:750 Move:263 Mana:800 Secs:41 > c 'celestial fury'You suddenly regain your senses!
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
A human city guard leaves south.
A human city guard leaves east.
Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes a tiny chipmunk in the head, killing it!
A tiny chipmunk is dead!  R.I.P.
Your blood freezes as you hear a tiny chipmunk's death cry.
A stray meteorite smashes Zelrox in the head, killing him!
Zelrox is dead!  R.I.P.
Your blood freezes as you hear Zelrox's death cry.

HP:462 Move:263 Mana:670 Secs:40 > c 'celestial fury'
Suddenly, Nefarious stabs you in the back!
Acid splashes onto her, burning her horribly!
That really did HURT!

HP:203 Move:263 Mana:670 Secs:39 > Nefarious dodges the attack!
You miss Nefarious with your hit.
Nefarious has some small wounds and bruises.
Nefarious misses you with her pierce.
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!

c 'celestial fury'HP:175 Move:263 Mana:540 Secs:38 > You barely hit Nefarious.
Acid splashes onto you, burning your skin horribly!
Nefarious has some big nasty wounds and scratches.
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Zelrox is pummeled with a fury of celestial meteorites!
Nefarious is pummeled with a fury of celestial meteorites!

HP:116 Move:263 Mana:410 Secs:36 > 
You catch Nefarious circling around and twist out of the way!

HP:116 Move:263 Mana:410 Secs:36 > c 'celestial fury'
Nefarious quickly evades Zelrox's headbutt!

HP:116 Move:263 Mana:410 Secs:35 > Zelrox annihilates you with his deadly bludgeon!
Acid splashes onto him, burning him horribly!
Zelrox bludgeons your head which cracks open like a walnut!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:33 > d
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
A brightly colored butterfly flitters around.
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.

HP:800 Move:320 Mana:800 Secs:33 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.

HP:800 Move:319 Mana:800 Secs:30 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(6) The corpse of Antiphon is lying here.
(13) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:318 Mana:800 Secs:30 > n
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A Moldavia city guard is here, keeping the peace.
A little brown field mouse jumps through the grass.

HP:800 Move:317 Mana:800 Secs:29 > n
Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
The corpse of Mlix is lying here.
The corpse of a rat is lying here.

HP:800 Move:316 Mana:800 Secs:28 > wAlas, you cannot go that way...

HP:800 Move:316 Mana:800 Secs:28 > s
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A Moldavia city guard is here, keeping the peace.
A little brown field mouse jumps through the grass.

HP:800 Move:315 Mana:800 Secs:27 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(4) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:800 Move:314 Mana:800 Secs:27 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
The corpse of a tiny chipmunk is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of a little squirrel is lying here.
(4) A large pile of dust is laying here.
(4) The corpse of Zelrox is lying here.
(4) The corpse of Varruk is lying here.
Varruk Trollish Warrior is here, fighting Mocirne!
Mocirne - Eviscerator is here, fighting Varruk!
  Mocirne glows with a bright light!

HP:800 Move:313 Mana:800 Secs:27 > 
Varruk misses Mocirne with his pierce.
Varruk massacres Mocirne with his pierce.
Varruk misses Mocirne with his pierce.
Mocirne dodges the attack!
Varruk misses Mocirne with his pierce.
Varruk dodges the attack!
Mocirne misses Varruk with his pierce.
Mocirne misses Varruk with his pierce.
Mocirne pierces Varruk very hard.

HP:800 Move:313 Mana:800 Secs:26 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:800 Move:312 Mana:800 Secs:26 > n
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
The corpse of a tiny chipmunk is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of a little squirrel is lying here.
(4) A large pile of dust is laying here.
(4) The corpse of Zelrox is lying here.
(4) The corpse of Varruk is lying here.
Varruk Trollish Warrior is here, fighting Mocirne!
Mocirne - Eviscerator is here, fighting Varruk!
  Mocirne glows with a bright light!

HP:800 Move:311 Mana:800 Secs:26 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Varruk in the head, killing him!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.

HP:800 Move:311 Mana:670 Secs:25 > c 'celestial fury'sOkay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!
Nefarious is pummeled with a fury of celestial meteorites!

HP:800 Move:311 Mana:540 Secs:23 > 
Nefarious misses you with her pierce.
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you very hard.
Acid splashes onto him, burning him horribly!
You barely hit Mocirne.
Mocirne has some big nasty wounds and scratches.

HP:725 Move:311 Mana:540 Secs:22 > 
Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Mocirne, scalding him horribly!
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
That really did HURT!
Deadly waves of superheated energy flood the room!

HP:265 Move:311 Mana:540 Secs:22 > rets
Mocirne circles around you and thrusts a dagger into your back!
You are mortally wounded, and will die soon, if not aided.

HP:-9 Move:311 Mana:540 Secs:21 > You are in pretty bad shape, and unable to do anything!

HP:-9 Move:311 Mana:540 Secs:21 > Nefarious drives a horrific pierce straight into your heart!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: ret
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!
Mocirne has entered the game.
Mocirne has been fully healed!

HP:800 Move:321 Mana:800 Secs:19 > d
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:320 Mana:800 Secs:18 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(4) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:800 Move:319 Mana:800 Secs:17 > nAlas, you cannot go that way...

HP:800 Move:319 Mana:800 Secs:16 > nAlas, you cannot go that way...

HP:800 Move:319 Mana:800 Secs:16 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
The corpse of a tiny chipmunk is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of a little squirrel is lying here.
(6) A large pile of dust is laying here.
(4) The corpse of Zelrox is lying here.
(5) The corpse of Varruk is lying here.

HP:800 Move:318 Mana:800 Secs:16 > w
An enormous fireball of holy power explodes into the room from the south!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Horrible pain grips you as the inferno dissolves your soul from the inside!
That really did HURT!

HP:90 Move:318 Mana:800 Secs:16 > Alas, you cannot go that way...

HP:90 Move:318 Mana:800 Secs:15 > wAlas, you cannot go that way...

HP:90 Move:318 Mana:800 Secs:15 > retYou clumsily trip over your feet as you attempt to leave!
Panic!  You can't escape!

HP:90 Move:318 Mana:800 Secs:14 > retYou clumsily trip over your feet as you attempt to leave!
Panic!  You can't escape!

HP:90 Move:318 Mana:800 Secs:13 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:90 Move:317 Mana:800 Secs:13 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Antiphon the Paladin is standing here.

HP:90 Move:316 Mana:800 Secs:13 > n
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:90 Move:315 Mana:800 Secs:12 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(6) A large pile of dust is laying here.
Antiphon the Paladin is standing here.

HP:90 Move:314 Mana:800 Secs:11 > 
Your blood freezes as you hear someone's death cry.

HP:90 Move:314 Mana:800 Secs:11 > retsHuh?!?
Antiphon leaves north.

HP:90 Move:314 Mana:800 Secs:11 > 
Antiphon has arrived.

HP:90 Move:314 Mana:800 Secs:10 > 
Antiphon leaves south.

HP:90 Move:314 Mana:800 Secs:10 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!

HP:90 Move:314 Mana:670 Secs:8 > 
Antiphon has arrived.

HP:90 Move:314 Mana:670 Secs:8 > s
Antiphon stares at you and utters the words, 'qroibgubt srak'.
Antiphon watches with a smile as you dissolve helplessly beneath Antiphon...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Dracu the Raiser of the Dead, Chaos Knight is floating here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:6 > d
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
A harmless garter snake slithers along the ground.
A tiny honeybee buzzes around in the air.

HP:800 Move:320 Mana:800 Secs:6 > 
Zelrox OOCs, 'damn'

HP:800 Move:320 Mana:800 Secs:6 > e
The Picnic Area
   Really this spot is one of several good places to have a picnic
throughout the park.  And often on sunny days people make just that use of
it.  This grassy area is open and treeless.    
[ Exits: n s w ]
The corpse of Varruk is lying here.
(2) The corpse of Antiphon is lying here.
(7) A large pile of dust is laying here.
The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
The young man here stares off into the park.
A young maiden sits here quietly enjoying her picnic lunch.

HP:800 Move:319 Mana:800 Secs:5 > eAlas, you cannot go that way...

HP:800 Move:319 Mana:800 Secs:5 > eAlas, you cannot go that way...

HP:800 Move:319 Mana:800 Secs:4 > n
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:800 Move:318 Mana:800 Secs:3 > n
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
Beatherb Borachon is standing here.
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.

HP:800 Move:317 Mana:800 Secs:2 > w
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
Beatherb Borachon is standing here.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.

HP:800 Move:316 Mana:800 Secs:1 > e
A Grassy Hill
   On the southern side of Lonely Hill, the grass extends all around.  
This treeless spot would be a great place to catch some sun, and in the
winter sometimes the neighborhood children sled down the hill.    
[ Exits: n s w ]
The corpse of a tiny honeybee is lying here.
(2) A large pile of dust is laying here.
A small red songbird hops merrily around here.
A brightly colored butterfly flitters around.

HP:800 Move:315 Mana:800 Secs:1 > w
The cardinal flies away to the north.
A human city guard has arrived.
A quivering horde of maggots consumes the corpse of a tiny honeybee.

HP:800 Move:315 Mana:800 Secs:75 > 
A Grove of Oak Trees
   These oaks are not quite so large as those on the western side, but are
impressive nonetheless.  Several trees grow in a random pattern, and one
toward the north in particular looks interesting.    
[ Exits: n e s w ]
A large pile of dust is laying here.
A small acorn on the ground barely catches your attention.
A harmless garter snake slithers along the ground.

HP:800 Move:314 Mana:800 Secs:75 > w
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(6) The corpse of Antiphon is lying here.
(13) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Varruk Trollish Warrior is standing here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:313 Mana:800 Secs:75 > 
Zelrox OOCs, 'wrath takes me straight to 70hps'

HP:800 Move:313 Mana:800 Secs:75 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
Antiphon the Paladin is standing here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:312 Mana:800 Secs:75 > 
Antiphon leaves south.

HP:800 Move:312 Mana:800 Secs:74 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(6) The corpse of Antiphon is lying here.
(13) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Beatherb Borachon is standing here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:311 Mana:800 Secs:74 > w
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:310 Mana:800 Secs:73 > e
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(6) The corpse of Antiphon is lying here.
(13) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Beatherb Borachon is standing here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:309 Mana:800 Secs:73 > c 'celestial fury'
Your blood freezes as you hear someone's death cry.

HP:800 Move:309 Mana:800 Secs:72 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Beatherb is pummeled with a fury of celestial meteorites!
Beatherb panics, and attempts to flee!
A stray meteorite smashes a little squirrel in the head, killing it!
A little squirrel is dead!  R.I.P.
Your blood freezes as you hear a little squirrel's death cry.

HP:800 Move:309 Mana:670 Secs:72 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Nefarious is pummeled with a fury of celestial meteorites!

HP:800 Move:309 Mana:540 Secs:70 > 
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
You barely hit Nefarious.
Acid splashes onto you, burning your skin horribly!
Nefarious is in awful condition.

HP:740 Move:309 Mana:540 Secs:69 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Nefarious in the head, killing her!
Nefarious is dead!  R.I.P.
Your blood freezes as you hear Nefarious's death cry.

HP:740 Move:309 Mana:410 Secs:68 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(14) The corpse of Varruk is lying here.
(70) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Varruk Trollish Warrior is standing here.

HP:740 Move:308 Mana:410 Secs:66 > s
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
A small red songbird hops merrily around here.

HP:740 Move:307 Mana:410 Secs:65 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(14) The corpse of Varruk is lying here.
(70) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Varruk Trollish Warrior is standing here.

HP:740 Move:306 Mana:410 Secs:65 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Mocirne is pummeled with a fury of celestial meteorites!
Nefarious is pummeled with a fury of celestial meteorites!
Varruk is pummeled with a fury of celestial meteorites!

HP:740 Move:306 Mana:280 Secs:65 > c 'celestial fury'
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Varruk pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Nefarious misses you with her pierce.
Nefarious massacres you with her pierce.
Acid splashes onto her, burning her horribly!
Mocirne smashes you in the face with a powerful roundhouse kick!
Acid splashes onto him, burning him horribly!
Mocirne misses you with his pierce.
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne misses you with his pierce.
You barely hit Mocirne.
Mocirne has some small wounds and bruises.

HP:459 Move:306 Mana:280 Secs:63 > 
Nefarious stealthly retreats from the battle.

HP:459 Move:306 Mana:280 Secs:63 > 
Varruk circles around you and thrusts a primal warspear into your back!
Acid splashes onto him, burning him horribly!
That really did HURT!

HP:133 Move:306 Mana:280 Secs:63 > 
Mocirne leaves your field of vision just before everything goes black...
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Gralth ElfCrusher is floating here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:62 > d
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:320 Mana:800 Secs:61 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:800 Move:319 Mana:800 Secs:61 > w
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]

HP:800 Move:318 Mana:800 Secs:60 > wAlas, you cannot go that way...

HP:800 Move:318 Mana:800 Secs:60 > e
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:800 Move:317 Mana:800 Secs:59 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:316 Mana:800 Secs:59 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:315 Mana:800 Secs:59 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:314 Mana:800 Secs:59 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(14) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Varruk Trollish Warrior is standing here.

HP:800 Move:313 Mana:800 Secs:58 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:312 Mana:800 Secs:58 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Dracu the Raiser of the Dead, Chaos Knight is here, fighting a human city guard!
A human city guard is here, fighting Dracu!
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:800 Move:311 Mana:800 Secs:58 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:310 Mana:800 Secs:58 > 
Your blood freezes as you hear someone's death cry.

HP:800 Move:310 Mana:800 Secs:57 > w
Your blood freezes as you hear someone's death cry.

HP:800 Move:310 Mana:800 Secs:57 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Beatherb Borachon is standing here.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:309 Mana:800 Secs:57 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:308 Mana:800 Secs:56 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a human city guard is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:800 Move:307 Mana:800 Secs:56 > e
Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
(2) The corpse of Varruk is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Mlix is lying here.
A small red songbird hops merrily around here.

HP:800 Move:306 Mana:800 Secs:55 > w
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a human city guard is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
Varruk Trollish Warrior is standing here.
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:800 Move:305 Mana:800 Secs:55 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:304 Mana:800 Secs:54 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
wThe corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Beatherb Borachon is standing here.

HP:800 Move:303 Mana:800 Secs:54 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:302 Mana:800 Secs:54 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!
Nefarious the Malefic Angel is floating here.
  Nefarious is surrounded by a bubbling sphere of acid!
Beatherb Borachon is standing here.

HP:800 Move:301 Mana:800 Secs:53 > e
Nefarious quickly evades Mocirne's backstab!

HP:800 Move:301 Mana:800 Secs:53 > 
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:300 Mana:800 Secs:53 > 
Your blood freezes as you hear someone's death cry.

HP:800 Move:300 Mana:800 Secs:52 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:299 Mana:800 Secs:51 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:298 Mana:800 Secs:50 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is here, fighting Mocirne!
  Nefarious is surrounded by a bubbling sphere of acid!
Mocirne - Eviscerator is here, fighting Nefarious!
  Mocirne glows with a bright light!

HP:800 Move:297 Mana:800 Secs:50 > s
The Meeting Place
   This area is separated from the rest of the park by a large bush grown
into a semi circle around the east, south, and west.  Several wooden
benches are here to rest on, and two wooden podiums have been placed across
from each other toward the south.  This open forum of talk is a common
favorite of the townspeople.  Nearly every day someone stands up behind one
of these podiums to dispense his or her thoughts on religion, magic, and
many other topics, and nearly every day someone else stands before the
other podium to oppose him.    
[ Exits: n ]
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of Antiphon is lying here.
The corpse of Blizzard is lying here.
(4) A large pile of dust is laying here.
A large, sociable bulletin board is mounted on a wall here.
A small red songbird hops merrily around here.

HP:800 Move:296 Mana:800 Secs:50 > n
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is here, fighting Mocirne!
  Nefarious is surrounded by a bubbling sphere of acid!
Mocirne - Eviscerator is here, fighting Nefarious!
  Mocirne glows with a bright light!

HP:800 Move:295 Mana:800 Secs:49 > n
Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
(2) The corpse of a little squirrel is lying here.
The corpse of Zelrox is lying here.
Zelrox's once beating heart lies here, cold and motionless.
The corpse of Beatherb is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of a little mouse is lying here.
A little mouse's stomach lies here, still twitching.
The corpse of Gralth is lying here.
The corpse of Namkor is lying here.
(3) The corpse of Varruk is lying here.
The corpse of a monarch butterfly is lying here.
(6) The corpse of Antiphon is lying here.
(14) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!

HP:800 Move:294 Mana:800 Secs:49 > s
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(71) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is floating here.
  Gralth glows with a brilliant white light!
Nefarious the Malefic Angel is here, fighting Mocirne!
  Nefarious is surrounded by a bubbling sphere of acid!
Mocirne - Eviscerator is here, fighting Nefarious!
  Mocirne glows with a bright light!

HP:800 Move:293 Mana:800 Secs:47 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gralth is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Nefarious in the head, killing her!
The Demons in Hell howl in anger as one of their own is destroyed!
Nefarious is dead!  R.I.P.
Your blood freezes as you hear Nefarious's death cry.
Mocirne is pummeled with a fury of celestial meteorites!

HP:800 Move:293 Mana:670 Secs:47 > 
Mocirne stares at you and utters the words, 'disintegrate'.
You scream in horror as parts of you disintegrate away!
That really did HURT!

HP:572 Move:293 Mana:670 Secs:46 > c 'celestial fury'
Mocirne quickly evades Gralth's headbutt!

HP:572 Move:293 Mana:670 Secs:46 > 
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne pierces you extremely hard.
Acid splashes onto him, burning him horribly!
Mocirne misses you with his pierce.
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth pulverizes you with his mighty pierce.
Acid splashes onto him, burning him horribly!
Gralth dodges the attack!
You miss Gralth with your hit.
Gralth has some small wounds and bruises.

HP:378 Move:293 Mana:670 Secs:45 > c 'celestial fury'Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
Gralth is pummeled with a fury of celestial meteorites!
Mocirne is pummeled with a fury of celestial meteorites!

HP:378 Move:293 Mana:540 Secs:45 > 
Mocirne stares at you and utters the words, 'disintegrate'.
You release a muted scream as you disintegrate into oblivion!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Zephyr Kung Foo Fighting!! is standing here.
Blizzard is AFK is resting here.
Namkor of the Light is resting here. (Link-Dead) 
Algol the Crimson Shard of Death, Chaos Knight is floating here.

You have been fully healed!

HP:800 Move:321 Mana:800 Secs:43 > d
Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
The corpse of a garter snake is lying here.
A tiny honeybee buzzes around in the air.

HP:800 Move:320 Mana:800 Secs:43 > 
Antiphon has arrived.

HP:800 Move:320 Mana:800 Secs:42 > n
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:319 Mana:800 Secs:42 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(73) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is standing here.
  Gralth glows with a brilliant white light!
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:318 Mana:800 Secs:41 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:317 Mana:800 Secs:41 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(73) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is standing here.
  Gralth glows with a brilliant white light!
Mocirne - Eviscerator is floating here.
  Mocirne glows with a bright light!

HP:800 Move:316 Mana:800 Secs:40 > 
Mocirne quickly evades Gralth's headbutt!

HP:800 Move:316 Mana:800 Secs:40 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.

HP:800 Move:315 Mana:800 Secs:40 > wYour blood freezes as you hear someone's death cry.

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(74) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Gralth ElfCrusher is standing here.
  Gralth glows with a brilliant white light!

HP:800 Move:314 Mana:800 Secs:37 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:313 Mana:800 Secs:37 > n
The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) The corpse of Beatherb is lying here.
(2) The corpse of Antiphon is lying here.
(8) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
The corpse of Varruk is lying here.
A little grey squirrel darts back and forth collecting nuts.

HP:800 Move:312 Mana:800 Secs:36 > n
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(4) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:800 Move:311 Mana:800 Secs:36 > e
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.
A little brown field mouse jumps through the grass.

HP:800 Move:310 Mana:800 Secs:36 > 
A little mouse leaves east.

HP:800 Move:310 Mana:800 Secs:35 > e
The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
The corpse of a townsperson is lying here.
The corpse of Antiphon is lying here.
The corpse of Mlix is lying here.
(5) A large pile of dust is laying here.
The corpse of Blizzard is lying here.
A little brown field mouse jumps through the grass.
A tiny honeybee buzzes around in the air.

HP:800 Move:309 Mana:800 Secs:35 > w
Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
(3) The corpse of Antiphon is lying here.
(2) A large pile of dust is laying here.
(2) The corpse of Mlix is lying here.
The corpse of Blizzard is lying here.

HP:800 Move:308 Mana:800 Secs:34 > w
A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
(4) A large pile of dust is laying here.
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.

HP:800 Move:307 Mana:800 Secs:34 > w
A Shady Patch of Grass
   A somewhat secluded, shady area of grass lies here snuggled in between
the trees all around, and the iron fence which makes a bend around the
northwest corner.  This might be a nice spot for a picnic.    
[ Exits: e s ]
The corpse of a tiny chipmunk is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of a little squirrel is lying here.
(6) A large pile of dust is laying here.
(4) The corpse of Zelrox is lying here.
(5) The corpse of Varruk is lying here.

HP:800 Move:306 Mana:800 Secs:34 > s
A Large Oak Grove
   Close to a dozen trees fill this area, shading the grass with their
spread leaves.  The trees must be very old, each being between two and four
feet in diameter.  These oaks are larger than the grove on the eastern
side.    
[ Exits: n e s ]
The corpse of Namkor is lying here.
The corpse of Mlix is lying here.
(2) A small acorn on the ground barely catches your attention.
A Moldavian townsperson is going about her business here.
A harmless garter snake slithers along the ground.
A gentle "hoo, hoo" sound comes from a nearby tree.

HP:800 Move:305 Mana:800 Secs:34 > s
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:304 Mana:800 Secs:33 > w
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:303 Mana:800 Secs:33 > w
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:800 Move:302 Mana:800 Secs:32 > w
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]

HP:800 Move:301 Mana:800 Secs:32 > e
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]

HP:800 Move:300 Mana:800 Secs:31 > e
Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
The corpse of Beatherb is lying here.
The corpse of the nobleman is lying here.
A large pile of dust is laying here.

HP:800 Move:299 Mana:800 Secs:31 > e
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
The corpse of a tiny chipmunk is lying here.
(2) The corpse of Mlix is lying here.
The corpse of an elven city guard is lying here.
(2) The corpse of Blizzard is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:298 Mana:800 Secs:31 > e
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:297 Mana:800 Secs:31 > e
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(74) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is here, fighting Gralth!
Gralth ElfCrusher is here, fighting Dracu!
  Gralth glows with a brilliant white light!

HP:800 Move:296 Mana:800 Secs:30 > e
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Varruk Trollish Warrior is standing here.

HP:800 Move:295 Mana:800 Secs:30 > e
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
The corpse of a human city guard is lying here.
The corpse of a tiny chipmunk is lying here.
The corpse of Antiphon is lying here.
(2) The corpse of Varruk is lying here.
(3) The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(2) The corpse of Blizzard is lying here.
(4) The corpse of Gralth is lying here.
(6) A large pile of dust is laying here.
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.

HP:800 Move:294 Mana:800 Secs:30 > w
Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
The corpse of a little squirrel is lying here.
The corpse of Beatherb is lying here.
The corpse of Mlix is lying here.
The corpse of Zephyr is lying here.
The corpse of Namkor is lying here.
(8) A large pile of dust is laying here.
(4) The corpse of Antiphon is lying here.
(2) The corpse of Gralth is lying here.
The corpse of Blizzard is lying here.
(3) The corpse of Varruk is lying here.
Antiphon the Paladin is standing here.
Varruk Trollish Warrior is standing here.

HP:800 Move:293 Mana:800 Secs:29 > 
Antiphon leaves north.

HP:800 Move:293 Mana:800 Secs:29 > w
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(74) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Dracu the Raiser of the Dead, Chaos Knight is here, fighting Gralth!
Gralth ElfCrusher is here, fighting Dracu!
  Gralth glows with a brilliant white light!

HP:800 Move:292 Mana:800 Secs:29 > 
Dracu circles around Gralth and thrusts something into his back!

HP:800 Move:292 Mana:800 Secs:29 > w
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
The corpse of Zelrox is lying here.
The corpse of Gralth is lying here.
The corpse of Mlix is lying here.
(4) The corpse of Beatherb is lying here.
(3) The corpse of Antiphon is lying here.
The corpse of Zephyr is lying here.
(2) The corpse of Varruk is lying here.
(7) A large pile of dust is laying here.

HP:800 Move:291 Mana:800 Secs:28 > e
Your blood freezes as you hear someone's death cry.

HP:800 Move:291 Mana:800 Secs:28 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a monarch butterfly is lying here.
Gralth's head sits here in a small pool of blood.
The corpse of Zelrox is lying here.
The corpse of Zephyr is lying here.
(9) The corpse of Mlix is lying here.
(15) The corpse of Namkor is lying here.
(13) The corpse of Gralth is lying here.
(10) The corpse of Blizzard is lying here.
(20) The corpse of Antiphon is lying here.
(15) The corpse of Beatherb is lying here.
(15) The corpse of Varruk is lying here.
(75) A large pile of dust is laying here.
The Fountain of the Gods stands here in all its majesty.
Nefarious the Malefic Angel is here, fighting Gralth!
  Nefarious is surrounded by a bubbling sphere of acid!
Gralth ElfCrusher is standing here.
  Gralth glows with a brilliant white light!

HP:800 Move:290 Mana:800 Secs:28 > 
Nefarious utters the words, 'worhmaxb'.
Deadly waves of superheated energy flood the room!
Your body heats up to an unbearably painful degree as your skin burns!
That really did HURT!
Deadly waves of superheated energy flood the room!
Powerful radiation swirls around Gralth, scalding him horribly!
Deadly waves of superheated energy flood the room!

HP:542 Move:290 Mana:800 Secs:28 > c 'celestial fury'
Gralth massacres Nefarious with his pierce.
Nefarious's acidshield splashes onto Gralth, horribly burning him!
Nefarious dodges the attack!
Gralth misses Nefarious with his pierce.
Gralth massacres Nefarious with his pierce.
Nefarious's acidshield splashes onto Gralth, horribly burning him!
Gralth massacres Nefarious with his pierce.
Nefarious's acidshield splashes onto Gralth, horribly burning him!
You miss Nefarious with your hit.
Nefarious has quite a few wounds.
Nefarious pierces Gralth hard.
Nefarious misses Gralth with her pierce.

HP:542 Move:290 Mana:800 Secs:27 > Okay.
Hundreds of meteors rain from the heavens, pummeling the room!
A stray meteorite smashes Varruk in the head, killing him!
The Demons in Hell howl in anger as one of their own is destroyed!
Varruk is dead!  R.I.P.
Your blood freezes as you hear Varruk's death cry.
Nefarious is pummeled with a fury of celestial meteorites!
A stray meteorite smashes Gralth in the head, killing him!
The Demons in Hell howl in anger as one of their own is destroyed!
Gralth is dead!  R.I.P.
Your blood freezes as you hear Gralth's death cry.
An enormous fireball of holy power explodes into the room from the east!
The raging inferno washes over you, as you feel a foreign entity invading
your soul, probing the very core of your being...

Your soul is torn asunder and destroyed as the holy inferno engulfs you!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: c 'celestial fury'
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Optional player configuration.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]
A solid oak walking staff lies here.
...(moderate damage)
A large pile of dust is laying here.
Zephyr Kung Foo